I noticed the torpedo miss a while ago when I tried it out. But I thought that it would be hard to make something that always hits because of the different sizes of ships and because the length exceeds the beam by so much. Or at least that was the earfull I thought I'd get if I said something. =)
I think it looks pretty cool right now. And a near miss probably looks better than a hit anyway. But if it could be improved, that would be even cooler.
Thanks Wyrm! Will check this evening in game.
I did not check the effect in game for the napalm bombing, but perhaps they have the same problem.
Also, the straffing run attacks extend a bit to the next tile, but that's not a real big problem (it doesn't show as much as the torpedo attacp). But if you want to update it one day, it may be worth it.
Erm, how do I implement these graphics? I copied them into the unit folder, made attack.flc to attack 2 and Torpedo2.flc to attack 1. It didn't work. What did I make wrong?
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.