For Warlords
V2.13
* Ship combat odds no longer affected by crossing a river
* Game no longer crashes when you load a save with the diplomacy screen open
* Fixed bug where ships could sometimes attack ground units
* When the user is the last human player in a multiplayer game, the retire option now works properly
* Forts act as cities only if they within friendly (ally or vassal) to the defender borders
* GameCore DLL no longer loaded from CustomAssets folder. Mods can still have their own DLL
* Fixed pop-rush rounding bug
* Fixed absenece of production popup for conquered city under certain circumstances
* Fixed multiple missions exploit from the same Great Person
* GNP graph shows total commerce generated, not only raw commerce
* Just one Cathedral required for OCC
* Barbarian Spearmen and Galleys appear as intended
* Fixed crop yield history reset on load
* Fixed removed spy teleportation mission

* Fixed hotseat tech chooser bug
* Game no longer hangs when you retire from a one-player hotseat game
* Widescreen Laptop video resolution 1280x720 is supported
Vassal States
- No longer possible to receive a request from an AI to declare war on one of his vassals (!)
- Vassals can no longer accept one-sided defensive pacts (!)
- Fixed happiness from vassal issue
- You can now airlift into cities of your vassal
- You don't pay supply costs for units inside your vassal's borders
- Can no longer ask someone to make peace with a vassal. Talk to the master directly.
- Vassal AI improvement
- When you declare war on a vassal, you also declare war on the master (instead of the master declaring war on you)
- Vassal AI no longer makes *all* their gold available for trade.
- Vassal AI never refuse to talk to their master
- AI better considers war consequences of accepting a vassal
- Vassals no longer freed when master forms a permanent alliance
- Fixes the vassal/defensive pact exploit
- Master/Vassal AI attitude reflects the implicit defensive pact of a vassal agreement.
- Master/Vassal AI no longer give each other negative attitude modifiers for close borders.
- Vassal AI does not get upset because of Master's defensive pacts with third parties.
- Vassal cannot own plots within the city radius of his master's cities unless those plots are closer to his own cities.
- If you have a peace treaty in effect with someone, you can no longer declare war on their vassals either.
- Adjusted negative AI attitude for having vassals
- AI no longer refuses to become a vassal because of "your lands too far" when you are actually neighbors
Great Generals
- When a generic Great General is attached to a unit, the unit is no longer given a TXT_KEY name
- Great Generals experience threshold scales with the ratio of Great People threshold to unit production rate
- (so the threshold is the same at all speeds except Marathon where they require 1.5 time more experience)
Multiplayer
- Anonymous play: real player names revealed on game end
- Fix for anonymous mode not being always anonymous
- Fixed some more anonymous play issues
- You can no longer see other player's names in the staging screen for loading a save
- You no longer see the player ID for "waiting to hear from..."
- Fixed selection issue in simultaneous MP for recently-moved units
- Now possible to join a Pitboss game where only AI are left
- Fixed Pitboss not-ready-to-launch bug
- Pitboss no longer crashes when launching as players are joining
- Pitboss no longer crashes when large amounts of text are spammed into the chat box
- Don't allow launching the game with players still in the civ selection screen
- Fixed MP crash when player is eliminated with the trade screen up and performs a trade
- Switched to new GameSpy SDK
- No autosaves generated for PBEM
- Innocent units are no longer penalized when another unit moves near the end of the turn timer and stays selected
- Added "logging enabled" warning for MP
- LAN: No longer possible to spam the network with game refresh requests
Graphics
- Fixed non-shader version of Mehmed
- if too many individual plots need globe rendering, redraw entire globe texture for performance
- Hooked up modern harbor graphic
- Fixed issue where combat zoom did not happen after you just clicked "yes" on the popup to declare war.
- Possible fix for grid crash.
- Kublai / Qin swap
Interface
- Combat odds greater than 99.9% are displayed as such (not rounded to 100%)
- Combat odds less than 0.1% are displayed as such (not rounded to 0%)
- Active resource deals (1 of X) display the correct number for X
- Diplomacy screen: leader attitude once again shown at the top
- Regenerating the map resets the statistics in the Info screen
- Plot indicator rotation no longer gives away your location on the map (north-south hemisphere)
- Fixed Python exception in plotlist mouseover help
- Fixed watermill and workshop tooltip
- Mission queue is no longer cleared after the selection group has used up all its movement from a previous mission
- Fixed cursor location for windowed maximized mode.
