INSERT INTO Players
(CivilizationType, Portrait, PortraitBackground, LeaderType, LeaderName, LeaderIcon, LeaderAbilityName, LeaderAbilityDescription, LeaderAbilityIcon, CivilizationName, CivilizationIcon, CivilizationAbilityName, CivilizationAbilityDescription, CivilizationAbilityIcon)
VALUES ('CIVILIZATION_SIMBOQC_QUÉBEC', 'LEADER_LEADER_CUSTOM_NEUTRAL.dds', 'LEADER_JOHN_CURTIN_BACKGROUND', 'LEADER_SIMBOQC_LEADER_CUSTOM', 'LOC_LEADER_SIMBOQC_LEADER_CUSTOM_NAME', 'ICON_LEADER_SIMBOQC_LEADER_CUSTOM', 'LOC_TRAIT_LEADER_SIMBOQC_LEADER_CUSTOM_ECO_NAME', 'LOC_TRAIT_LEADER_SIMBOQC_LEADER_CUSTOM_ECO_DESCRIPTION', 'ICON_LEADER_SIMBOQC_LEADER_CUSTOM', 'LOC_CIVILIZATION_SIMBOQC_QUÉBEC_NAME', 'ICON_CIVILIZATION_SIMBOQC_QUÉBEC', 'LOC_TRAIT_CIVILIZATION_SIMBOQC_GRIND_NAME', 'LOC_TRAIT_CIVILIZATION_SIMBOQC_GRIND_DESCRIPTION', 'ICON_CIVILIZATION_SIMBOQC_QUÉBEC');
INSERT INTO Players
(CivilizationType, Portrait, PortraitBackground, LeaderType, LeaderName, LeaderIcon, LeaderAbilityName, LeaderAbilityDescription, LeaderAbilityIcon, CivilizationName, CivilizationIcon, CivilizationAbilityName, CivilizationAbilityDescription, CivilizationAbilityIcon)
VALUES ('CIVILIZATION_SIMBOQC_QUÉBEC', 'LEADER_LEADER_CUSTOM_NEUTRAL.dds', 'LEADER_JOHN_CURTIN_BACKGROUND', 'LEADER_SIMBOQC_LEADER_CUSTOM', 'LOC_LEADER_SIMBOQC_LEADER_CUSTOM_NAME', 'ICON_LEADER_SIMBOQC_LEADER_CUSTOM', 'LOC_TRAIT_LEADER_SIMBOQC_LEADER_CUSTOM_ECO_NAME', 'LOC_TRAIT_LEADER_SIMBOQC_LEADER_CUSTOM_ECO_DESCRIPTION', 'ICON_LEADER_SIMBOQC_LEADER_CUSTOM', 'LOC_CIVILIZATION_SIMBOQC_QUÉBEC_NAME', 'ICON_CIVILIZATION_SIMBOQC_QUÉBEC', 'LOC_TRAIT_CIVILIZATION_SIMBOQC_GRIND_NAME', 'LOC_TRAIT_CIVILIZATION_SIMBOQC_GRIND_DESCRIPTION', 'ICON_CIVILIZATION_SIMBOQC_QUÉBEC');
INSERT INTO Players
(Domain, CivilizationType, Portrait, PortraitBackground, LeaderType, LeaderName, LeaderIcon, LeaderAbilityName, LeaderAbilityDescription, LeaderAbilityIcon, CivilizationName, CivilizationIcon, CivilizationAbilityName, CivilizationAbilityDescription, CivilizationAbilityIcon)
VALUES ('Players:Expansion1_Players', 'CIVILIZATION_SIMBOQC_QUÉBEC', 'LEADER_LEADER_CUSTOM_NEUTRAL.dds', 'LEADER_JOHN_CURTIN_BACKGROUND', 'LEADER_SIMBOQC_LEADER_CUSTOM', 'LOC_LEADER_SIMBOQC_LEADER_CUSTOM_NAME', 'ICON_LEADER_SIMBOQC_LEADER_CUSTOM', 'LOC_TRAIT_LEADER_SIMBOQC_LEADER_CUSTOM_ECO_NAME', 'LOC_TRAIT_LEADER_SIMBOQC_LEADER_CUSTOM_ECO_DESCRIPTION', 'ICON_LEADER_SIMBOQC_LEADER_CUSTOM', 'LOC_CIVILIZATION_SIMBOQC_QUÉBEC_NAME', 'ICON_CIVILIZATION_SIMBOQC_QUÉBEC', 'LOC_TRAIT_CIVILIZATION_SIMBOQC_GRIND_NAME', 'LOC_TRAIT_CIVILIZATION_SIMBOQC_GRIND_DESCRIPTION', 'ICON_CIVILIZATION_SIMBOQC_QUÉBEC');
INSERT INTO Players
(Domain, CivilizationType, Portrait, PortraitBackground, LeaderType, LeaderName, LeaderIcon, LeaderAbilityName, LeaderAbilityDescription, LeaderAbilityIcon, CivilizationName, CivilizationIcon, CivilizationAbilityName, CivilizationAbilityDescription, CivilizationAbilityIcon)
VALUES ('Players:Expansion2_Players', 'CIVILIZATION_SIMBOQC_QUÉBEC', 'LEADER_LEADER_CUSTOM_NEUTRAL.dds', 'LEADER_JOHN_CURTIN_BACKGROUND', 'LEADER_SIMBOQC_LEADER_CUSTOM', 'LOC_LEADER_SIMBOQC_LEADER_CUSTOM_NAME', 'ICON_LEADER_SIMBOQC_LEADER_CUSTOM', 'LOC_TRAIT_LEADER_SIMBOQC_LEADER_CUSTOM_ECO_NAME', 'LOC_TRAIT_LEADER_SIMBOQC_LEADER_CUSTOM_ECO_DESCRIPTION', 'ICON_LEADER_SIMBOQC_LEADER_CUSTOM', 'LOC_CIVILIZATION_SIMBOQC_QUÉBEC_NAME', 'ICON_CIVILIZATION_SIMBOQC_QUÉBEC', 'LOC_TRAIT_CIVILIZATION_SIMBOQC_GRIND_NAME', 'LOC_TRAIT_CIVILIZATION_SIMBOQC_GRIND_DESCRIPTION', 'ICON_CIVILIZATION_SIMBOQC_QUÉBEC');
