Conqueror (Warlord) trait? -25% war wariness. Barracks half price.
Who would have it? Genghis, Napolean, Julius, Alexander.
I have no idea of what should happen to the Aggressive trait with regards to this. For the Conqueror civs to not have the aggressive trait would seem strange.
Other ideas?
Trader trait. +50% more from trade routes. OR an extra 1 or 2 trade routes. Market half price.
Lucky trait. 4% chance of getting a free tech, calculated when a new tech is selected; 0.5% chance of automatically winning a round of combat; Increased chances of good fortune with huts.
Maybe the industrious trait should be +25% hammers when constructing buildings (same as Organised Religion)?
Resilient (Hardy) trait. I like the idea of a trait that allows a civ to live in usually unhospitable lands (like the desert, jungle, tundra and ice). Maybe giving them an advantage that allows them to grow there, but not like an agricultural +1 food kind of thing. Whatever can allow them to get going there well with food, commerce and hammers, but *without* giving them an advantage on normal land. A lot like the Adaptive trait but made specifically so that a city can be competitive there and not just exist.
Nomadic trait. No distance maintenance costs. Probably way to powerful, but a variation that factors in the distance maintenance costs. Maybe an increase in the number of cities maintenance to rebalance it. Something balanced but of this nature anyway but not overpowered. Imagine Genghis with police state, Nomadic/Conqueror traits or maybe the Nomadic/Resilient traits with Keshiks! That's more realistic for him.
I have no idea if these have been done before. I am aware of the Nomadic trait, but it did different things than to what I have described. The Resilient trait is a lot like the Adaptive, but I was after something more geared to civs developing in unhospitable lands, not just getting an extra shield here or there.
Watiggi