New Info & Clarifications From Chat

Originally posted by Thunderfall
The following are just some of the new info revealed in yesterday[Friday]'s chat with Firaxians:
  • The hard coded limit of 84 icons has been removed.

    .... etc

TF, is it clear to you which changes are in the next patch and which ones are in PTW?
 

Okay can someone tell me exactly when Firaxis is going to realease the so called "full fledged editor"? If I'm not mistaken they said sometime around June, but in the Friday conversation I didn't see a darn thing mentioned about the realease date for the editor. I just want to start making my scenarious! This was one of the BEST features of Civ and they didn't include it in the damn (:mad: sorry but I'm pissed) original realease, and now they make us wait, and wait, and wait, and wait, and....you get the picture. I don't know about you guys but I play Madden for the PS2, XBox, etc, and that's like EA saying,
"...uh, were going to realease Madden 2003, but there will be not Franchise Mode, Season Mode, Player Editor,...oh and you won't be able to Play any past great teams, but no worries if you stay tuned we will include it in the future for another $50 of your hard earned dollars." If any of you feel this way please let me know.
 
Originally posted by 101st Airborne

Okay can someone tell me exactly when Firaxis is going to realease the so called "full fledged editor"? If I'm not mistaken they said sometime around June, but in the Friday conversation I didn't see a darn thing mentioned about the realease date for the editor. I just want to start making my scenarious! This was one of the BEST features of Civ and they didn't include it in the damn (:mad: sorry but I'm pissed) original realease, and now they make us wait, and wait, and wait, and wait, and....you get the picture. I don't know about you guys but I play Madden for the PS2, XBox, etc, and that's like EA saying,
"...uh, were going to realease Madden 2003, but there will be not Franchise Mode, Season Mode, Player Editor,...oh and you won't be able to Play any past great teams, but no worries if you stay tuned we will include it in the future for another $50 of your hard earned dollars." If any of you feel this way please let me know.


Well, don't feel that way. And if EA did do that, they wouldn't put on the box that it had franchise mode, ect. it'd just say what it did have.

Anyways, when they'd said June, they didn't say when in June, but in the chat, they said that they hoped to have it fully ready by the end of June, but it sounded like it could also very well come out first of July as well.
 
They DID say in the chat that it (the next patch) hasn't been signed off on yet, so I'm not sure where you're getting that from. Sounds to me like it's almost ready to go, so I expect some time in the next two weeks.
 
You'll be able to start in any era, but the year count isn't configurable.

This is awesome. Sometimes I don't feel like playing with bows and arrows and men with axes. Allthough I guess the year count caveat means the industrial ages would have to start in 4000BC.

Can you imagine playing a pangea map and starting in the modern era? A mad rush to build the SS, razing capitols back and forth. That would be a good, quick MP game.:)
 
What's the good of adding new uu's if they're just slightly different attributes. 4 defence instead of 3 for the new knight variant! Whoop dee doo! Can't they make some interseting
new units. After all, they are supposed to be UNIQUE.....right?

I do hope that they let you trade units, that would be cool! Give your enemies huge quantites of ICBMs and manipulute them into nuking eachother into oblivion! Hahaha! Shift the balance of power! Create puppet allies! Ho boy! Don't leave this one out of the new patch Firaxis!
 
Originally posted by PreTzeL_22
What's the good of adding new uu's if they're just slightly different attributes. 4 defence instead of 3 for the new knight variant! Whoop dee doo!

I think a 33% increase in defensive ability deserves more than a "whoop dee doo". A 4-4-2 stat lets your attackers act as defenders when in enemy territory. Thus, no need to drag along musketmen or other defenders. Thus, your army can move much faster through enemy turf.
 
The thing out of that that Im most excited about (and im not sure if its patch or XP only) is the 31 civs in a game thing. With a good bit of modding, that could easily add the "lesser cultures" thing that I really liked about birth of the federation (the only thing actually) to civ3, and that just has to be fun :)

Im thinking that maybe a large map could support 8-12 normal civs, then the rest of the 31 could be modified so that they don't become as powerful but aren't aggressive at all (to increase their chances of surviving a while). Possibly replace their settlers with a 3 food variant, and forbid them from building wonders. That should be enough of a disadvantage to see to it that the "lesser civs" don't ever develop to much beyond pawns in the bigger civs games, and to me that sounds like loads of fun :) Sure most of them will be eliminated by the end of the game, but thats what they are for afterall :)

------
The biggest disappointment for me in the XP news is no new diplomacy options :( I really was hoping to really see that area of the game developed more.

------
As for the unique units, Im hoping once the editor is fully functional, that we can redo that to suit ourselves anyways. I know in my games, Ive already done a few things like give the americans an advanced aircraft carirer (enterprise carrier, caries 6 planes instead of 4) to go with their pathetic F-15, and the english an "english longbow" to go with their otherwise neat but useless man of wars. And ive been experimenting with giving the Romans an army (2 units max) as a unique unit instead of the legionary (same name, just is an army instead of beefier swordsman), and balancing it out by later allowing all civs to build the military academy without a victorous army. Anyways, my point in all that was just to say that Im not really worried about what they do with the unique units with the new civs so long as we can make it more interesting later :)
 
Since PTW is a separate .exe file, I guess there will be no new patches for Civ3 after that?

I'm dissappointed about the limited diplomacy options, a roll-back from SMAC. I hope they patch that for Civ3 and include more options in PTW, cuz in the late game, diplomacy becomes much more vital.
 
Wervdon: I like your ideas for minor nations. I think they may need a bit more limitting, especially at higher levels, but still a good concept.

:)
 
OK, a question, which I haven't found out the answer to (maybe it's because it's sooo simple, but bear with me....)

For PTW, is it human players only in the MP game, or can there be e.g. 2 human players and 6 AI (civs) ???

//
 
Originally posted by Montezuma
Thunderfall,
this is many questions to Infogrames. What about sheduling next chat with Infogrames?
Probably not. Infogrames only deals with game distribution and localizations. In other words, the boring part... :)
 
Back
Top Bottom