Hey all!
New release inbound. Lots of small tweaks, some big changes too - I'll list them below. As always, all new features can be enabled/disabled at will.
- Tweaks to national wonders based on population - some values modified to better reflect position in tech tree. Also updated civilopedia to be more clear.
New features:
Changes:
New versions are available for download as of July 7th at 11:00pm ET. I should also note that CSD v24 has been updated with the new Embassy artwork courtesy Ekmek and Lord Tirian.
As always, report back if you encounter any bugs. I'm going to let this one sit for another week or so while we iron out the introduction of CEP and the balancing of existing features.
Cheers,
G
New release inbound. Lots of small tweaks, some big changes too - I'll list them below. As always, all new features can be enabled/disabled at will.
- Tweaks to national wonders based on population - some values modified to better reflect position in tech tree. Also updated civilopedia to be more clear.
New features:
- - Added support for CSD's national wonders- make sure to disable if you are not using CSD
- - Replacement LUA added in ModCompatibility folder for use with CSD. Includes the tooltips from CSD's WC resolutions. Move into 'LUA' folder and replace existing lua file to use (optional)
- - Settlers now reset a city's food box when produced.
- - 20 new variables to allow buildings, policies and traits to interact with new happiness system. Variables affect Poverty, Vulnerability, Illiteracy and Religious Division. Examples and test changes included in BuildingChanges.sql file in Happiness subfolder. Tooltips and civilopedia updated to reflect changes.
- - Added wonder construction consolation feature- players may now choose how they will be compensated if they are beaten to a wonder. Their production can be converted into beakers, culture, faith, golden age points, or gold. See CommunityOptions.sql in the CBP for more on this.
- - Fixed bug related to CSD- allies will have their influence decay now as intended.
Changes:
- - Optimizations of some code, particularly with regards to the new happiness system.
- - Updates to starting happiness based on difficulty level (tied to city happiness mod)
- - Rewrite of core functions of new happiness system to allow for interaction with 20 new variables mentioned above.
- - Rewrite of most of CBP's lua and bug-squashing of errors related to courthouses, bad calculations and unclear variables.
- - Unhappiness system does not apply to occupied cities anymore. Things like illiteracy and poverty are only calculated once you've built a courthouse. This should make it easier to manage unhappiness from conquests.
- - General balance changes to happiness system to scale better towards the end of the game.
- - Fixed bugs with advanced start crash, and with advanced starts not granting happiness from luxuries.
- - Separated era % increases for cities and city yields, so that city yields can be scaled more easily without punishing wide players.
- - Small tweaks, bugfixes and more- far too many 'little' changes to count!
New versions are available for download as of July 7th at 11:00pm ET. I should also note that CSD v24 has been updated with the new Embassy artwork courtesy Ekmek and Lord Tirian.
As always, report back if you encounter any bugs. I'm going to let this one sit for another week or so while we iron out the introduction of CEP and the balancing of existing features.
Cheers,
G