'CIVILIZATION_SIMBOQC_QUÉBEC'
<FrontEndActions>
<UpdateDatabase id="NewAction">
<File>Core/Joshs_Template_Config.sql</File>
<File>Core/Joshs_Template_Buildings.xml</File>
</UpdateDatabase>
.............................
<InGameActions>
<UpdateDatabase id="NewAction">
<File>Core/Joshs_Template_GameDefines.sql</File>
<File>Core/Joshs_Template_Buildings.xml</File>
</UpdateDatabase>
<?xml version="1.0" encoding="UTF-8" ?>
<AssetObjects..GameArtSpecification>
<id>
<name text="Quebec"/>
<id text="21853f9e-ca14-4d68-954e-b6850ab3f3c1"/>
</id>
<artConsumers>
<Element>
<consumerName text="Units"/>
<relativeArtDefPaths>
<Element text="Units.artdef"/>
</relativeArtDefPaths>
<libraryDependencies>
<Element text="Unit"/>
<Element text="VFX"/>
<Element text="Light"/>
</libraryDependencies>
<loadsLibraries>true</loadsLibraries>
</Element>
<Element>
<consumerName text="Clutter"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies>
<Element text="Landmark"/>
</libraryDependencies>
<loadsLibraries>true</loadsLibraries>
</Element>
<Element>
<consumerName text="Landmarks"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies>
<Element text="CityBuildings"/>
<Element text="TileBase"/>
<Element text="RouteDecalMaterial"/>
</libraryDependencies>
<loadsLibraries>true</loadsLibraries>
</Element>
<Element>
<consumerName text="Farms"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies>
<Element text="TileBase"/>
<Element text="CityBuildings"/>
</libraryDependencies>
<loadsLibraries>true</loadsLibraries>
</Element>
<Element>
<consumerName text="GameLighting"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies>
<Element text="ColorKey"/>
<Element text="GameLighting"/>
</libraryDependencies>
<loadsLibraries>true</loadsLibraries>
</Element>
<Element>
<consumerName text="StrategicView_Properties"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies/>
<loadsLibraries>false</loadsLibraries>
</Element>
<Element>
<consumerName text="StrategicView_Sprite"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies>
<Element text="StrategicView_Sprite"/>
<Element text="StrategicView_DirectedAsset"/>
</libraryDependencies>
<loadsLibraries>true</loadsLibraries>
</Element>
<Element>
<consumerName text="StrategicView_Route"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies>
<Element text="StrategicView_Route"/>
<Element text="StrategicView_DirectedAsset"/>
</libraryDependencies>
<loadsLibraries>true</loadsLibraries>
</Element>
<Element>
<consumerName text="StrategicView_TerrainType"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies>
<Element text="StrategicView_TerrainBlend"/>
<Element text="StrategicView_TerrainBlendCorners"/>
<Element text="StrategicView_TerrainType"/>
<Element text="StrategicView_DirectedAsset"/>
</libraryDependencies>
<loadsLibraries>true</loadsLibraries>
</Element>
<Element>
<consumerName text="StrategicView_TerrainBlendCorners"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies>
<Element text="StrategicView_TerrainBlendCorners"/>
<Element text="StrategicView_DirectedAsset"/>
</libraryDependencies>
<loadsLibraries>true</loadsLibraries>
</Element>
<Element>
<consumerName text="StrategicView_TerrainBlend"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies>
<Element text="StrategicView_TerrainBlend"/>
<Element text="StrategicView_DirectedAsset"/>
</libraryDependencies>
