New borders, culture points etc.

Mads Raven

Chieftain
Joined
Sep 25, 2001
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Copenhagen, Denmark
I really think that the new border system with culture points for each city will make Civilization III very, very exciting! Now all players will have to make tempels, cathedrals, libraries etc. to receive the new culture points. I think that its looks good because then you will get rid of some of the players who "only" want to play the game for building more and more militaristics units for only one reason: War. That is not good all the time. :)


"Beware of the English empire; the English people are going to rule the world again in "CIVILIZATION III""
 
Originally posted by Mads Raven
I really think that the new border system with culture points for each city will make Civilization III very, very exciting! Now all players will have to make tempels, cathedrals libraries etc. to receive the new culture points. I think that its looks good because then you will get rid of some of the players who "only" want to play the game for building more and more militaristics units for only one reason: War. That not good all the time. :)

Without the conquest you will not be easy. I think in the begining the best strategy is expansion.
 
Serg is correct. In the beginning, you better build more than a few cities, or you'll be dead fast. In any case, it's good to see that those of us who like to develop more "civilized" nations will be rewarded with more than a knife in the back from our neigbors.
 
Originally posted by Mads Raven
I think that its looks good because then you will get rid of some of the players who "only" want to play the game for building more and more militaristics units for only one reason: War. That is not good all the time.

It's not going to get rid of anyone. I think that it will prove extremely difficult to assimilate cities through culture. Culture is just another method of spreading your influence across the map. It is not a be-all and end-all. I wouldn't start disbanding your archers to build temples and take over the world just yet. In fact, I think that a cultural victory will be the hardest to achieve and that many idealists may give up their wonderful plans and break out the armoured divisions when it becomes clear that they won't reach the required number of culture points.
 
Well said duke i agree with you. Im more of a tech monger than anything else but i bet with the right strategy you can spread your culture and military at the same time not to mention taking cities isnt the only option now a person can destroy your cities too wipe out all your cities and put setts on the land. You guys can do culture im protecting my land and if i can get yours by destroying all your cities to increase my culture and landmass im gonna do it.
 
"I think in the begining the best strategy is expansion."

I'm sure that expansion will remain the centerpiece to most strategies. However, it will be harder to expand wildly at the start because:
1) You want to get those libraries and temples as early as possible, for culture reasons.
2) Even more importantly, you need 40 food for a population point, and a settler will take two population points.

I think that this second change will have a huge effect on the way the early game unfolds, and I think it will make the game way more interesting.
 
I wonder if building forts/fortresses will also push forward your borders. Historically some empires and nations had pushed forward their powers into new lands first by building forts/stockades, followed by settlement. E.g. like the Russians pushing east into Siberia and the Far East and the Americans pushing west into the Wild West.
 
I think that culture wasn't introduced to provide a new way to win in lieu of militarism, it was just supposed to tie together some things in the game and make it more realistic and interesting by introducing things like nationalist resistance, borders that allow you to make modern nation-states, and international recognition.
 
does anybody really understand how hard it would be to assimilate a city into your culture? what are the conditions that would be 'checked'?

and am i right that you can really trade cities like a technology or something? how much would the computer be willing to trade one of their cities for money technology?
........i'm sure these are much more difficult to accomplish than they look.....?
 
I think perhaps these new culture rules will allow militaristic but defensive players (like myself) to win by culture.

Personally, I hate taking over enemy cities. They're almost always well connected to the enemy, poorly situated, and poorly improved. What I do in many of my games is create a "buffer zone" around my civ of 10 to 15 squares in which no enemy units or cities or terrain improvements are allowed. I then build my new cities in this open space, and expand the buffer zone. Quite often this means using spies and bombers to destroy enemy cities outright, while using partisans to pillage remorselessly. Eventually, I either dominate the whole world, or become powerful enough to eliminate my competition in a couple of rounds.

With the new culture rules, I'll be able to build up my cities within the buffer and never worry about losing them through assimilation.
 
your'e right in the sense that this does sound like it would work well; but i think that one of the funner parts of the game is all about taking other cities and conquering them. it sounds kind of weird to use that strategy, and i'm sure that no countries in history have ever really expanded this way (not that its a bad idea, it just isn't all that realistic, to me anyways)
 
One thing about the borders that I would like to see: Borders to extend to sea squares when the land square is yours.
Meaning: When the last square that is accessable by a land unit (=shore) is within your borders, the next 2 sea squares are automatically added. I can already imagine the AIs fleet going up and down my shore line :rolleyes:
 
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