Aussie_Lurker
Deity
Eaglefox, just a couple of things. Though I 100% agree with you that resources should be-at least -semi quantitative, I think people are misunderstanding what is meant by the 'fair distribution' of resources.
As I said, the way I read it is that, from a gameplay perspective, it can be seriously unfun if you start the game with no resources whatsoever . I think what they are trying to do is ensure that each player has access to at least a single resource-be it luxury, strategic or bonus. That does not mean every player will get access to iron, or access to wheat or access to uranium. It is much more likely that one player might get iron, wheras another player ends up close to coal-but rarely both . If anything, this will make trade an even more vital component of the game, as it will probably be difficult for a player to secure every resource he/she wants via land acquisition alone. Even moreso given that REXing is going to be more difficult. Making it difficult-if not impossible-for a nation to survive off a single deposit of a resource will make trade even more vital to the game-and I hope and pray they have adopted that approach.
As for the AI, I get the sense from interviews that Soren is currently working on this as his highest priority-which definitely puts my mind somewhat at rest. Whether an AI will ever be truly non-exploitable, though, is open to debate, but so long as its difficult to exploit, then I will be happy.
Yours,
Aussie_Lurker.
As I said, the way I read it is that, from a gameplay perspective, it can be seriously unfun if you start the game with no resources whatsoever . I think what they are trying to do is ensure that each player has access to at least a single resource-be it luxury, strategic or bonus. That does not mean every player will get access to iron, or access to wheat or access to uranium. It is much more likely that one player might get iron, wheras another player ends up close to coal-but rarely both . If anything, this will make trade an even more vital component of the game, as it will probably be difficult for a player to secure every resource he/she wants via land acquisition alone. Even moreso given that REXing is going to be more difficult. Making it difficult-if not impossible-for a nation to survive off a single deposit of a resource will make trade even more vital to the game-and I hope and pray they have adopted that approach.
As for the AI, I get the sense from interviews that Soren is currently working on this as his highest priority-which definitely puts my mind somewhat at rest. Whether an AI will ever be truly non-exploitable, though, is open to debate, but so long as its difficult to exploit, then I will be happy.
Yours,
Aussie_Lurker.