New player and questions

civilizedTenor

Chieftain
Joined
Nov 6, 2005
Messages
1
Hey guys,

never fully understood the civ franshise and would like to give it the benefit of doubt. i've played mostly RTS games and so far I like this game more thatn AOE3 he.heh.


Anyway how many cities do most of you actually handle? i've been looking at topics o how to start out and has brought me decent returns.

Do you have to research everything for each city? what would be the benefit? i noticed that every city always gives a recommended thing to do. I'm not sure how to turn that off. Or should I have certain cities focus on culture wealth?


As a new player the demo is still confusing me for some reason.

Thanks in advance

Ohh and how many workers do you actually produce and maintain?
 
it all depends on how strong your economy is and how big your empire is...

sorry im not realy much help... at all
 
Obviously it depends on a number of factors, but I think that 6 is a nice number of cities. Especially if you are specializing certain cities in culture or something else, then you need supporting cities for making military, settlers, workers, etc. But if there is still space, and I have the money, I keep building cities as long as I can to take up the land before other civs.

A general quideline for workers in my opinion is one per city at minimum. There are times when you need more, like when you discover railroad and want to build those everywhere.
 
civilizedTenor said:
Hey guys,

Do you have to research everything for each city? what would be the benefit? i noticed that every city always gives a recommended thing to do. I'm not sure how to turn that off. Or should I have certain cities focus on culture wealth?

I presume you mean build, not research as research is an empire event. The recommendations are just that and can be ignored, so no real need to turn it off.

The best thing to do is to look at the city (examine) and see what is going on and consider your empire situation. So if you are at war, that changes everything. If not and none is in sight you can probaly do something other than troops or defense.

Now what does the town need? Is food becomeing and issue, slow builds (need more hammoers), culture pressure coming your way? How about happiness issues?

So look at the food, if it growing and has excess, not a priority now. Health look good, then that can wait and so on. If one or more need help, what structure can give help and to how many areas? Sometime a lib can help when you need culture and want more beakers.

Maybe you need a worker in the area or it is time for a settler while you cannot grow anyway.

Don't be afraid to move a citizen from one tiel to another to boost production of food or hammers or even commerce. This is done by selecting a white circle and sending the pop (citizen) to a specialist. Then clicking on another tile you wish to have worked instead.
 
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