<loadsLibraries>true</loadsLibraries>
</Element>
<Element>
<consumerName text="Terrain"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies>
<Element text="TerrainAsset"/>
<Element text="TerrainElement"/>
<Element text="TerrainMaterial"/>
</libraryDependencies>
<loadsLibraries>true</loadsLibraries>
</Element>
<Element>
<consumerName text="WorldViewRoutes"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies>
<Element text="RouteDecalMaterial"/>
<Element text="RouteDoodad"/>
</libraryDependencies>
<loadsLibraries>true</loadsLibraries>
</Element>
<Element>
<consumerName text="UI"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies>
<Element text="UITexture"/>
</libraryDependencies>
<loadsLibraries>true</loadsLibraries>
</Element>
<Element>
<consumerName text="FOW"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies>
<Element text="FOWSprite"/>
<Element text="FOWTexture"/>
</libraryDependencies>
<loadsLibraries>true</loadsLibraries>
</Element>
<Element>
<consumerName text="WonderMovie"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies>
<Element text="WonderMovie"/>
<Element text="TileBase"/>
<Element text="GameLighting"/>
<Element text="ColorKey"/>
</libraryDependencies>
<loadsLibraries>true</loadsLibraries>
</Element>
<Element>
<consumerName text="UILensAsset"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies>
<Element text="OverlayTexture"/>
<Element text="UILensAsset"/>
</libraryDependencies>
<loadsLibraries>true</loadsLibraries>
</Element>
<Element>
<consumerName text="Overlay"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies>
<Element text="OverlayTexture"/>
<Element text="UILensAsset"/>
</libraryDependencies>
<loadsLibraries>true</loadsLibraries>
</Element>
<Element>
<consumerName text="VFX"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies>
<Element text="VFX"/>
<Element text="Light"/>
</libraryDependencies>
<loadsLibraries>true</loadsLibraries>
</Element>
<Element>
<consumerName text="Water"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies>
<Element text="Water"/>
</libraryDependencies>
<loadsLibraries>true</loadsLibraries>
</Element>
<Element>
<consumerName text="ColorKeys"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies>
<Element text="ColorKey"/>
</libraryDependencies>
<loadsLibraries>true</loadsLibraries>
</Element>
<Element>
<consumerName text="ScreenWashEffects"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies>
<Element text="ColorKey"/>
</libraryDependencies>
<loadsLibraries>true</loadsLibraries>
</Element>
<Element>
<consumerName text="Camera"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies/>
<loadsLibraries>false</loadsLibraries>
</Element>
<Element>
<consumerName text="Terrains"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies/>
<loadsLibraries>false</loadsLibraries>
</Element>
<Element>
<consumerName text="Features"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies/>
<loadsLibraries>false</loadsLibraries>
</Element>
<Element>
<consumerName text="Civilizations"/>
<relativeArtDefPaths>
<Element text="Civilizations.artdef"/>
</relativeArtDefPaths>
<libraryDependencies/>
<loadsLibraries>false</loadsLibraries>
</Element>
<Element>
<consumerName text="Cultures"/>
<relativeArtDefPaths>
<Element text="Cultures.artdef"/>
</relativeArtDefPaths>
<libraryDependencies/>
<loadsLibraries>false</loadsLibraries>
</Element>
<Element>
<consumerName text="Resources"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies/>
