Pre-turn Move a citizen in Hastings to get the temple done a turn earlier, with same turns for growth (10). Do the same in Coventry to get a worker in 2 turns, growth still in 1. I also move science down to 60% from 90% to get Philosophy in 2 turns still, but gain 10 gold per turn. I changed the temple in York to an Archer, but the other two would waste shields if I switched
I switch the temple in Hastings to a Settler, losing 15 shields 25 shields would have been lost if I switched to a Spearman or Archer. I keep the temple in London. Theres only 2 turns left, and if I switch it to a Spearman wed lose 26 shields.
I also make peace with America and get 35 gold.
1025 (1) Archer built, change to temple Im kidding, I change to Barracks, due in 8. If we go into Anarchy, the next person can change that. Settler also finishes, start on catapult.
Philosophy next turn *crosses fingers*.
IBT WE GET PHILOSOPHY FIRST!! We now have Republic. Start on Map Making. Hold off on Anarchy so the Settler can be built, but next turn will be revolting time.
1000 (2) Start road towards Coventry. Also move worker just made in Coventry onto Wheat to meat up with the other two workers. Move Science up to 90%. Map Making in 12 with 1 gold, but with 141 I think well manage.
975 (3) Settler built in Nottingham, start Catapult. NEWS FLASH: America and India are not on the same continent. Hmm
Start revolution and WHOAH!! We should have the government back under control in 2 turns.
950 (4) London is in danger of unhappiness. Change one citizen to a taxman, instead of raising luxury, so London wont grow (already size 6). Warwick founded. Newcastle founded. Not much else, except I discover another small island southeast of us (south of America).
925 (5) We are a Republic. That seemed awfully quick. I thought 4 was the minimum number of turns for non-Religious civs
Move Science down to 60%, Map Making in 10
scratch that, 9 turns after some micromanaging. France has Construction, but wont trade for even both, Philosophy and Code of Laws.
900 (6) India has Currency now, but wont trade either
875 (7) French are building the Colossus. Change Yorks production to Settler.
850 (8) Settlers built in London and York. Start both on Barracks, next person can change both. It appears Americas island is
rather small
and I see shore east of them. Not sure where to send Londons settler, but it wont have built a city before the next persons turn, so they can decide
825 (9) Land east of America is just a one-tile island, but theres another island south of it. Move Science up to 80%, Map Making in 4 turns, -16 per turn, 145 gold in treasury. Trade Code of Laws to France for Construction and 14 gold in hopes to trade with India. They still wont give up Currency, though.
800 (10) Catapult built in Hastings, change to Archer for now. Moving a Curragh down the west coast of India/France for a possible suicide.
If youre wondering why those workers are irrigating that tile south of York, its so I can get water to Coventry.
I believe you're up soul_warrior: