First of all, sorry for my english , im brazilian and learned on my own.
Hi, i have discovered ffh a while ago and been playing for some time now.
I've been to all modmods for ffh and i like wildmana most for being faster(short await between turns), and some drastic changes like the rework on Esus.
I usually win domination games in noble dificult easy, but not always.
Wildmana is great but i noticed some issues(maybe its just me but im just trying to provide feedback)
*The goblins arches are especially annoying in this mod, they seem to appear earlier than other mods(how can a bunch of goblins have developed archery first than my empire?).They also seem to be stronger and come im greater numbers than the other mods, im some games i found my capital sieged by 4 golins archers (one of them with str+40%) early on.What slows down my civ development much.And this dont seem to happen with the computers civs at all.Why dont you do like FF and take from them the defensive bonuses?
*Is it me or the automated workers have a fetish or something for building farms out of the range of the cities?(instead of building mines, and usefull stuff near the cities).And after it stay inside the cities(with a lot of unimproved lands still arround the cities).
Again, im just providing feedback, ffh is the greatest mod for civ IV and wildmana is one of the bests modmods(if not the best).Just trying to help improve it.
And at least one "little" request...
Is there any possibility to add the Jotnar from FF to the mod??when?? They are my fav civ along with Lanun and RIfe messed with them making them OP (they dont have the 1 tile range restriction...).They are great cause have unique gameplay and have few but very powerfull units, the way i like it.
Thanks anyway.
Hi, i have discovered ffh a while ago and been playing for some time now.
I've been to all modmods for ffh and i like wildmana most for being faster(short await between turns), and some drastic changes like the rework on Esus.
I usually win domination games in noble dificult easy, but not always.
Wildmana is great but i noticed some issues(maybe its just me but im just trying to provide feedback)
*The goblins arches are especially annoying in this mod, they seem to appear earlier than other mods(how can a bunch of goblins have developed archery first than my empire?).They also seem to be stronger and come im greater numbers than the other mods, im some games i found my capital sieged by 4 golins archers (one of them with str+40%) early on.What slows down my civ development much.And this dont seem to happen with the computers civs at all.Why dont you do like FF and take from them the defensive bonuses?
*Is it me or the automated workers have a fetish or something for building farms out of the range of the cities?(instead of building mines, and usefull stuff near the cities).And after it stay inside the cities(with a lot of unimproved lands still arround the cities).
Again, im just providing feedback, ffh is the greatest mod for civ IV and wildmana is one of the bests modmods(if not the best).Just trying to help improve it.
And at least one "little" request...
Is there any possibility to add the Jotnar from FF to the mod??when?? They are my fav civ along with Lanun and RIfe messed with them making them OP (they dont have the 1 tile range restriction...).They are great cause have unique gameplay and have few but very powerfull units, the way i like it.
Thanks anyway.