<loadsLibraries>false</loadsLibraries>
</Element>
<Element>
<consumerName text="Improvements"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies/>
<loadsLibraries>false</loadsLibraries>
</Element>
<Element>
<consumerName text="WorldView_Translate"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies/>
<loadsLibraries>false</loadsLibraries>
</Element>
<Element>
<consumerName text="StrategicView_Translate"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies/>
<loadsLibraries>false</loadsLibraries>
</Element>
<Element>
<consumerName text="Audio"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies/>
<loadsLibraries>false</loadsLibraries>
</Element>
<Element>
<consumerName text="LeaderLighting"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies>
<Element text="LeaderLighting"/>
<Element text="ColorKey"/>
</libraryDependencies>
<loadsLibraries>true</loadsLibraries>
</Element>
<Element>
<consumerName text="Leaders"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies>
<Element text="Leader"/>
<Element text="LeaderLighting"/>
<Element text="ColorKey"/>
</libraryDependencies>
<loadsLibraries>true</loadsLibraries>
</Element>
<Element>
<consumerName text="LeaderFallback"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies>
<Element text="LeaderFallback"/>
</libraryDependencies>
<loadsLibraries>true</loadsLibraries>
</Element>
<Element>
<consumerName text="Lenses"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies/>
<loadsLibraries>false</loadsLibraries>
</Element>
<Element>
<consumerName text="IndirectGrid"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies/>
<loadsLibraries>false</loadsLibraries>
</Element>
<Element>
<consumerName text="AOSystem"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies/>
<loadsLibraries>false</loadsLibraries>
</Element>
<Element>
<consumerName text="GenericObject"/>
<relativeArtDefPaths/>
<libraryDependencies/>
<loadsLibraries>false</loadsLibraries>
</Element>
<Element>
<consumerName text="Wave"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies>
<Element text="Wave"/>
</libraryDependencies>
<loadsLibraries>true</loadsLibraries>
</Element>
<Element>
<consumerName text="DynamicGeometry"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies>
<Element text="DynamicGeometry"/>
</libraryDependencies>
<loadsLibraries>true</loadsLibraries>
</Element>
<Element>
<consumerName text="UIPreview"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies/>
<loadsLibraries>false</loadsLibraries>
</Element>
<Element>
<consumerName text="SkyBox"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies>
<Element text="SkyBoxTexture"/>
</libraryDependencies>
<loadsLibraries>true</loadsLibraries>
</Element>
<Element>
<consumerName text="Minimap"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies/>
<loadsLibraries>false</loadsLibraries>
</Element>
<Element>
<consumerName text="UnitSimulation"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies/>
<loadsLibraries>false</loadsLibraries>
</Element>
<Element>
<consumerName text="RangeArrows"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies>
<Element text="OverlayTexture"/>
<Element text="UILensAsset"/>
</libraryDependencies>
<loadsLibraries>true</loadsLibraries>
</Element>
</artConsumers>
<gameLibraries>
<Element>
<libraryName text="CityBuildings"/>
<relativePackagePaths>
</relativePackagePaths>
</Element>
<Element>
