New here, hi, some questions...

jessewclark

Chieftain
Joined
Nov 20, 2002
Messages
7
So, yeah, new here, hi. Some questions:

1) The text on my City Advisor screen is all funky. Purple and fuzzy and not in that cool Quartz way. (I'm playing in X 10.1.5.) It looks bad. Anyone else having that problem?

2) With Quartz disabled, sometimes cmd-G doesn't work: the map grid won't go away. Anyone else?

3) I've got an iBook, G3 500MHz, and 640 MB RAM, which is in the recommended range of specs, but man, the game's slow. It's cool enough that I put up with it, but there's lag all over the place, windows take a long time popping up, and etc. Right now I'm in near the end (1980 AD) of a builder-style game on a standard map--I do absolutely nothing on my turns (I'm just waiting for the Cultural Victory to roll around), but it takes a full minute (I just timed it) for a turn. I hit the spacebar, and it says "Please wait..." and it's a full minute before I can hit the spacebar again. That's slow, to say the least--and I only have nine cities! Is there anything I can do to speed it up?

And some comments:

I'm only nearing the end of my third game, but so far I really like it. All the changes make sense to me and improve the game, in my opinion. The Wonders are less make-or-break, which is good. Culture is cool, a wonderful passive/aggressive mode for builder-types.

I even like the "uneven" combat, which folks apparently are livid about. An odd moment of heroism really sucks when it favors my opponents, but the same randomness rocks when it favors me! I once saw my Musketman with only one red health block take out six attacking Knights! I was cheering for the dude! Sadly, the seventh Knight got him. But I think it's cool that such a thing happens sometimes.

And I'm much impressed by the AI. I haven't played at the higher levels yet, but even at the two lowest ranks it's doing some smart stuff. Amphibious assaults, even! I'm used to the SMAC AI, and I left SMAC-type holes in my defenses, assuming the AI would be too dumb to exploit them. Nope.

I also think the way they changed airplane combat was really smart. Airplanes were the single largest weakness in the combat AI in prior games, in my opinion--because the way the units worked made it really easy for human players to come up with off-the-wall tactics no AI could anticipate. With the new plane system, though the humans and the AI are more on an equal footing, and the planes themselves are more realistic--no more can one make an "air seige" by surrounding a city with planes. And no more bomber-only conquest (not even "bombers-only-with-a-cheap-o-unit-to-take-the-cities" conquest). The new system makes it necessary to commit significant ground troops as well as bombers, which seems more realistic to me.

I liked Civ, and Civ II, but I really got deep into SMAC. I find myself missing the depth of characterization that went into that game--the factions all had really distinct personalities. The wise-cracking nature of the dialogue in Civ III put me off at first, because it "broke character," so to speak, which SMAC never did. And in SMAC, the faction you played radically changed your optimal playing style. Not so much, Civ III. But I'll live.

Anyway now I'm rambling, so bye. Any help on my questions will be appreciated.
 
Originally posted by jessewclark


I liked Civ, and Civ II, but I really got deep into SMAC. I find myself missing the depth of characterization that went into that game--the factions all had really distinct personalities. The wise-cracking nature of the dialogue in Civ III put me off at first, because it "broke character," so to speak, which SMAC never did. And in SMAC, the faction you played radically changed your optimal playing style. Not so much, Civ III. But I'll live.

Hey, welcome. I too am a huge fan of SMACx; in fact, I played a very enjoyable game just last week, as Domai. There are definitely aspects of SMACx that would improve Civ3. But, like you, I'll live.

I can't answer your questions about text and cmd-g; however, the delay may be caused by auto-save. Auto-saved games are compressed automatically, which causes slow game-play at the end of each turn.
 
Thanks for the tip... but hmmm... that's a tough choice... speed up the game but lose autosave... not that I'm a big save-and-loader (what, no Iron Man option here?) but the game has crashed on me before...
 
Hey there..I'm new to the Mac forums aswell..
Just got a copy of civ3 for mac on a twin 1000 G4 and wondering if anybody has successfully added custom units in the mac editor?
 
Nobody has done anything in the mac editor because the mac editor does not yet exist.
 
It's a LOOOOONG story. It's due out REAL SOON NOW! :D

Hey! 200th post!! :D :D
 
Hi,
Actually in my experience it is not the auto-save that slows things down much. I use a G3 700Mhz, but used to use a G3 233Mhz and found that if I disabled a few things in preferences, it sped up the game immensely. They are the move animations: Animate Manual Moves, Animate Automatic Moves, Animate Friend Moves, and Animate Enemy Moves. You don't really lose anything. The units still do their animations when they are waiting (like drinking from a waterskin), but when it comes time to move units, they are faster. This greatly increases speed during the enemy and friend turns. Give it a try.
 
