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New Let's Plays

Maybe to go with the way many improvements build over time specialists get better with tech/wonders, etc.
 
Maybe to go with the way many improvements build over time specialists get better with tech/wonders, etc.
Maybe, but we know most of the techs and wonders, and so far none of them boost specialist yield.
 
Apologies, I'm specifically avoiding the wiki. I'd like at least some personal mystery when the game launches :D
 
Apologies, I'm specifically avoiding the wiki. I'd like at least some personal mystery when the game launches :D

My nose is in that BE Wiki every day, and my mind is still filled with questions and no doubt surprises in store since they seem to be balancing BE right down to the wire.

But I respect your position, because any spoilers are a nuisance if you want to be completely surprised as possible.
 
The gamespot one is really good, it's the guy who moderated the Firaxis panel a couple months ago. While he does spend a lot of time explaining core mechanics, he is knowledgeable and competent. Some new info in tooltips there also, I'll dig them out later if I have time.

I am really enjoying the Gamespot video as well. It is very informative and the guys know what they are doing.
 
My nose is in that BE Wiki every day, and my mind is still filled with questions and no doubt surprises in store since they seem to be balancing BE right down to the wire.

But I respect your position, because any spoilers are a nuisance if you want to be completely surprised as possible.

I'm plenty spoilered, I've watched all the let's plays (well, except the truly terrible ones) I just am avoiding the wiki and completely analyzing the whole thing. :) So basicly I'm ultimately annoying: informed enough to be dangerous, ignorant enough to be wrong often.
 
I'm plenty spoilered, I've watched all the let's plays (well, except the truly terrible ones) I just am avoiding the wiki and completely analyzing the whole thing. :) So basicly I'm ultimately annoying: informed enough to be dangerous, ignorant enough to be wrong often.

So you're in Congress? :lol:
 
So thanks to Boot Camp #3, I learned that aliens you earn via expeditions, and which become your allies/pets, are able to attack other aliens without raising the alien general aggression levels against you...cool!
 
After all if pro is the opposite of con, then obviously congress is the opposite of...
 
After all if pro is the opposite of con, then obviously congress is the opposite of...

I like that, its a new one on me but fits the current hopeless crowd in DC very well.
 
oooooookay...


Started the gamefront one and i shut it down after the dude picked his starting location.....

"i dont want to be too close to the water"

WTH dude, no matter what tile you pick you're one tile away from water TOPS. Might as well get it on the coast

=> Lands on a resource, not coastal....


So is there a let's play that's actually nice to watch ?
 
I enjoyed Solar Gamer's LP so far. He does start off by settling on a resource, but had a semi-good reason for it (canal), and other than that nothing egregious, I'll probably watch the other parts.
 
oooooookay...


Started the gamefront one and i shut it down after the dude picked his starting location.....

"i dont want to be too close to the water"

WTH dude, no matter what tile you pick you're one tile away from water TOPS. Might as well get it on the coast

=> Lands on a resource, not coastal....


So is there a let's play that's actually nice to watch ?

Yeah, Gamefront was egregiously bad. You didn't get to about 20 minutes in when he gets upset at his city naturally expanding to grab an algae tile and instead spends energy to grab a grassland tile and forces his worker to work it instead even though it has the exact same value as the algae. That was the point I gave up on him.

Go watch the GameSpot one. That's actually good.
 
In one of the let's plays they mention that there is a certain number of units you can sustain and that exceeding it causes penalties on production. Does anyone know something on how this mechanic works? I assume it's based on population and number of cities, maybe health.
 
Okay not that the bad LPs aren't painful, but thanks to workers being able to embark not building on a coast is not quite as painfully stupid, especially since it seems that it is easier to protect Trade Convoys (ultrasonic fence quest says Convoys spesifically unless I missed something). You could wait for your second or even third city to go coastal.

But these LPs are almost all just horrible. When the most enjoyable one is i German and I understand maybe 1 in 30 words and that is because Swedish is a distant relative that is pretty bad.
 
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