New pitboss

I'm having severe problems with the server today, and had to reload the game from Hercules autosave.

I believe Hercules and sinimusta needs to replay their turns. Possibly also ReallyEvilMuffin. Please make sure.

I'm following up finding out what the cause for these errors are. If anyone is an expert at administration of Windows Server 2012 (R2, although 2012 basic knowledge should be plenty), please contact me per email caledorn [at] gmail [dot] com (Google Hangouts also works), or Skype morten.watto.
 
Pausing for OT4E since I took my turn late and I presume he may have had to wait on me and missed his chance to log in tonight.
 
And again the server froze. I am pretty sure what the cause is now, so I believe I will be able to eliminate the problem now, but for now I just had to reload the game, and the save game corruption means several people have to replay their turn. :(

So, the game was reloaded from Cristoval's autosave, which means that the people who have to replay their turns are: cristoval (unless you logged in twice), Sinimusta, ReallyEvilMuffin and dick76.

PS! I could really make use of having a password for one of the civs who are playing in this game, so I can generate an autosave when I am going to debug the issue with the server. If someone would be so kind as to send me your password in a PM, that would be great. Please state that you did so in this thread so I don't get bombarded with everyone's password ;)
 
I was under the impression we were using AI diplo. Now I can't find a decision in this thread anywhere. Is full diplo on?
 
I'm considering it on then..

And I just noticed I have private messages here from weeks ago..
Please use the Civstats messenger instead, I never remember to look at PMs here.
 
Anything less than real ("full") diplo is an arbitrary restriction of our manifold abilities as human beings and thus treason against our glorious species.
 
Heh, I like the way you put it Imp.

And yes, it is a full diplo game. Every game I played on was a full diplo unless explicit specified there is no diplo at all or only anonymous diplo or only game interface diplo (the RB so called AI-diplo).

I did not mentioned it, nor put it as a rules, but anyway I will say this here more like guidelines of good manner when it comes to diplo. Use it or not at your own discretion. Those are few things I collected as a common wisdom through the games I played and I find logical.

Negotiating. Negotiating or agreement or even talking this-game-specific things before actually meeting someone in-game is not nice IMHO. What is the fun if you tell your good on-line or RL buddy before even the game starts "Lets be friends and try to screw all the other guys"? What is the game logic in that? What logic can be if civilizations or rulers who never meet or know where the other is and really dont have a way to even talk to each- other by the game interface (before meeting some civ in-game, you cant open a diplo window with it, right?) to start plotting or negotiating? How you are supposed to tell someone you never met where your nation is or which are it's neighbors?
So in brief, negotiating or exchanging game-specific information before in-game contact is considered poor sportsmanship.

Trustworthiness. Different players have different understanding about how strict their agreements should be followed. There is no formal penalty or reload or something for breaking a promise or agreement in-game. So someone can easily abuse the trust of someone else. And this is just a game, so someone may say "well, this is my role I choose in this play" and this is OK, but then, he must not be surprised if few more righteous neighbors put away their own feuds or even their own in-game interests and come after him. Moral police in-game? Well, this is how they feel and "this is the role they chosen in this play" :) Or dont be surprised if you take the word you given not so strict as a law or an oath, the word goes around and even if not in this current game, but you start to find it very difficult to get any agreement. And being the only one who cant get security through diplomacy leaves you the only prey in open hunt season :) Reputation is built hard and is lost easily.

Activity. Being active on the diplomatic front can be a strong help for your in-game plans and play. Of course, it is easier to achieve your goals with kind word and a big stick, than only with kind words, but on the other hand - pen is mightier than the sword. Active diplomacy can drive you a long way. Being talkative as a fish or a tree, you will need a really big stick to compensate for the lack in talking.

Ways of communication. Elkad brings good point that what seems like the most normal way of communication for one, can be no way to communicate at all with other. For example, I never ever even claim my leader on Civstats. I use it only as a turn tracker and load it from a tab with favorites to see if it is my turn to play. I can be most surely be reached by PMs or e-mails if we had exchanged e-mails. Generally speaking, it is a good practice to send an in-game message saying just maybe "Hello, I had sent you a PM on CFC site", or "You have a message on Civstats", or e-mail or whatever. Because everyone sees in-game message at most the other day they are sent. And then he will know where to look for his full message. Diplo-messages are sent by opening a diplo window, you type your message in the text field and then hit ENTER. THen you click "send offer". There is one trick in sending in-game messages. Sometimes they just did not arrive if it is only a text in the diplo-screen. A way to make almost 100% sure they will be delivered and the other player will see them is if you include something else in the diplo-offer. Being it a 1 gold piece, or a map for map offer if it is no longer a relevant.

Agreement duration. It is not fun to say to someone "We will be friends till the end of time". This mutilates the whole idea of diplo between thinking humans. Say we have a Non-aggression pact (NAP) for 10 or 20 turns inclusive, or we have 50 turns NAP, or we have a revolving 10-turns NAP which requires the one who wants to end it must warn the other party about this 10 turns in advance, but do not say "we are in peace and love till 2050AD". It is unrealistic and dull.

Clarify. Spell out what your agreement includes if you want to be sure you have strict agreement. NAP can means a lot of things. Someone may see a lot of things as aggression. Like spending espionage on him, or scouting his territory, or settling towards him, or building culture to flip tiles, or even voting against him in an AP vote. So then there might be accusations: "But he broke the NAP". Where if you specify "NAP means no party will declare war to the other" this is already clear what you agree on. You can use espionage, you can settle wherever you want or can, as long as you dont declare war to the other.
Or if you agree to Open Borders, but then you are unhappy that the other guy is scouting your territory, or sending military units through your territory to attack neighbor or a barbarian city? Well, tell those things in advance. Say: "OB only for trade routes. No unit will enter the other's territory". Or: "OB with only non-military units tresspassing" etc. etc. Clarify and specify. So there be no sore feelings later on.

