new game (No Mods)

Got It. Higlhly unlikely I get to play it tomorrow (thanks for 7:00 AM to 11:00) PM day University!! :rant:), but I hope we can do it tomorrow.

Taking out America then?
 
well if we go to war we all have to vote on it,
its in thy constitution. but i say yeah lets go to war with america soon, once we got alot of soldiers ready. if we do want to go to war, we take a vote and if we all say yay, then from that moment on prime minister is allowed to declare war on america, unless we all vote again and we say no lets not. (just clearing that up) its in the constitution people.
 
@ penwa
glad youre back.
please add some more solid facts of your turn set.
also add the reasoning for your actions (i.e. sci cost us -8gpt @ 80% and tech due in 5. lowered to 60%, -1gpt and in 6 turns...)
otherwise seems a nice uneventful set of turns.
 
i dont think i was with it last night.
the events of the term were all a bit dodgy cause i left half wway through and could'nt remeber what i was doing. but the term was pretty uneventful, other than founding cities all i did was to find a way to increase income and increase science time.

i propose that London build the Great Lighthouse, so we can see more of our world, and find more lands that we can harvest.

ps just got back from visiting the jibjab website, i strongly suggest you go and see it, its a good laugh. watch the second term. :lol: :lol: :lol: :lol: :lol: :lol: :lol:
 
sure, thats what im here for. your be added to the roster just as soon as i finish typing this, the roster is on the first page.
and i may be new but welcome to civfanatics, and welcome to our little part of it.
 
Penwa said:
welcome to civfanatics, and welcome to our little part of it.
Thanks for the welcome. I am reading through the posts, updating myself on progress and will have a detailed look at the save file tonight. Meanwhile here are some thoughts...
  • Remember not to have any units including ships inside American territory when we declare war otherwise we will take a rep RoP rape hit.
  • To efficiently ship our units to America we should found a city on our side of the strait and capture or build one on the other side 2 tiles away. This will allow each galley to ferry multiple times each turn and allow the maximise opporunities for units to embark and disembark in cities at no cost in movement points.
  • Looks like a domination victory has been agreed. We should keep an eye out for the AI building ToA on the far continent and capture it if built to get some rapid culture growth from all those free temples.
  • Has anyone given any thought yet as to whether we should relocate the capital from London or where/when we should start a pre-build for the Forbidden Palace. Remember in C3C, the FP only reduces distance corruption so needs to be not too far from the capital.
  • BTW what map size are we using - this will effect FP availability and optimum distance.
 
well i dont think any one has said anything about moving the capital, i would'nt mind moving it to the center of our continent. it looks like we have got a bit of a bad reputation with the east i think mainly because of our boats i managed to get our relations with russia and germany(i think germany) a little bit better, i cant remeber what our stance was with the americans but keeping our boats out of their seas is a sure obvious suggestion. as for creating a city or base on their continent well im up for it is there is any land there that we can settle on.
the map size i think was medium i know it says on the FIRST page of this forum. (sorry but i been saying first page alot lately)

P.s please invent stain removals for my coffee stain on chair.
 
ok guys, i did some looking into the American Problem we have,
and came up with a cunning plan.
see the pic for details.
we shall use the classic 2 prong attack.
Blue team will be the heavier one (expected to take 4 cities), while the Green team will be lighter (only 2-3 towns)

[edit] blue team should ofcourse take out PHILI first, then move on.

i suggest we need for this the following troops:
4-6 galleys (3 blue team, 2 orange team)
2 SoD consisting of -
Blue (12+ units, recommend - 3-4 cats, 3 spears, 7-9+ swords)
Orange (8+ units, recommend - 2 cats, 2 spears, 4-6 swords)
all extra troops we muster can be devided in a rough 3 blue-2orange ratio.

the reasoning for this is a typical ratio of 3 attackers / fortified defender. even considering the yanks lack of iron, i call for prudence. we will also need those troops later on, so might aswell let them go Elite on the yank bows.

