Pathetic Leader
Chieftain
- Joined
- Jul 13, 2004
- Messages
- 28
I posted a thread a while ago about some new resources, and stockpiling. This post replaces that, and hopefull it will broaden the ideas a little.
Idea 1, Resource mangement. First of all I suggested a stock pile. From this ou could build troops etc. The problem with this is it ma make the game a little more tedious. Although it does have the benefit that the all or nothing gambit is cancelled out.
The stock pile would be replenished by workers. The more workers on a resource the quicker the stockpile will grow. The further the resource is from your cities, the longer it takes for it to reach the stockpile.
An addition to this could be that certain resources have a limit, where others are replenishable ie oil is a finite resource but trees can be re-planted. This would make management of resources more critical and trade more important.
Idea 2, aq couple or more new resources, but tie them into existing gameplay.
Beofre you can build your most basic of city improvmens you would need to (research arboriculture/lumberjacking? and) have access to forests (or plan your own). Once you have cleared a forest you can replant it. With this lumber (and maybe Carpentry) you can then buil wooden buildings, such as barracks, primitive city walls, banquetting hall (the first improvement to keep your pop happy as stone is needed for temples). You can also build wooden units such as ships and catapults
Stone could be quarried to allow you to build more permanent structures such as temples and much stronger walls, the granary, palaces wonders etc. Stone, however would be a finite resource.
Clay could also be quarried, with pottery you would have a luxury (pots and ceramics) to export and also be able to make bricks. Which, with suitable techs would allow you to build more modern buildings
Sand could be refined so that the silicon makes glass.
To get to the bronze age, not only would you need to research bronze working, but also have access to tin and copper.
With Farming, you could release the wheat. With leather working, or tanning you could release the cattle resources.
Once you have LW or tanning, you could build a tannery. Any primitive unit coming out of a city with a barracks AND a tannery would have a higher defense rating as they have leather armour. Similarly to get Phalanx/Pikemen (whatever they are called
), or swordsman/legionaries you would need a weaponsmith/blacksmith. musket men nd cannon would need a weaponsmith and ships would need a shipyard.
Suggestions?
Idea 1, Resource mangement. First of all I suggested a stock pile. From this ou could build troops etc. The problem with this is it ma make the game a little more tedious. Although it does have the benefit that the all or nothing gambit is cancelled out.
The stock pile would be replenished by workers. The more workers on a resource the quicker the stockpile will grow. The further the resource is from your cities, the longer it takes for it to reach the stockpile.
An addition to this could be that certain resources have a limit, where others are replenishable ie oil is a finite resource but trees can be re-planted. This would make management of resources more critical and trade more important.
Idea 2, aq couple or more new resources, but tie them into existing gameplay.
Beofre you can build your most basic of city improvmens you would need to (research arboriculture/lumberjacking? and) have access to forests (or plan your own). Once you have cleared a forest you can replant it. With this lumber (and maybe Carpentry) you can then buil wooden buildings, such as barracks, primitive city walls, banquetting hall (the first improvement to keep your pop happy as stone is needed for temples). You can also build wooden units such as ships and catapults
Stone could be quarried to allow you to build more permanent structures such as temples and much stronger walls, the granary, palaces wonders etc. Stone, however would be a finite resource.
Clay could also be quarried, with pottery you would have a luxury (pots and ceramics) to export and also be able to make bricks. Which, with suitable techs would allow you to build more modern buildings
Sand could be refined so that the silicon makes glass.
To get to the bronze age, not only would you need to research bronze working, but also have access to tin and copper.
With Farming, you could release the wheat. With leather working, or tanning you could release the cattle resources.
Once you have LW or tanning, you could build a tannery. Any primitive unit coming out of a city with a barracks AND a tannery would have a higher defense rating as they have leather armour. Similarly to get Phalanx/Pikemen (whatever they are called

Suggestions?