markusbeutel
NiGHTS
Hi everyone - I released a mod awhile back that introduced NEUTRAL/FRIENDLY/HOSTILE to the beginning of every conversation with the AI that you initiate so you can see where you stand with them.
I've expanded on this by over-hauling the entire Social Policy system.
There are now 5 main Government Branches: Monarchy/Feudalism/Theocracy/Democracy/Communism.
Each Government Type offers permanent positives and negatives.
ex. Slavery is a policy under the Monarchy Branch. It increases Worker Production but also hits you with a slight Unhappiness penalty.
While a Government Branch is in place it DOUBLES the Happiness/Culture of all Wonders built in a specific era. (Monarchy=Ancient, etc)
A 6th Branch is the Taxation Branch. It determines how much Maintenance you're paying on Buildings and Units. Expanding it all the way will provide 100% free maintenance but at a cost to your Citizen's Happiness.
The last 4 Branches are Infrastructure Branches for Production/Wealth/Science/Food.
These Branches each have Leaders that improve specific Buildings and Improvements. Progressing along an Infrastructure Branch nullifies previous upgrades in that branch making only the final purchase in each Infrastructure Branch permanent.
As such, the only 5 Branches that can be fully completed are the 5 Government Branches. Hopefully this will eliminate the set-paths that many people have adopted, as every Government Policy will come into play when pursuing a Culture Victory.
The MOD is now up on through the in-game hub under "New Social Policies"
I've expanded on this by over-hauling the entire Social Policy system.
There are now 5 main Government Branches: Monarchy/Feudalism/Theocracy/Democracy/Communism.
Each Government Type offers permanent positives and negatives.
ex. Slavery is a policy under the Monarchy Branch. It increases Worker Production but also hits you with a slight Unhappiness penalty.
While a Government Branch is in place it DOUBLES the Happiness/Culture of all Wonders built in a specific era. (Monarchy=Ancient, etc)
A 6th Branch is the Taxation Branch. It determines how much Maintenance you're paying on Buildings and Units. Expanding it all the way will provide 100% free maintenance but at a cost to your Citizen's Happiness.
The last 4 Branches are Infrastructure Branches for Production/Wealth/Science/Food.
These Branches each have Leaders that improve specific Buildings and Improvements. Progressing along an Infrastructure Branch nullifies previous upgrades in that branch making only the final purchase in each Infrastructure Branch permanent.
As such, the only 5 Branches that can be fully completed are the 5 Government Branches. Hopefully this will eliminate the set-paths that many people have adopted, as every Government Policy will come into play when pursuing a Culture Victory.
The MOD is now up on through the in-game hub under "New Social Policies"