ALL SWORDS should be veteran. spear i would prefer to be that too, but not vital.

we should move into war mode now.
we should attack only when we are CERTAIN we will win swiftly!!

the battle plan i have drawn up should allow us (RNG gods willing) to take them out in 6-8 turns. we really dont want the war to last more than 10-12 turns (unhappiness issues) unless we can make them declare. lets hope they demand something.

legend of the map
circles = probable city site. colour coded for that team objective.
solid circles = shipping-landing spots.
coloured lines = planed line of attack with miniamal movement.
 
regarding the location of the capital.
i like londons place right now.
about a prebuild - we can use a leader to rush it, but if you insist on a prebuild i would go for a city near - or even ON - the american lands.
we will have more lands in the south later on but it shouldnt be too far, and it would benifit the entire american island.

another thought on the yanks - when we take out a city, make sure to starve them into submission, we will need all our troops fighting, not garrisoned.
the reinforcement wave can take care of garrison duty.
 
I'm here, finally got to play it. These marathon University classes are killing me.

330 a.c(0): President Evincar takes the power. I noticed we don't have bad reputation, just bad attitude
ranking with the AIs. Judging the other continent, it seems like the Otomans somewhat got owned judging their tech, so I gave them IW for just 10 gold -if only to drag the war longer and bloodier, it's worth it. Hasting switches its granary to a library (rich city and no intention to use it as settler pump. Coventry MMed to get more money @same production. Warwick switched to sword. If we intend to conquer America we need more offensive units.
IBT: Paris finishes the great wall. We are supposed to care about it...
310 (1): Feudalism next turn@+28 gold. Curragh upgraded, we now have 4 galleys.

290 (2): President Evincar requires the research of a stain cleaner. However, the Empire's scientist refuse. Angry with them, he cuts science budget down to 0. Now, seriously, this is to allow upgrades.The people want to switch to feudalism, but that's why I am the President and they are my hapless slaves :P.
I guess we want to prebuild Leo at York. Sounds fine, but really, Mausolo is a good wonder on its own. Well, anyway, we can now use Sun Tzu as prebuild too. 1 sword upgrades to MDI.

270(3): Nottingham MDI->worker. Moscow finishes ToA (funny how the AI is grabing the sux wonders :P).
The countdown to invade America has started...started troop movement. BUT WE REALLY NEED MORE UNITS!.
IBT: Hamburg finishes the Colossus.

250(4): Canterbury: harbor->Pike. More troop movement, but we want a fresh wave of defenders in our core. Some more upgrade.

230(5): Nottingham worker->MDI. Coventry barrack->Archer. I realize the city growth is halted, but aqueduct is too expensive right now.I say there are better things to do.
IBT: AIs are cascading. Even though you are likely to disagree, I decided to pick Mausolo rather than letting them have it. We have the tech lead, and I'm confident that we will get Leo anyway

210(6): Brighton catapult->worker. More upgrade on troops.

190(7): We get Mausolo. Russia and Germany cascade. York MMed to more growth and switches to Sun Tzu, that will be our definite prebuild for Leo.Wheel to poor Otomans for 10 gold.

170(8): Damocles's sword hangs over Lincon...

150(9):War declared on america. Pike, 3 MDI, 3 catapults and archer are disembarked in american hill.
AI doesn't attack WSE!

130 (10): Moved the stack to Philadelphia. An archer attack it and dies miserably. More units ordered, but since the next ruler can change it to w/e he wants, that has no relevance. Didn't notice but I pressed enter so the game is in 110 a.c.

Unless something goes horribly wrong, Philadelphia should be ours next turn, and the rest of america will follow. Right now we have negative WW. Also, we can resume the research if you want, now that we have almost 500 gold and can afford the eventual purchase of units needed if someone lands.

America army must be pathetic or stuck somewhere. Just bombard them a bit and take them out with the MDI. This should be piece of cake. There are a couple more MDI in the galleys, and we have cash to buy a few more, as well as some good cities with barracks. Military should be no problem. Right now we are pair with india and France.

Oh, I think there were some possible trades, but I hit enter and forgot to check. ooops.

All seems sweet to me. We are crushing america, have a tech lead, and have some good infraestructure. Maybe it's time to think about the FP??
 
Nice set of moves Evincar. Myself I would have landed on the forest right ext to Phili

The rep hit for exploring russia and germany is only temporary and goes as soon as our boats leave their territory. This does not need to be worried about. The only thing that matters is having our galleys loaded with troops outside US waters when we declare - note we must declare war using the diplomacy screen not by attacking.

Nice screenie in #109. Dover-Philadelphia is a great ferry.

