New Let's Plays

Guys, i have to apologize: i thought you were all being pretentious asses and elistist dicks. But after watching some of these lets plays i sadly have to agree with you.

"If you already played a 250 turns game, why the hell are you building a fracking road to your trading partner and at the same time complaining about negative energy? No, don't settle a city in the middle of the arctic wastes! Ah, please just shoot yourself, i can't stand your fakeish seventies machosim any more!"

Doesn't bring out the best side in me, i fear. Back to Writing Bull, sure he takes 3 years for his colonists to decide if they should brew coffe or tea for breakfast, but at least he makes very few debatable decisions.
 
Oh Oh they mentioned that you have a small chance of getting a siege worm from the expeditions. That is like finding a natural wonder in terms of military strength. If you find one early it you would be able to take over your neighbor with minimum loses and have a good military defense until late game.

:c5war: Ride the Worm :c5war:

Guys, i have to apologize: i thought you were all being pretentious asses and elistist dicks. But after watching some of these lets plays i sadly have to agree with you.

"If you already played a 250 turns game, why the hell are you building a fracking road to your trading partner and at the same time complaining about negative energy? No, don't settle a city in the middle of the arctic wastes! Ah, please just shoot yourself, i can't stand your fakeish seventies machosim any more!"

Doesn't bring out the best side in me, i fear. Back to Writing Bull, sure he takes 3 years for his colonists to decide if they should brew coffe or tea for breakfast, but at least he makes very few debatable decisions.

Yeah, some of these are almost literally painfully bad. We're not being elitist at all when we're asking the people to please stop doing the Civ equivalent of huffing paint, or leaving their workers small children unattended near an open fire or electrical outlet.
 
Yeah, some of these are almost literally painfully bad. We're not being elitist at all when we're asking the people to please stop doing the Civ equivalent of huffing paint, or leaving their workers small children unattended near an open fire or electrical outlet.
And some others does that with Colonists. /facepalm
 
Guys, i have to apologize: i thought you were all being pretentious asses and elistist dicks. But after watching some of these lets plays i sadly have to agree with you.
(snip)

Welcome to the Honorable and Ancient Order of Pretentious Asses and Elitist Dicks ("HAOPAED"), friend. :lol: :goodjob:

But seriously, imagine if a bunch of British amateur cricket players tried to make a "lets play American baseball" video, without knowing the rules of the game...at minimum, hilarity ensures. :crazyeye:

(And of course, if the reverse were tried, the results would be no less hilarious.)

I don't think its too much to ask of a game previewer to know at least a little bit about the basics of the game he/she is trying to play.
 
By being able to play the sacred game they have been blessed by the gods themselves. By not putting the proper effort into it, they are sure to anger the gods and this is therefore blashemy. Our holy codex demands them to be vanquished and cleansed by our hands, preferably in a multiplayer match of wits and knowledge. :p
 
The Sabotage covert operation destroys all tile improvements within 5 tiles of the target city.


I'm glad to finally hear confirmation of that detail. It seems a bit less flashy than the worm strike Harmony covert op. The worm strike destroys tile improvements, but probably not all of them around a city. However it will likely kill one or more units too.
 
Well, if any of you want to watch old Writing Bull has part 2 of his Polystralia playthrough up:


Link to video.
 
The gamespot one is really good, it's the guy who moderated the Firaxis panel a couple months ago. While he does spend a lot of time explaining core mechanics, he is knowledgeable and competent. Some new info in tooltips there also, I'll dig them out later if I have time.
 
You know watching that game spot video the fact that the ai did pull out its gunner when the city was about to go down does give me hope that they have improved the ai at least somewhat as I've never seen them do that in CIv 5.
 
Hah, Gamespot LP had a quest for Observatories. +2 movement for naval units of +2 city strength from Observatories.

I love how there are so many quests that let you customize your empire in a dozen little ways. Every building almost becomes its own UB.

Also they open the Datalinks page for the Crawler wonder. If the rest of the datalink pages are that detailed/big, I think I'm gonna love spending a few days reading them.
 
I'm glad to finally hear confirmation of that detail. It seems a bit less flashy than the worm strike Harmony covert op. The worm strike destroys tile improvements, but probably not all of them around a city. However it will likely kill one or more units too.

And perhaps may destroy the city itself...
 
From gamespot video, around 48:50

Specialist yields
Scientist: +3 science
Engineer: +2 production
Trader: +2 energy

Thank you, very interesting!

About Writing Bull: now that he is alone, the pointless chatting has disappeared. The new ones with Polystralia are worth watching!
And yes, he is one of the few really competent players doing vids out there. As I said, probably an Emperor Civ5 player.
 
From gamespot video, around 48:50

Specialist yields
Scientist: +3 science
Engineer: +2 production
Trader: +2 energy
Compared to the potential tile yields, that seems really weak. So far there's only one thing that boosts specialists, the tier 3 prosperity virtue. Without that, I don't see specialists being remotely close to just working rules, and even with it they seem to lose out to late game improvements.
 
IIRC, in MadDjinn's video yesterday with Pete, the diminished importance of specialists in BE was mentioned in passing.
 
From gamespot video, around 48:50

Specialist yields
Scientist: +3 science
Engineer: +2 production
Trader: +2 energy

So specialists are now something you should completely ignore in cities with a population of 36 or less. :(
 
Maybe the point of specialists is to prevent growth?


Just work some mines or plains with generators. Scientists and artists might be helpful, but all other specialists seem pretty pointless without GP points or that tier 3 prosperity virtue.
 
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