Think and consider. Think when making agreement where your agreement with one may come to conflict with agreement with other player. You cant really sign a NAP with one guy and then sign mutual protection pact with another. What you do if the first guy invades the second one? Which agreement you are going to honor? You will be traitor in at least one of them's eyes. Way better is to say in advance: "I can agree to Mutual Protection Pact if this not include nation X, because I already have a NAP with it". Then it is up to the second guy to decide if this works for him or not.

This is what comes to my mind at this moment. I apology in advance if this is common knowledge for some or all of you. I just though it might be of help to someone new to this stuff.
 
In my case, I was in so many games at one point, on multiple forums, Civstats was the only way to keep track of them all. Plus subbing, team games, and taking over for missing players.

In the case of games where I took over abandoned civs, taking over the civstats page for that civ also got me access to all the archived messages, which is handy as well.

And if you are in multiple games with the same players, sending message through civstats keeps the game straight.
 
Indeed, the server froze again earlier. I am getting so tired of all these constant problems I'm having. :( The game will not be back for another 12 hours or so, because I am running some diagnostics on the hardware. I am sorry about the downtime.
 
I need pause then. Couldnt play turn because of methinkso yet. Now I am leaving for 1 day trip. I ask Filon to play turn, but still please pause after server is up again.
 
Okay, so the game is back up. I am copying/pasting what I wrote in the ISDG Server Announcement thread here:

----
Yet another server freezeup occured yesterday evening. I have left the game down overnight, because I have run some hardware diagnostics (which all checked out green, so the problem 99% certainly software related).

What I have done now, is that I have created a VMWare virtual machine that the games run inside, so if the freezes is related to anything in the Pitboss hosting, the VM should be freezing now and not the server (unless of course the freezes are related to unclosed network sockets, which seemed to be the most plausible explanation as they occured after a specific player played his turns and he plays windowed mode and just clicked the X in the upper right corner instead of Exitting to Main Menu - given that the VM is running on the same Network Interface as the Server it can plausibly freeze up the server, but I believe that the advanced VMWare Network Interface driver inside the VM should prevent it).
----

So, there was a corrupted savegame because of the server freeze. I reloaded from Imperator_knoedel's autosave, which means that both Imperator_knoedel and 2metraninja have to replay their turns.

Please also pay attention to the game timer, as I had problems the last time I tried to virtualise the game. I was using Hyper-V as the virtualisation engine back then though, and there are known issues with Hyper-V and the internal clocks on virtual machines. With VMWare the timers seem to be running perfectly fine, counting down each second as it should (as opposed to in Hyper-V when it spent several minutes to count down just one second), so I believe the problem is not existent in VMWare. But just in case, if you notice that the turn timer does something weird please report it here.
 
I know asking people to follow another forum is not good, but I have a Unified Announcement thread over at Realms Beyond (since I am hosting 4 Pitbosses for them, soon to be 5 if the server decides to play nicely now). In the future when I have issues I will post a short notice in this thread that there has been a reload/crash, and then I will also post a link to the relevant post in that thread like this:

http://realmsbeyond.net/forums/showthread.php?tid=7117&pid=500886#pid500886

(That is the relevant thread too btw).

All information related to this game will be referred to as "CFC2014", and when I have to reload games I have followed this style over there:

PB18: Reloaded from zanth - zanth and TBS also needs to replay
PB20: Reloaded from retep - retep needs to replay
PB21: Reloaded from zanth - zanth and Gagavai needs to replay
PB22: Reloaded from 2metraninja - no need to replay as I was able to use the logout autosave

In the future, instead of stating in this thread what autosave I reloaded from, and who needs to replay in this thread, there will be a line at the bottom of the post I link in this thread that looks like this (I'm using today as an example so you all know what it will look like):

PB18: Reloaded from zanth - zanth and TBS also needs to replay
PB20: Reloaded from retep - retep needs to replay
PB21: Reloaded from zanth - zanth and Gagavai needs to replay
PB22: Reloaded from 2metraninja - no need to replay as I was able to use the logout autosave
CFC2014: Reloaded from Imperator_knoedel - Imperator_knoedel and 2metraninja needs to replay

Note that I will not bold face in the actual post - I just did that here so you guys know what you should be looking at. :)

A post in this thread will look something like this, and the relevant post will be the first one you look at at the top of the page when you have clicked the link:


Thanks everyone for your patience with the server crashes, and for understanding my needs in unifying stuff like this to minimise the work I have to do related to incidents like this. :)

And for those who are curious about the PB22 thing where I was loading from a logout autosave: novice, over at RB, has made some heavy modifications to the Civ4BTS .dll file that is being used in one of the mods that Realms Beyond like to use in their games. These DLL modifications involve, among other things, a built in Civstats-replacement ( http://caledorn.no-ip.org:81 if anyone is interested in what it looks like ) since Civstats doesn't support a game with 32 civs like we are playing in RB Pitboss 18, and a very very very handy function in that it generates an autosave on login, an autosave on pressing end turn, and an autosave when the player logs out. The default way Pitboss handles autosave generations is that an autosave is generated when you have selected your civ, and typed in your password - and that's the only one that is generated in relation to you playing your turn. The file that is transferred to your computer after you have pressed OK after typing your password is the autosave that the Pitboss generates, so that's the one you are waiting on while you sit and stare at the green loading bar on your screen.
 
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