Publicola
King
- Joined
- Apr 26, 2014
- Messages
- 763
I have three possible bugs to report. I've been playing off-and-on for a while, but this is the first time I'm getting around to reporting some of them.
1) When I click the "No Storms" option in the BUG menu, it works in that no new storms show up on the map after that turn. However, I turned off 'storms' on the very first turn, but about 40 turns later as I was exploring the map I see a storm that never went away. This has been my experience in previous games -- "No Storms" keeps new storms from spawning, but doesn't seem to have an affect on existing storms, other than freezing them in place.
2) I've previously reported this bug -- when you settle a city on a tile with the 'caves' feature, the caves disappear. Can you confirm if you saw this earlier report, and if it's been fixed.
3) In my most recent game, I got a "dormant volcano unexpectedly explodes" event, which caused the surrounding tiles to get a boost in productivity. The issue was, the 'boost in productivity' notification popped up about 10 times, so by the end of it, the 8 surrounding tiles were producing about 50 food apiece. What was the intended bonus? Also, was the effect intended to be permanent, or does the 'new and improved soil' wear off over time?
4) (Not sure if it counts, since I'm pretty sure I know the issue). When I play the game, it tends to crash to desktop if I play for too long (any more than about an hour) or if I load a game too often. I occasionally get notices of "Bad Memory Allocation," so I'm pretty sure the game is just too hefty for my system, but the other half of the time it just goes straight to desktop, so I'm not sure if those instances are due to the same cause.
1) When I click the "No Storms" option in the BUG menu, it works in that no new storms show up on the map after that turn. However, I turned off 'storms' on the very first turn, but about 40 turns later as I was exploring the map I see a storm that never went away. This has been my experience in previous games -- "No Storms" keeps new storms from spawning, but doesn't seem to have an affect on existing storms, other than freezing them in place.
2) I've previously reported this bug -- when you settle a city on a tile with the 'caves' feature, the caves disappear. Can you confirm if you saw this earlier report, and if it's been fixed.
3) In my most recent game, I got a "dormant volcano unexpectedly explodes" event, which caused the surrounding tiles to get a boost in productivity. The issue was, the 'boost in productivity' notification popped up about 10 times, so by the end of it, the 8 surrounding tiles were producing about 50 food apiece. What was the intended bonus? Also, was the effect intended to be permanent, or does the 'new and improved soil' wear off over time?
4) (Not sure if it counts, since I'm pretty sure I know the issue). When I play the game, it tends to crash to desktop if I play for too long (any more than about an hour) or if I load a game too often. I occasionally get notices of "Bad Memory Allocation," so I'm pretty sure the game is just too hefty for my system, but the other half of the time it just goes straight to desktop, so I'm not sure if those instances are due to the same cause.

Did you see my other question for #3 -- what was the original intended effect, and how long was the bonus supposed to last (permanent or turn-limit)?
is supposed to remain while the volcano is active and maybe dormant as well. It goes when the volcano goes extinct.