ChrTh
Happy Yule!
How about a new Worker action: Build Docks (uses up Worker as Build Colony does; falling within Cultural Boundaries does not eliminate)
Requirements: Coastal Square within City Radius (probably should be Tiles-Workable radius, not Cultural Radius, so within 2 squares).
Allows: Increases trade in Dock Tile (if worked) by 1 in Despotism, by 2 in other Governments. Increases food in Dock Tile (if worked) by 1. By building Dock in Coastal Square, gives City ability to build ships (Galleys through Aircraft Carriers) if Dock connected to City by Road. Ships require an additional 3 turns (automatic, regardless of how fast the ship is built due to shields) to complete if connected by roads, an additional 1 turn if connected by Railroad (additional turns signify costs of moving labor/materials to docks for building). Ships built start in Dock square, obviously.
Docks do not function as Harbors in either the Trading or increased Food in non-Dock squares sense (not enough traffic is generated in the docks).
Enemy boats can "destroy improvements" on Docks.
Obviously, you'd move the Worker next to the Tile you want to build the Dock on (since Workers can't walk on water), use the Build Docks command, and click on the neighboring square.
What do y'all think?
EDIT: Wonders, improvements, etc., that require bordering water are still inaccessible. The only real gain is the ability to build ships.
Requirements: Coastal Square within City Radius (probably should be Tiles-Workable radius, not Cultural Radius, so within 2 squares).
Allows: Increases trade in Dock Tile (if worked) by 1 in Despotism, by 2 in other Governments. Increases food in Dock Tile (if worked) by 1. By building Dock in Coastal Square, gives City ability to build ships (Galleys through Aircraft Carriers) if Dock connected to City by Road. Ships require an additional 3 turns (automatic, regardless of how fast the ship is built due to shields) to complete if connected by roads, an additional 1 turn if connected by Railroad (additional turns signify costs of moving labor/materials to docks for building). Ships built start in Dock square, obviously.
Docks do not function as Harbors in either the Trading or increased Food in non-Dock squares sense (not enough traffic is generated in the docks).
Enemy boats can "destroy improvements" on Docks.
Obviously, you'd move the Worker next to the Tile you want to build the Dock on (since Workers can't walk on water), use the Build Docks command, and click on the neighboring square.
What do y'all think?
EDIT: Wonders, improvements, etc., that require bordering water are still inaccessible. The only real gain is the ability to build ships.