Lemminkäinen
Warlord
- Joined
- Mar 3, 2008
- Messages
- 111
I was kinda thinking of trying my hand with the modding stuff. For that I'd need something simple that I could build mostly out of components that are already available as I'm no artist. Also, nothing super complicated. I do code for a living, but I'm lazy 
So the idea of infernalist dwarves was born. Using Khazad and Infernalist art I was thinking that I could make something pretty interesting.
The basic idea is of evil dwarves who are on a quest to enslave hell. They have full access to the Arcane line, but won't be building advanced dwarven military units. Rather, they have Infernal Machine building, which allows them to produce enslaved demons. These would have the Crazed promotion or perhaps a similar promotion which would somehow be tied to the AC. A higher AC means that the demons are harder to control. To make them playable, the uncontrollable state should wear off really quickly, though. OTOH even producing the higher tier demons might require a pretty high AC so it would be a balancing act of sorts.
Another idea is that they would be able to build Arcane Wards, which would use the railroad graphic and would keep hell terrain away from the tile. Getting the hellish resources like Sheut Stones, Nightmares and Toads would give the Infernal Machine production bonuses, so Arcane Warding shouldn't be done over all of their territory. It should also be a pretty long process to build the Wards and they should be available relatively late (Sorcery?).
As for religious aspects, I'm not sure. Agnostic would fit from a background POV I think, but there are quite a few Agnostic civs already. Also, Ashen Veil allows for easy raising of the AC - if that is unavailable to them, they might need an UB or something which would raise the AC. If Agnostic, then their hero should have Medic promotions so perhaps an evil doctor kinda deal.
Does the basic idea sound good? Any obvious flaws? Any really hard things to mod (the Arcane Wards?)?
Now I need to find out how to make a modular mod and how I can copy the Khazad over there and how this whole modding stuff works. The XML seems simple enough and I was kinda hoping that all of the stuff I was thinking about would be doable through that.

So the idea of infernalist dwarves was born. Using Khazad and Infernalist art I was thinking that I could make something pretty interesting.
The basic idea is of evil dwarves who are on a quest to enslave hell. They have full access to the Arcane line, but won't be building advanced dwarven military units. Rather, they have Infernal Machine building, which allows them to produce enslaved demons. These would have the Crazed promotion or perhaps a similar promotion which would somehow be tied to the AC. A higher AC means that the demons are harder to control. To make them playable, the uncontrollable state should wear off really quickly, though. OTOH even producing the higher tier demons might require a pretty high AC so it would be a balancing act of sorts.
Another idea is that they would be able to build Arcane Wards, which would use the railroad graphic and would keep hell terrain away from the tile. Getting the hellish resources like Sheut Stones, Nightmares and Toads would give the Infernal Machine production bonuses, so Arcane Warding shouldn't be done over all of their territory. It should also be a pretty long process to build the Wards and they should be available relatively late (Sorcery?).
As for religious aspects, I'm not sure. Agnostic would fit from a background POV I think, but there are quite a few Agnostic civs already. Also, Ashen Veil allows for easy raising of the AC - if that is unavailable to them, they might need an UB or something which would raise the AC. If Agnostic, then their hero should have Medic promotions so perhaps an evil doctor kinda deal.
Does the basic idea sound good? Any obvious flaws? Any really hard things to mod (the Arcane Wards?)?
Now I need to find out how to make a modular mod and how I can copy the Khazad over there and how this whole modding stuff works. The XML seems simple enough and I was kinda hoping that all of the stuff I was thinking about would be doable through that.