We need to watch out for cities flipping back to the yanks and should leave healing swords outside - especially nearer Washington so we can easily retake. Therefor we should delay the orange attack for 3-4 turns to allow the blue group to reach the tundra cities.

I don't see the point of building more spears and would rather use build more swords/MDI which have the same defence. Another reason is that the best unit in a stack defends so vet swords will defend before reg spears and elite swords before vet spears. As we have archers we should send some along as they get a defensive shot for being ranged attackers. They can also cope with any American archers or warriors. We are not going to do much defending if the attack is swift and goes to plan. I think the attack will be OK with cat support as none of the american cities is appear to be on a hill or size 7+. They probably have 2-3 defenders per city, a few more in the capital.

I was thinking the FP may be better in centre of India as that is a larger island so more cities benefit and about same distance from London. Can MGLs rush small wonders?
 
the point of spears was to help garrison the captured towns, but we can do without them.
MGL can rush a small wonder.
i planned on attacking phili from the hill too. its that much closer to washington.
i would have waited a few more turns to declare, got a bigger army in there...
but no use crying over the milk now.

who's up anyway?
 
iroquoisplisken is up now (read the first page of this forum it has all the details there people)

i would have waited a little longer before atacking too but meh.

although you guys clearly have alot of plans up ur sleeves, i can see that you care more about our war machine so you go for barracks and soldiers, we can get more soldiers faster if we build more aquaducts and granies that will help the cities grow bigger and thus means we will get more soldiers faster, think long term, not quick fix. other than that suggestion i think were doing good, america will fall hopefully soon and we can spread the 'love' even further.

i know its an american saying but i think that since this is a diffrent world we can use here.
'after every english swordsman, is a coca-cola van'
 
soul_warrior said:
the point of spears was to help garrison the captured towns, but we can do without them.
MGL can rush a small wonder.
i planned on attacking phili from the hill too. its that much closer to washington.
i would have waited a few more turns to declare, got a bigger army in there...
but no use crying over the milk now.

who's up anyway?

Well, we can reinforce very easy, and my idea was that the soonest we conquer them, the better. But yes, maybe I should have used more soldiers.
 
Got it, will play tomorrow afternoon.

How soon after America goes are we planning to attack India (I assume that's who we will attack next, anyway)? I'm planning on getting a RoP with them, and send a warrior or something down there to explore. I like to know the terrain of my enemies. ;) We could even continue exploring down into France.

EDIT: Silly me, I forgot we had a city on India... :mischief: I think instead I'll rush that Harbor (only costs 40 gold, we have 493), then send that spear out exploring, while building another unit there...and for all of this, we'll need an embassy with India...
 
If we sign a RoP with india in a turn or two I think that will expire just about when our victorious troops have redeployed from America. By then we should have engineering and have upgraded the catapults to trebuchets. I also like the idea of sending that spear out exploring. I think the next target after india should be russia.

You should also buy embassies with the distant civs while their capitals are small as the cost will go up with city size. Russia has built the temple of artemis in Moscow. One strategy might be to keep the tech pace slow. Not let the two continents know each other so education is not learnt and invade Russia so we can capture ToA and get rapid domination win on that continent. I would like an embassy with Russia so we can locate Moscow.

Alternatively, there are some good deals out there if we are willing to sell a few techs.

Bismark will sell us Monarchy, 88g and 13gpt, allowing us to join the hanging garden cascade.

India will sell us furs and 30g

France has a worker for sale

China will give a 5gpt deal plus some loose change

I just checked the culture. America is the leader with 2.9 times our culture.

Looked at the cities some micromanagement is needed.

Coventry is maxed out and the citizen should be taken of the fish and put on bonus grassland.
Canterbury needs to take a citizen off the coast and put on the mined hill to double production

Don't build too many pikes but concentrate on Mediaeval infantry in barracks catapults and galleys elsewhere plus the great lighthouse and sun tzus.

I would build workers in the tundra cities - Birmingham and Norwich which don't need harbours there so we can join them in to the wonder cities. Build a catapult or waste a few shields if you prefer.
 
im to not sure if we should be heading over to india just yet, we need to know more about the land and the size our their army, but i sppose that will be our next victim unless france is smaller. go for the weak to make the strong.
 
Just got home from school, will play after this post.

Well, I'm definitely going to explore India, now. I'll hold off on increasing research for a turn or two so we'll still have some decent cash after a few embassies, and some cash for trades.
 
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