Hi all. It's understandable that the developers of Civ IV wanted to avoid controversy with religion, so they decided to make all religions one and the same. However, I wish somebody would make a mod that does give each separate religion particular advantages.
However, this would NOT be a "realistic" religious mod (i.e. Judaism can't use pigs). At the start of every game, this mod would randomly assign each religion with a different set of pre-assigned characteristics. Here are a few examples of some possible characteristics, some of which are similar to civ leader traits:
Militaristic Faith - This represents a faith that is fairly aggressive and militaristic in nature, using force as a means of conversion. If this is the state religion, all units produced from cities with this religion get a free upgrade. In addition, military units receive +15% combat bonus when battling civilizations who are not also part of the militaristic faith.
Peaceful Faith - This represents a faith that is peaceful and pacficist in nature. If this is the state religion, all cities with this religion construct non-military buildings 15% faster. Tile resources that require farms (wheat, rice, etc.) add additional health and commerce--vegetarianism.
Artistic Faith - This represents a faith that enjoys creating entertainment and producing grandiose feats of art and architecture. If this is the state religion, all cities with this religion receive an additional happy face (in addition to the ones already provided by religion). These cities also construct wonders 15% faster.
Missionary Faith - This represents a faith that is both peaceful yet passionate about its religion, attempting to be a cultural bastion. If this is the state religion, all cities with this religion receive +15% culture. In addition, the rate of natural religious spread is also increased by 25%.
Exploration Faith - This represents a faith that acknowledges it is still searching and exploring its place in the universe. If this is the state religion, all cities with this religion receive +15% science. A free civilization advance is granted every time five new cities anywhere adopt this religion.
Universal Faith - This represents a faith that believes in the universality and cooperation of all religions. If this is the state religion, this civilization receives improved standing with all other civilizations. In addition, the rate of making great people is increased by 25%--great people are attracted to such a universal messsage.
Spiritual Faith - This represents a faith that believes more in "soul" and balance rather than in a religious figure, text, or dogma. If this is the state religion, all religious structures in a city provide additional health (in addition to happiness). Worker speed is also increased by 25%--balanced workers mean better workers.
Those are just some possible examples--they are certaintly not fully balanced. The point is: What religion receives what characteristics differs every game. For example, one game Buddhism might randomly be assigned as the "Exploration Faith," while Islam might be assigned as the "Artistic Faith." In short, every religion IS different, but in a way that is arbitrary each game and will not offend anyone.
This system is ideal, in my opinion, for the following reasons:
1) Right off the bat, religion is made more interesting and more important. Many people complain that religion doesn't do enough or is too dull. Not anymore.
2) It allows customization of each civilization at any point during game. For example, if one player wants to make sure it maintains peace with its neighbors, seeking out and converting to whatever religion is the "Universal Faith" might help. If another player wants to boost the quality and population of its cities, adopting the "Peaceful Faith" is a good idea.
3) There's a ton of strategy because not every religion will be available to everybody! So if the "Artistic Faith" is on another continent far, far away, even though one player is seeking a wonder victory, that player might consider seeking a cultural victory instead because they were the first to discover the "Missionary Faith."
4) Dozens of random religious characteristics could be created, but only seven can be in a game. Thus, in some games some characteristics will be unavailable. If one civlization is seeking the "Militaristic Faith" but it ends up not making it into that particular game, too bad for them.
The only real downside I can forsee is that the "Free Religion" civic is made nearly useless with this mod. Maybe it could be given a boost? What do you think? Is this doable?
ﻢﻜﻴﻠﻋ ﻢﻼﺴﻟﺍ
However, this would NOT be a "realistic" religious mod (i.e. Judaism can't use pigs). At the start of every game, this mod would randomly assign each religion with a different set of pre-assigned characteristics. Here are a few examples of some possible characteristics, some of which are similar to civ leader traits:
Militaristic Faith - This represents a faith that is fairly aggressive and militaristic in nature, using force as a means of conversion. If this is the state religion, all units produced from cities with this religion get a free upgrade. In addition, military units receive +15% combat bonus when battling civilizations who are not also part of the militaristic faith.
Peaceful Faith - This represents a faith that is peaceful and pacficist in nature. If this is the state religion, all cities with this religion construct non-military buildings 15% faster. Tile resources that require farms (wheat, rice, etc.) add additional health and commerce--vegetarianism.
Artistic Faith - This represents a faith that enjoys creating entertainment and producing grandiose feats of art and architecture. If this is the state religion, all cities with this religion receive an additional happy face (in addition to the ones already provided by religion). These cities also construct wonders 15% faster.
Missionary Faith - This represents a faith that is both peaceful yet passionate about its religion, attempting to be a cultural bastion. If this is the state religion, all cities with this religion receive +15% culture. In addition, the rate of natural religious spread is also increased by 25%.
Exploration Faith - This represents a faith that acknowledges it is still searching and exploring its place in the universe. If this is the state religion, all cities with this religion receive +15% science. A free civilization advance is granted every time five new cities anywhere adopt this religion.
Universal Faith - This represents a faith that believes in the universality and cooperation of all religions. If this is the state religion, this civilization receives improved standing with all other civilizations. In addition, the rate of making great people is increased by 25%--great people are attracted to such a universal messsage.
Spiritual Faith - This represents a faith that believes more in "soul" and balance rather than in a religious figure, text, or dogma. If this is the state religion, all religious structures in a city provide additional health (in addition to happiness). Worker speed is also increased by 25%--balanced workers mean better workers.
Those are just some possible examples--they are certaintly not fully balanced. The point is: What religion receives what characteristics differs every game. For example, one game Buddhism might randomly be assigned as the "Exploration Faith," while Islam might be assigned as the "Artistic Faith." In short, every religion IS different, but in a way that is arbitrary each game and will not offend anyone.
This system is ideal, in my opinion, for the following reasons:
1) Right off the bat, religion is made more interesting and more important. Many people complain that religion doesn't do enough or is too dull. Not anymore.
2) It allows customization of each civilization at any point during game. For example, if one player wants to make sure it maintains peace with its neighbors, seeking out and converting to whatever religion is the "Universal Faith" might help. If another player wants to boost the quality and population of its cities, adopting the "Peaceful Faith" is a good idea.
3) There's a ton of strategy because not every religion will be available to everybody! So if the "Artistic Faith" is on another continent far, far away, even though one player is seeking a wonder victory, that player might consider seeking a cultural victory instead because they were the first to discover the "Missionary Faith."
4) Dozens of random religious characteristics could be created, but only seven can be in a game. Thus, in some games some characteristics will be unavailable. If one civlization is seeking the "Militaristic Faith" but it ends up not making it into that particular game, too bad for them.
The only real downside I can forsee is that the "Free Religion" civic is made nearly useless with this mod. Maybe it could be given a boost? What do you think? Is this doable?
ﻢﻜﻴﻠﻋ ﻢﻼﺴﻟﺍ