<libraryName text="ColorKey"/>
<relativePackagePaths>
</relativePackagePaths>
</Element>
<Element>
<libraryName text="DynamicGeometry"/>
<relativePackagePaths>
</relativePackagePaths>
</Element>
<Element>
<libraryName text="FOWSprite"/>
<relativePackagePaths>
</relativePackagePaths>
</Element>
<Element>
<libraryName text="FOWTexture"/>
<relativePackagePaths>
</relativePackagePaths>
</Element>
<Element>
<libraryName text="GameLighting"/>
<relativePackagePaths>
</relativePackagePaths>
</Element>
<Element>
<libraryName text="Landmark"/>
<relativePackagePaths>
</relativePackagePaths>
</Element>
<Element>
<libraryName text="Leader"/>
<relativePackagePaths>
</relativePackagePaths>
</Element>
<Element>
<libraryName text="LeaderFallback"/>
<relativePackagePaths>
</relativePackagePaths>
</Element>
<Element>
<libraryName text="LeaderLighting"/>
<relativePackagePaths>
</relativePackagePaths>
</Element>
<Element>
<libraryName text="Light"/>
<relativePackagePaths>
</relativePackagePaths>
</Element>
<Element>
<libraryName text="OverlayTexture"/>
<relativePackagePaths>
</relativePackagePaths>
</Element>
<Element>
<libraryName text="RouteDecalMaterial"/>
<relativePackagePaths>
</relativePackagePaths>
</Element>
<Element>
<libraryName text="RouteDoodad"/>
<relativePackagePaths>
</relativePackagePaths>
</Element>
<Element>
<libraryName text="SkyBoxTexture"/>
<relativePackagePaths>
</relativePackagePaths>
</Element>
<Element>
<libraryName text="StrategicView_DirectedAsset"/>
<relativePackagePaths>
</relativePackagePaths>
</Element>
<Element>
<libraryName text="StrategicView_Route"/>
<relativePackagePaths>
</relativePackagePaths>
</Element>
<Element>
<libraryName text="StrategicView_Sprite"/>
<relativePackagePaths>
</relativePackagePaths>
</Element>
<Element>
<libraryName text="StrategicView_TerrainBlend"/>
<relativePackagePaths>
</relativePackagePaths>
</Element>
<Element>
<libraryName text="StrategicView_TerrainBlendCorners"/>
<relativePackagePaths>
</relativePackagePaths>
</Element>
<Element>
<libraryName text="StrategicView_TerrainType"/>
<relativePackagePaths>
</relativePackagePaths>
</Element>
<Element>
<libraryName text="TerrainAsset"/>
<relativePackagePaths>
</relativePackagePaths>
</Element>
<Element>
<libraryName text="TerrainElement"/>
<relativePackagePaths>
</relativePackagePaths>
</Element>
<Element>
<libraryName text="TerrainMaterial"/>
<relativePackagePaths>
</relativePackagePaths>
</Element>
<Element>
<libraryName text="TileBase"/>
<relativePackagePaths>
</relativePackagePaths>
</Element>
<Element>
<libraryName text="UILensAsset"/>
<relativePackagePaths>
</relativePackagePaths>
</Element>
<Element>
<libraryName text="UITexture"/>
<relativePackagePaths>
<Element text="Icons.blp"/>
</relativePackagePaths>
</Element>
<Element>
<libraryName text="Unit"/>
<relativePackagePaths>
</relativePackagePaths>
</Element>
<Element>
<libraryName text="VFX"/>
<relativePackagePaths>
</relativePackagePaths>
</Element>
<Element>
<libraryName text="Water"/>
<relativePackagePaths>
</relativePackagePaths>
</Element>
<Element>
<libraryName text="Wave"/>
<relativePackagePaths>
</relativePackagePaths>
</Element>
<Element>
<libraryName text="WonderMovie"/>
<relativePackagePaths>
</relativePackagePaths>
</Element>
</gameLibraries>
<requiredGameArtIDs>
<Element>
<name text="Shared"/>
<id text="725760e3-7fc0-4be7-abf1-17bc756d5436"/>
</Element>
</requiredGameArtIDs>
</AssetObjects..GameArtSpecification>