New bug or did they change the mechanics in the latest update?

CliffCo

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River flooded and caused damage to my fishing boat and put the town in unrest even thout my happiness was good. I repaired it and the next turn i was no longer in unrest.
 

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Yeah I'd noticed that too, but wasn't sure how it works exactly
 
River flooded and caused damage to my fishing boat and put the town in unrest even thout my happiness was good. I repaired it and the next turn i was no longer in unrest.
My suspicion is that any damage to any part of the settlement now turns on the “unrest” indicator. They either weren’t very careful with their update or their code only allows them to toggle on and off an indicator (and has no way to generate a separate indicator for different conditions) and they decided they were better off giving us an indication of damage than not. If it’s the later they’ll probably put in a more extensive patch later and we’ll get “weather damage” and “unrest” indicators at some point.

If you carry on repairs to all damaged parts of the settlement, close the settlement “pane” and open it again, I believe the indicator goes away. I think it’s just an indication that there is something that needs to be repaired, which is all to the good, it’s just mislabeled.
 
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I think it does that so that it takes you to that town showing the damage. You fix it, exit the town, then check right away and all good.
Oddball way of triggering the go to this town and fix what's busted, but hey, at least they do. If you're building something else in the city,
you can either swap out, or just pay cash.

Civ 6 would just leave you there and no notifications, nada. You'd have to check the town yourself.
(and you couldn't pay gold to do insta repairs either. )
 
I think it does that so that it takes you to that town showing the damage. You fix it, exit the town, then check right away and all good.
Oddball way of triggering the go to this town and fix what's busted, but hey, at least they do. If you're building something else in the city,
you can either swap out, or just pay cash.

Civ 6 would just leave you there and no notifications, nada. You'd have to check the town yourself.
(and you couldn't pay gold to do insta repairs either. )
Seems like it should be worded different than saying you are in unrest though, maybe they will fix it at some point.
 
Yeah I noticed this UI weirdness too.

"My city has a bunch of excess happiness! What do you mean they're in unrest??"

Then I'd scramble to find ways to add more happiness to the city :crazyeye:

But like most folks mentioned this just seems to be the stand-in for "stuff is broken in this settlement!" for the time being, which can still give the wrong impression imo.
 
A warning for unrepaired stuff is good - one of my games I'm pretty sure I had a fishing boat that was busted for 10+ turns because I never scrolled over and noticed I failed to fix it. Doesn't help that the repair interface is glitchy so I never fully know if I got the last repair until I close and go back.
 
I recently walked into one of my settlements with a migrant, and because of a weather event at the beginning of that turn, the "unrest" indicator was on. I could not activate the migrant until I purchased repairs on all of the damaged tiles. Happiness was not below zero, though.
 
A warning for unrepaired stuff is good - one of my games I'm pretty sure I had a fishing boat that was busted for 10+ turns because I never scrolled over and noticed I failed to fix it. Doesn't help that the repair interface is glitchy so I never fully know if I got the last repair until I close and go back.
It just makes it really confusing when they call it a crisis when it really isn’t.
 
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