orlanth
Storm God. Yarr!
- Joined
- Nov 17, 2001
- Messages
- 1,805
I'd like to suggest a game option, Crystallized Mana, that would have all mana start out existing as one of the specific mana types. i.e., instead of always finding generic mana crystals where you could build any type of node you want, you would come across sources of Fire Mana, or Life Mana, or Spirit Mana, etc, and would have to develop your strategy around that. Mana could also be made more common to offset not getting to shape it however you like, but there would be no other changes.
I'm sure most people would continue to play as it is now, but this would be a fun option to have available, since it could shake things up if you find yourself always relying on a specific mana strategy, make having >1 mana of the same type more common, make reaching Metamagic a crucial milestone, allow lots of unique scenario maps, and motivate trade deals & territorial wars to control access to a strategic mana resource. And, it would be even more like Master of Magic!
Hopefully this would be an easy option to implement since all the different unimproved mana types seem to be already in place. (I got the idea when my Water Node was destroyed by Raging Seas, and left Water Mana lying there that could only be harvested by another Water Node.) If it turns out this would be really arduous to implement it probably wouldn't be worth the efforts. This could be either for FfH or as an option in a modmod like Fall Further. Let me know what you think!
I'm sure most people would continue to play as it is now, but this would be a fun option to have available, since it could shake things up if you find yourself always relying on a specific mana strategy, make having >1 mana of the same type more common, make reaching Metamagic a crucial milestone, allow lots of unique scenario maps, and motivate trade deals & territorial wars to control access to a strategic mana resource. And, it would be even more like Master of Magic!

Hopefully this would be an easy option to implement since all the different unimproved mana types seem to be already in place. (I got the idea when my Water Node was destroyed by Raging Seas, and left Water Mana lying there that could only be harvested by another Water Node.) If it turns out this would be really arduous to implement it probably wouldn't be worth the efforts. This could be either for FfH or as an option in a modmod like Fall Further. Let me know what you think!