New maps and terrain types

That nerdy kid

Vampire Slayer Slayer
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These are my suggestions for new map types:

Large Islands (archipelago map with lots of somewhat large islands (between 17 tiles and 25 tiles)

Great Forest: mostly forest tiles, with some jungle at the center

Large continents: continents that take up most of the map, and only a few ocean tiles are in between.


Flood Plains: a land dominated by many rivers, great for high gold and production

Lakescape: A reverse Archipelago map, with a complete Pangaea covering the entire map, with some large and small lakes.



And my suggestions for terrains:

Isthmus: a strip of land between two bodies of water. it can have a canal built on it, allowing naval units to move across.

Straits: a narrow strip of water separating two land masses, it can have a suspension bridge built on it, allowing land units across without movement cost. without bridge, it acts like a river, ending that units movement.
 
Pangeapilago (or Archiea)
50% of the map is one massive continent. The other 50% is ocean, covered with small and tiny islands. There is an option to have all civs start on the islands, on the pangea or on both.

Same for continents
50% of the map consists of medium sized continents. The other 50% is ocean, covered with small and tiny islands. There is an option to have all civs start on the islands, on the continents or on both.

Terra incognito (exists as mod already!)
Everyone starts on a pangea. Another part of the map consists of empty ocean, archipelago, continents or another pangea-like continent (random).

Continents incognito (doesnt exist yet)
Everyone starts on continents. Another part of the map consists of empty ocean, archipelago, continents or another pangea-like continent (random).

Archipelago incognito (doesnt exist yet)
Everyone starts on archipelago. Another part of the map consists of empty ocean, archipelago, continents or another pangea-like continent (random).

Elemental map.
In this all-land map type the map is split up in different sections. Each section consists of a very specific terrain type. Some parts will be like a highlands map (30% mountaints, rest hills and a few lakes) other will be desert (all desert, a few rivers and oasis), forest (90% forested, with rivers and a few hills), jungle (90% jungle with many rivers), tundra (10% snow, rest tundra with few hills and rivers), snow (all snow with a few clustered mountains and hills) or lakes (consisting of 60% small and large lakes). There might also be randomly placed inland oceans. These can be empty, have archipelago-like islands on them, or one large island.

The sections are distributed randomly. So you might have alot of jungle or none at all, completely random. Sections will be fairly large, a standard map will have 4 to 7 different sections.


I don't disagree with the isthmus or straits. But I think it's alot of work to create while it will be fairly rare. I also believe there should be setting to increase or decrease the amount of rivers and lakes among the standard settings.
 
"Lakescape" and the first two on CYZ's list exist already.
See "Ancient Lakes" (Or something like that), and the Plus versions of Pangea and Continents.
Also, on the terrains, I see those as more similar to improvements (Though, I would like to see both of those). Not sure the tiles should function like a river without a suspension bridge, though.
 
"Lakescape" and the first two on CYZ's list exist already.
See "Ancient Lakes" (Or something like that), and the Plus versions of Pangea and Continents.

I suppose you are right but the islands on those maptypes are either useless or taken by CS). Think those specific maps could either be made or the plus maps could be heavily tweaked. But I wouldn't say the plus maps are satisfying for my suggestion as they are now.
 
I see.

Anyways, as for my suggestion, I'd like continents to look a little more... natural, with bays and shapes (ever noticed that all continents are wider towards the north, exc. Antarctica) and such, though scripting likely could not handle that suggestion.
 
ever noticed that all continents are wider towards the north, exc. Antarctica

That's due to Distortions of maps, as well as random chance that the continents formed that way. I don't think it would be necessary to have continents centered toward the north, but i do think things like bays need to be added to the game.
 
Not necessary, but its not due to distortions.
The maps generated, though, don't feel very natural.
 
Archipelago incognito (doesnt exist yet)
Everyone starts on archipelago. Another part of the map consists of empty ocean, archipelago, continents or another pangea-like continent (random).

Sounds like a nightmare to me.
 
Spoiler :
Everyone starts on archipelago.

Ah, you dislike Archipelago?

Can't blame you, it can be annoying with the naval game as it is now.

Still, all civs starting on Archipelago and rushing to the continents to get some really good spots should be fun (polynesia will always win though)
 
Ah, you dislike Archipelago?

Can't blame you, it can be annoying with the naval game as it is now.

Still, all civs starting on Archipelago and rushing to the continents to get some really good spots should be fun (polynesia will always win though)

It's just that how can you fit 8 civs on a small island. :crazyeye:
Massacre ahead.
 
It's just that how can you fit 8 civs on a small island. :crazyeye:
Massacre ahead.

Uh... Archipelago is not just one small island, it's alot of small islands (from 1 to 8 tiles I think). So civs all start on their own small island, and there will still be several other islands with good setling conditions. Still, for true expansion one should seek for real landmasses.

I think it offers alot of options. Are you going for an ocean based empire and possibly rule the sea (everyone will start ocean based so not a bad plan). Will you expand on the main land and build a power land-based empire. Will you take out the other island nations through conquest.
 
Uh... Archipelago is not just one small island, it's alot of small islands (from 1 to 8 tiles I think). So civs all start on their own small island, and there will still be several other islands with good setling conditions. Still, for true expansion one should seek for real landmasses.

I think it offers alot of options. Are you going for an ocean based empire and possibly rule the sea (everyone will start ocean based so not a bad plan). Will you expand on the main land and build a power land-based empire. Will you take out the other island nations through conquest.

Oh, I understood you wrong then (thought that everyone starts on one small island). Just thought that if you started on an archipelago in the middle of Alexander, Augustus, Bismarck etc you would be gangbanged :)
 
Oh, I understood you wrong then (thought that everyone starts on one small island). Just thought that if you started on an archipelago in the middle of Alexander, Augustus, Bismarck etc you would be gangbanged :)

Haha, that would be bad.

No, half the map is archipelago (many tiny and small islands) and all civs start there on their own island. The other half of the map is either empty sea, more archipelago, small continents, normal-sized continents or one pangea-like massive continent. You can either select one of the options or have it choose randomly.

So it will involve alot of exploring (especially if you choose random) and expanding/fighting for the the main land.
 
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