- Rally points now work with autopromote
- Canceling a deal in the diplomacy advisor no longer affects the state of any existing diplomacy screen
- Fixed erroneous score display in city screen for games with over 20 number of players
- Foreign advisor: leaderheads no longer cut off when tech or resource trading not possible
- Great Person city bar mouseover shows turns left
- Your cities can now have the same name as an existing city of another civ (to prevent renaming to expose your AI opponents)
- Civ name appears after city names when captured and when Great People are born
- (to avoid confusion now that duplicate names are allowed)
- City selection: Shift-clicking on a selected city de-selects it, just as it works for unit selection
- Fixed sorting bug in Domestic advisor
- Improved performance for large selection groups
- Fixed F6 screen update issue for PBEM
- Fixed civilopedia display for buidings that give raw food/production/commerce/gold/science
- No more warnings for animals at your borders
- No more '&' allowed in player and city names (special character)
- Globeview unit indicator and help text show up correctly for plots with more than one unit
Sound
- Fixed SAM noise issue
- Fixed a sound bug
- Added audio to enemy unit warnings
- Stalin gets Peter's diplo music, not Catherine's
- Fixed audio crash on reload
- Diplomacy music was slightly too loud for new leaders
AI
- AI no longer chooses state religion civics if it has no religion
- City governor no longer overly starves a city when there is not enough food
- Fixed a couple more issues with the city governor
- AI no longer dumps their entire nuclear arsenal on the barbarians
- Fixed bug where AI would sometimes accept trades for your worthless maps
- AI builds bunkers more urgently
- AI city placement improvement
- Improved AI use of 'emphasize' buttons
- Pop-rush and draft AI improvement
- Worker AI improvement
- Improved civics AI
- Tweaked AI building priorities
- Fixed AI accidental war declaration (running into submarine)
Balance
- Increased trebuchet cost to 80
- Quarries give +1 shield with railroads
- Expansive gets +50% production for workers, and just +2 health
- Navigation II requires Flanking
- Leadership gives double experience points
- Stables obsolete with Rocketry (when mounted units upgrade to Gunships)
- Siege units no longer defend after other less powerful units in a stack
- When gifting a unit to a charismatic leader, an experience adjustment occurs.
- (Prevents exploits of gifting units to a charismatic teammate just for them to promote and return them)
- Removed balanced resource option from Mirror mapscript
- Creative gets cheap Libraries
- Organized gets cheap Factories
- Jaguar gets Woodsman promotion instead of 25% jungle defense
- Bureaucracy: High upkeep
- Representation: +3 Happy in largest cities
- Civil Service requires Mathematics
- Pyramids cost 500
- Colosseum and Odeon cost 80
- Masonry has higher religious weight
- Mall: +20% gold
- Guerilla3 gives +30% withdrawal in addition to hills attack bonus
- Walls give 25% protection to bombardment (so they are relevant even in high-culture cities)
- Castle gives 25% protection to bombardment
- Spanish Citadel gives +5XP to siege
- Heroic Epic available with a level 4 unit
- Shrines immune to nukes
- Gallic Warrior can also be built with Copper
- Military Academy: +50% production for military units
- Military Academy requires Education
- Military Academy gives 3 culture
- Oracle, Stonehenge, Great Wall no longer available in Classical starts
- Great Wall gives just 1 Great Person point per turn
- Temple of Artemis: reduced cost to 350
- Barbarians can have Spearmen
Misc bug fixes
- Fixed first strike chance bug
- Enemy spies no longer visible from GlobeView!
- Barbarians can no longer build any of the Wonders
- Fixed potential crash
- Old .Civ4WorldBuilderSave files are recognized and loaded
- Can't gift a unit if the recipient is over the limit (missionaries, spies)
- Units cannot jump into enemy territory when expelled
- When you lose a Wonder race and you have a Settler/Worker queued up next in that city, you no longer get food counted both in the food and production boxes.
- Fixed crash with flip of city that contained troops loaded into a transport.
- Fixed several other potential crashed of the same type.
- Fixed crash bug
- Fixed bug with research overflow
- Fixed load unit into transport crash
- Fixed selection group cycling crash
- Can't capture Greek Odeon (gives culture)
- Raised Worldbuilder culture limit from 1000 to 100000000
- No longer possible to bombard a city with zero defensive modifier
Text
- Fixed Stonehenge strategy text
- Updated credits
- Fixed typo in Hannibal civilopedia entry
- Fixed inaccuracy in Great General civilopedia entry
- Fixed Pavilion spelling
- Updated Celtic city list
- Fixed Louis diplomacy text bug
- Egypt civilopedia text fix
Modding
- Updated PythonHelp feature
- exposed getCurrentEra to Python
- Added some missing python auto-doc information
- Added Python override to prevent razing of a city
- Leaders with no favorite civic appear in civilopedia
Genghis Khan Scenario
- Removed Pinch promotion
Chinese Unification Scenario
- Can now build Galleys in all 'river' coastal cities
- Imperialist Trait now grants 50% Settler production bonus as expected
Alexander the Great Scenario
- Reset Variables at the beginning of the game; fixes the 2 Alexander if the scenerio is restarted.
- Scenerio->Scenario
- Only available for single-player games
Peloponnesian War Scenario
- Non-english text fix for Peloponnesian War
Vikings Scenario
- fixed bug where Red marking circles did not show up after loading a save
Omens Scenario
- Player can no longer gift Missionaries to the AI to convert them to their religion and win easily