New Destiny

well right now all my quick fixes for the upgrade are in the new patch1b which is at filefront because of the size. im currently working the TGA file trying to get the icon buttons to work right. when i figure that out i put up the new TGA and that will be it for the religions, i hope (fingers crossed)

ok got the religous icons fixed the new TGA files are in patch 2a in the first post. now since i havnt slept in awhile:sleep: and im feeling a bit loopy:crazyeye: im going to bed and hope that i the work i did while half asleep wont have to many bugs lol.:dubious:
 
ok, now I am totally lost. I saw the upgrade was available over the weekend, but I couldn't download it. Now I look and it is not there, and I have no idea what I am supposed to download...I have version 3.0 already...What do I need to download to be up to date?
 
One thing I recommend Greywolf is that you delete the Dualism tech, since you aren't going to have Zoroastrianism as a religion in this mod methinks.

BTW you should post a step-by-step guild on how to install all the upgrades in order to have the new religions plus the sounds to go with them. Just my thoughts. Edward above seems lost and I want to help.
 
I guess my question is that if you look at Lordgreywolf's Filefront page, the upgrade is not currently available (at least the upgrade I saw on Friday and Saturday). It now shows a much smaller patch1b as being available...Plus there is a patch 2a available on the first post. So what do I have to add to my version 3.0? That is the question.
 
im sorry about the confusion Edward, part of it is my fault for doing some of this on very little sleep and i forget things like instruction on what to put where when you add patches and such. however filefront is to blame for losing my upgrade file :mad:. i am uploading a new upgrade, named upgrade2, it contains the patches to date so you wont need anything else right now. when you download upgrade2 and extract it just take the Asset folder out of it drop that into the New Destiny folder and your done. it will overwrite the files it needs too. i hope i wont need anymore patches from here on out ;). i hope this clears things up for you. thanks for coming back to try my mod :). i will post on here the moment it is up and i have comfirmed that it is there and ready to download.

SoG i thought about removing Dualism but i went ahead and left it in for 2 reasons. it makes a nice filler tech that keeps you and the AI from going around it to far up the tech tree. 2nd i may later decide to add Zorotarism, i left it out this time because it was giving me a bunch of problems that i couldnt resolve. once Amra has his mod out if i still want it in i can borrow it from him ;)
 
Quick question as I'm downloading: Is patch 1b still needed or is it in the upgrade?

EDIT: Nevermind, just read some posts back.
 
ok ive been testing for a bit now and for the most part everything seems to be working right, except when i was about mid game i noticed that the tech windows didnt pop up anymore when i discovered a new tech. now they were at the begining of the game but for some reason they have stopped. now im wondering if anyone else has run across this or if its just me. i have been tinkering with the python files latly so i could have altered somthing accidently to cause this but let me know if any of you have seen this or any thing else odd or off. its been so long since anyone reported a bug im think im getting light headed lol.
 
Well everyone im sorry to say i must be going. Due to real life i wont be back, at least not anytime soon. im sorry to leave with this not quite finished, hopefully someone will want to continue with it. it is pretty much finished so anyone is welcome to work on it, add to it or change it. i hope you all will continue to enjoy it i know i enjoyed making this and was truly surprised by the intrest and number of downloads that my mod created. thanks for all the help and support on this. take care and i hope to be back someday. :(:cry:
 
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