510 AD:
a little micromananging, put some tax collectors back to work, and sold the cath and the col. Othewise mainly looking around though.
IBT: About 20 techs come in.

(in hindsight, I should have revolted here already, but I totally slept that over)
520 AD:
I DoW China. And get an MA with our neighbors, the Greeks against them and the Americans. I pay them about 30gpt and some upfront cash for the alliances. Now that the Greeks and the Chinese are at war, all of a sudden Alex is making a lot of gpt when before the MA he was making none. That is because firstly he gets 30gpt from us, and secondly he probably was paying Mao gpt for something or other. Anyway, the Sino-Grecian

D) puts me in the position of selling Democracy and the Theory of Gravity to the Greeks. He pays one lux (Dyes?), about 60gpt, and some upfront cash.
(The point here of sowing the seed of war between those two civs was firstly to bring any deals between the two of them to an end. This worked totally great, and I think the 30 gpt that now flow into our pockets and no longer into Mao's are well worth it. A second point of making them fight is actully
not getting Greece's help against China. Rather what I have in mind is wearing out Greece a little, and then later, when the MA is over, to maybe introduce them to the big stack of Cavalry that we are going to build.)
I also get a MA with the Iroquois against the Chinese. To do that I mainly use some upfront cash. After that, I sell Democracy (IIRC) to them for 1 lux (Spices?), all his cash (incl. what I gave him) and 2 gpt. The 2 gpt is all that he has.
(The main point here is to simply give this neighbor of ours something to do. Otherwise he might get stupid ideas like attacking us. And what is more, is that it is unlikely that the Chinese sign them against us, when we already signed them against the Chinese. (China has a lot of cash) )
I also move all the knights down in America's territory into Washington, and well, gift the city to the English. It is pointless to try and hold it. The units that I moved in now are teleported to Thebes.
I select one of the Knights and hit shift-U to upgrade them all in one big go.
As one last action, I revolt. And after that end the turn.
IBT: China makes an MA with the Indians against us. And the end of the IBT I select The Republic as the new government.
530 AD: I make an alliance with the Iroquois against the Indians. 31gpt need to be paid to Hiawatha to convince him of our cause. In return we are now in a position to sell him the remaining two tech that we are up, Theory of Gravity and Military Tradition, for 70 gpt and one lux (silks?).
Further MMing. In some place I change the build order from Cav to War Chariot. I change some places to build workers. I put one town to build a 'duct. I disband some of the warriors that are remaining towards Cavs and Chariots.
IBT: A few Cavs finish and the town can now continue to build War Chariots. Some other places finish the first few War Chariots.
540 AD: Nothing much done yet.
The military now consists of:
34 Cavs, 3 WCh, 9 Warriors.
The income is about ~220 gpt, and there are more than 3.300 gold in the bank.
Research: None. It is pretty pointless to try to do some real research at the moment as the empire is too small with too little pop for that. A min-run with a lone scientist may be an option though.
Luxes and Resources:
Horses, Iron, Saltpeter; Wines, Ivory (all in our territory),
Dyes (import from Greece),
Spices, Silks (import from the Iroquois)
Wars:
China, America, India
I doubt there will be much action though as the empire is well shielded by the Iroquois and the Greece. The only point where some enemy troops could reach us, would be trough France. It might be a good idea to draw Joan on our side as well.