onemoreturnmike
Prince
Looking for 4-6 players besides me who are committed to playing PBEM games.
The idea of my game is for each player to run 1 empire with 2 leaders: a Major Leader and a Minor Leader (In essence a 'Team'). When applying say which Nation and which to Leaders you wish. Remember 1 has to be a Minor Leader.
Also cast your votes for what is vote-able
Non-Vote-able
1. The game will be played on the Erebus Continent Map at Monarch Level
2. Ancient Era Start
3. High Cohesion
3A. Full Flavor
4. Barbarians on
5. No Random Seed on Reload
6. Tribal Villages on
7. Compact Enforced (No Infernals or Mecurians) Unless someone can give me a persuasive arguement why we should allow it...and then if we do- why we should allow the Infernals to have Hell Terrain (so if they were in, Id like to have No Hell Terrain 0n)
8. All Unique Features
9. Quick Speed
10. World Wrap: East-West Wrap
11. Climate: Temperate
11A. Smart Climate On-On (Modify Selection)
12. Mountains: Standard
13. Deserts: Standard
14. Tundras: Standard
15. Jungles: Standard
15a Low Sea Level
16. Rivers: Standard
17. Forest Density: Standard
18. Advanced Terrain: On
19. Ancient Ruins: Off
20. No City Razing - Off (You can Raze Cities)
21. Challenge- lower XP: Off (Normal XP)
22. No Worker XP- Off (Workers get XP)
1A. World Size Standard Low Ocean Levsl
1B. AI- no
9A. No Advanced Start
23. No City Flipping from Culture Off (so they can flip)
24. No City Flipping after conquest Off (so they can flip)
25. Challenge- Raging Barbarians ON (so be prepared for lots of barbarians)
26. No Tech Trading Off (so you will be able to trade techs)
27. No Tech Brokering On [ But only if you discover them...]
28. No Espionage On (so no Ratchatchers)
29. Challenge- End of Winter--- ON (so we will gradually thaw..and hopefully gradually freeze again
)
30. Wildlands (doubles beasts)- ON (and be prepared for lots of scouts to die)
31. Living World (doubles events) OFF- normal events
32. Hallowed Ground (no armageddon counter) Off- so the Counter will be present should someone want to call the infernals or see the four hourseman ride...
33. Start- normal (placement) or same space (and run for city build)- Normal
This will be my first game that Im 'running' and so any pointers will be well received.
Those of you who's game Im playing in know Im a responsive player and check in pretty much every day if Im in town (which usually I am)
I will need Timezone and email addy contact PM'd to me if you desire to play as well as choices
1. onemoreturnmike- Illians Major: Auric Ulven Minor: Raitlor
2. cypherwulfe Ljosalfar Major: Amelanchier Minor: Duke Ivelleth
3. Jarrema- Tlacatl. Major: Kolsehvahn Minor: Khset
4. Old Lion- Malakim Major:Van Gosen Minor: Kane
5. benema- Kuriotates Major: Cardith Lorda Minor: Lamalha
The idea of my game is for each player to run 1 empire with 2 leaders: a Major Leader and a Minor Leader (In essence a 'Team'). When applying say which Nation and which to Leaders you wish. Remember 1 has to be a Minor Leader.
Also cast your votes for what is vote-able
Non-Vote-able
1. The game will be played on the Erebus Continent Map at Monarch Level
2. Ancient Era Start
3. High Cohesion
3A. Full Flavor
4. Barbarians on
5. No Random Seed on Reload
6. Tribal Villages on
7. Compact Enforced (No Infernals or Mecurians) Unless someone can give me a persuasive arguement why we should allow it...and then if we do- why we should allow the Infernals to have Hell Terrain (so if they were in, Id like to have No Hell Terrain 0n)
8. All Unique Features
9. Quick Speed
10. World Wrap: East-West Wrap
11. Climate: Temperate
11A. Smart Climate On-On (Modify Selection)
12. Mountains: Standard
13. Deserts: Standard
14. Tundras: Standard
15. Jungles: Standard
15a Low Sea Level
16. Rivers: Standard
17. Forest Density: Standard
18. Advanced Terrain: On
19. Ancient Ruins: Off
20. No City Razing - Off (You can Raze Cities)
21. Challenge- lower XP: Off (Normal XP)
22. No Worker XP- Off (Workers get XP)
1A. World Size Standard Low Ocean Levsl
1B. AI- no
9A. No Advanced Start
23. No City Flipping from Culture Off (so they can flip)
24. No City Flipping after conquest Off (so they can flip)
25. Challenge- Raging Barbarians ON (so be prepared for lots of barbarians)
26. No Tech Trading Off (so you will be able to trade techs)
27. No Tech Brokering On [ But only if you discover them...]
28. No Espionage On (so no Ratchatchers)
29. Challenge- End of Winter--- ON (so we will gradually thaw..and hopefully gradually freeze again

30. Wildlands (doubles beasts)- ON (and be prepared for lots of scouts to die)
31. Living World (doubles events) OFF- normal events
32. Hallowed Ground (no armageddon counter) Off- so the Counter will be present should someone want to call the infernals or see the four hourseman ride...
33. Start- normal (placement) or same space (and run for city build)- Normal
This will be my first game that Im 'running' and so any pointers will be well received.
Those of you who's game Im playing in know Im a responsive player and check in pretty much every day if Im in town (which usually I am)
I will need Timezone and email addy contact PM'd to me if you desire to play as well as choices
1. onemoreturnmike- Illians Major: Auric Ulven Minor: Raitlor
2. cypherwulfe Ljosalfar Major: Amelanchier Minor: Duke Ivelleth
3. Jarrema- Tlacatl. Major: Kolsehvahn Minor: Khset
4. Old Lion- Malakim Major:Van Gosen Minor: Kane
5. benema- Kuriotates Major: Cardith Lorda Minor: Lamalha