New Player NEEDS HELP ASAP!

it is shift-r for roads, ctrl-shift-r for rail. tile where the worker is needs road for ctrl-shift-r to work

Test test
 
hrm well I guess I'll have to really check the manual because there *IS* a command for automate worker to build trade network. I should know because I use it all the time. Shift-R only make the worker to "build road to this tile".

ctrl-r
ctrl-shift-r
shift-r

one of those! haha. :lol: When you did one of those and they don't ask you to click on a destination tile and the worker is building road or railroad you hit the jackpot :P Otherwise... check the manual..:lol:
 
argh

just to beat a dead horse to make sure it's really dead

it's ctrl-N to build trade network

it can be found on the list of keyboard hot-keys right here on the civfanatic website.
 
About your question/wish #2 (an extremely detailed build order), that can't be done, the variables are just too many. That's why the strategy articles you'll find on the various Civ3 sites always give principles and general build orders instead of specific ones. Your starting location alone can result in a huge divergence between settler creation and infrastructure build times from one game to the next, and thus right from the start a set build order becomes impossible.

To give an example of the problems with a specific build order, the map I played two games ago I started on a river with two cow resource squares and two other shield-enhanced grassland squares. Very nice, but...it was all downhill from there. To my northeast and northwest was all unirrigatable plains and mountains, to my west/southwest/south was a -vast- jungle, only to my southeast was there a decent spot for a second city (and I didn't find it until my fourth one). No generic build order would handle this map. I had to shift my entire gameplan (was playing Babylonian, wanted to build a strong core, tech up, then fight) to early offense just to capture enough AI cities to make up for my miserable start (neither my 2nd nor 3rd city could even produce settlers, now -that- is a bad start). So I had to switch very early from building settlers/infrastructure to building military units, and no set build order could have predicted when (or if) I needed to do that.
 
Hi, here are my advices:

Why do you join the worker to the city? You shouldn't do that, roads are important so start building roads around the city and to resources.

Build order:
I would start building 2 warriors and send them out exploring, getting goodie huts and meeting other civs is important.
Then build a settler, build city 2
Then build another warrior/spearman
Build a settler more
Maybe an archer/swordsman
Then build a granary - or barracks if it is a fast producing city

The 2. city should start building a warrior/spearman
Then a worker to build up roads etc.
Then a 2. military unit
Then a settler, to found a new city

....

Hope this helps
 
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