It is very, very, good at annoying and distracting me.

As you may have guessed, I have it turned off too.
 
I find that I lose the sound aspect of Civ3 every once in a while, either mid-game or more often when I load-up a new game.. does anyone else get this ?

Fixing this usually involves having to quit Civ3 and launch again, as well as making sure that the Mac's volume is up high.

I also found - after upgrading OS9.04 to 9.1 - that the game takes longer to load up once launched, even though I've ditched some unused system extensions. Not had a chance to run in on OSX, as I have little room left on my G3 Powerbook to install it (wanted to do it as an OS partition, since I use OS9 mainly for audio).


Fruno
 
Also, remember that instead of disabling the "show moves", you can simply hold down "shift" as long as you want the animations skipped, wether its your turn or the CPU. Let go of shift when you want to see them again...very usefull !
 
Originally posted by frunobulax
I find that I lose the sound aspect of Civ3 every once in a while, either mid-game or more often when I load-up a new game.. does anyone else get this ?

fruno, are you patched up to 1.21g? I had the problem w/ the 1.21f-beta patch. Now, however, I've not experienced any problems.
 
Yeah, I agree with all the above. I also chop the music off -- keeping the sound effects going -- for a faster late game. Stopped auto-saving for a while, but it didn't markedly affect my G3 500 speedy bits, with 384 meg of that memory stuff.
 
I've never had the music on at all, or the sfx. I should probably give the latter a whirl. Pinky, thanks for the tip about holding down shift.
 
Originally posted by jessewclark
...I find myself missing the depth of characterization that went into that game--the factions all had really distinct personalities. The wise-cracking nature of the dialogue in Civ III put me off at first, because it "broke character," so to speak, which SMAC never did. And in SMAC, the faction you played radically changed your optimal playing style. Not so much, Civ III. But I'll live.

Anyway now I'm rambling, so bye. Any help on my questions will be appreciated.
Ramble on Jesse, and welcome to the forums.
***
I liked the wise-cracks for a while, still do, but it does tend to take you out of the game -- especially when you've got all this drama of armies marching around the world, cities falling, etc. I do believe the the advisor/heads-of-state comments are in text form, and you can change those to more appropriate language if you feel the need. I might be wrong on that (I've never actually tried, but I did read something about it in the forums), but if that's the case, just wait until the editor comes out (...).
Originally posted by Architekt
Hey there..I'm new to the Mac forums aswell..
Just got a copy of civ3 for mac on a twin 1000 G4 and wondering if anybody has successfully added custom units in the mac editor?
Welcome, Architekt.
...Like Beamup mentioned (and gfeier further summarized), we're still waiting for the editor. It is a bummer but we're all hoping it'll be worth it.
::Go, Brad, Go...::
Originally posted by gfeier
Hey! 200th post!!
Cool! Congrats! You planning any special avatar when you reach 300?
 
I already knew about all that turning off preferences stuff, but thanks anyway. The one thing I hadn't heard before was the auto-save thing. But I have yet to see if it makes a difference. One thing that definitely speeds up menus and stuff is turning Quartz off.

Interesting side note: I use an OS X sytem preference panel called Tinker Tool, and the first time I played Civ III I had set the Tool to disable font smoothing. I've noticed since then that even with Quartz smoothing turned off in the Civ III prefs, there's still a certain amount of smoothing that takes place. But in that first game, with Tool's "disable smoothing" running in addition to the Civ III "no smoothing" option being on, the fonts were completely un-smoothed--and, oddly enough, cmd-G didn't work! There was no way to make the map grid go away. Once I turned off "disable smoothing" with Tinker Tool, cmd-G worked as it should. It makes me wonder, do they get rid of the grid by "smoothing" it out of existence? Hmmmm....
 
Originally posted by dojoboy


fruno, are you patched up to 1.21g? I had the problem w/ the 1.21f-beta patch. Now, however, I've not experienced any problems.

Yep, I am... it still happens, with audio missing at launch/mid-game etc. :confused: Once it's working though, it tends to be OK (might be a memory thing). I have tons of RAM allocated to Civ3, but noticed that with Virtual Memory 'on' I get little clicks at the start/end of soundfiles... I usually keep Virutal Memory 'off' because I run ProTools audio software (it's my day job!), and this doesn't run with Virt. Memory. 'on'....
 
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