New SW Mod?

The civilizations are : Led By
The Empire : Palpatine
The Imperial Remnant : Gilad Pellaeon
Alliance to Restore the republic (Rebellion) : Mon Mothma
New Republic : Borsk Fey'la
Old Republic : Valorum
Yuzhaan Vong : Shimarra
The Chiss : Grand Admiral Thrawn
Brotherhood of Darkness (Sith) : Lord Kaan


Very odd choices. And a bit incoherent. Not to mention unrepresentative of fluff.
It may be best to pick civilizations linked to one era or at least take those that are more in tune with fluff. Putting Thrawn as leader of the Chiss for instance is an odd choice.

Would it perhaps be possible to have political systems evolve from era to era:

Republic -> Empire -> Imperial Remnant -> New Empire
-> Alliance -> New Republic -> Galactic Alliance

Another approach may be era based via scenarios.

Of course you could go era based.

Main factions would in any case best be the main ones.
I wouldn't put the Chiss in under Thrawn. Thrawn or Pellaeon would be best for the Imperial Remnant.
Putting some factions together in the same map would be a bit odd though.
A scenario-based approach would be best i think.
 
I don't know how i would do that but I have changed thrawn to leading the imperial remnant
 
I really don't want to have to say this again, but: Gameplay trumps realism.

To my observation (since the only Star Wars I've read/watched are the Movies, some games, but games all set in the movie era, and some of the online Wikia), some of those factions are quite different and deserve independent civs. The Old Republic and the Empire are two totally different factions. One was committed to preserving peace and had no standing army (for some time, anyway), at least until the Clone Wars. The Empire was committed to building massive armies, weapons of mass destruction, and conquering people. Personally, I'd make the Imperial Remnant, Empire, and New Empire all one faction, with different leaders who affected the game different. Palpatine is a really evil leader and you play him like the Emperor. But Pellaeon is a better leader and more peaceful-ish.

Rebel Alliance is also completely different then New Republic. Rebel Alliance, for the most part, is a an underground movement of freedom fighters, constantly on the run from the Empire, at least until Endor anyway. Whereas the New Republic is a galactic government trying to rebuild the galaxy. Sure, technically one built the other, but the civs have different motivations.

Why would it "be odd to have them on all one map"? Maybe, yes. But Civ 4 runs into this issue all of the time. Then again, you get the occasional argument that America doesn't deserve to be a civ...

Anyway, what you describe is only doable via Rhye's and Fall of Civilization (era specific civs). Which, before you ask, would require a lot of work. A new DLL, for one, and would require specific scenarios (and what we are doing is using a random map). Now, if you wanted to make (or if someone wanted to make) an RFC-Star Wars modmod for this, where that's what you implemented, that would be fine with me. But I'm not going to commit to doing that- maybe after the mod's released, but not now.


I'm sorry if I gave offense, I wasn't trying to. But please understand that gameplay is more important then "realism". Here's Kael's "HOW TO: Design a Mod" guide, explaining the issue:

1.2 The Danger of Flavor:

Why do games based on movies and movies based on books always seem to be bad? There are exceptions, but we are usually disappointed with the results of these conversions. The reason is that the design of the new game or movie is based so strongly on the flavor of its source that its own functional design suffers.

At some point you should look at your mod as just a functional process, a board game without any stylized components, an exercise in mathematics. A game must be enjoyable at this layer to be fun. Some games are so well designed they only exist at this layer and are still amazing to play (chess, othello, tetris, etc). But a game that has incredible flavor but no meaningful functional elements will always be a bad game.

If you fall in love with a concept that seems like a great idea, but doesn’t have any functional value, the temptation will be to come up with a functional need. There isn’t anything wrong with this, some ideas come from flavor, and some come from function. Different people are more apt to think from one end or the other. But, be aware of the danger that designing from flavor presents. If you aren’t able to come up with an elegant functional need you are best off to remove or change the flavor rather than let the functional design suffer for it.

This danger is even more prevelant when you are basing your mod on a known source. It is nice to already have all that flavor developed for you, but it can be as constraining as it is helpful. You will either have to let your design suffer (to what level is up to your own ability to find creative elegant solutions) or be willing to step outside the bounds of the source material and develop new elements, or exclude elements despite their existence in the source when the material doesn’t improve the game play of your mod.
 
Actually in the Kotor and early Old Republic they did have a standing army. It varies.
Civ 2 SW mod manages to pull it of. But it requires a scenario, that way there is no inconsistency.
Also Pellaeon was a good leader but politically he's a nitwit compared to Palpatine. Though choosing out of a few leaders (which is i believe possible in Civ IV) would be a good thing.
In any case i don't mind you mixing factions for sandbox gaming it'll be the basis of a mod anyway, scenarios always come later.
But you should be careful that it doesn't end up too goofy. If you loose the SW atmosphere and feel, there is little point to making this mod.
 
The only time the old republic has an army only when it is at war otherwise they only have a few guards during peacetime
 
does anybody have a good idea what to use for the Galactic Republics colors
 
does anybody have a good idea what to use for the Galactic Republics colors

Either red (diplomatic ships bear red), or blue (the old Republic guards wore blue).

I think the Empire, then, should be the opposite color.
 
Thanks
 
Usually the Rebels and Republic are associated with red. Empire with blue. In games at least. Official colors, it may be best to look at their 'flags'. Which for the Rebs is still red. For the Republic i forgot to be honest.
 
civ editor do u want to set up a free website thing so that we can organize this a little bit better? then we can keep posting here for updates,ideas and communication

just an idea

and organizations should be replaced with Races, so that different races are in each town, and with races you would get a automatic race promotion to that unit giving them a unique advanatage due to there specific race or if they were a droid.
 
Yeah I was thinking races should be great people or corporations I think we can go with corporations
 
Colors:

Rebels:Red
Republic:Red
Seps:Blue
Empire:Navy
Hutts:Tan
Black Sun:Black:rolleyes:
Ssi-Ruuvi:Green
Chiss:Light Blue
Vong:Lime
Mandalorians:Brown
Sith:Black

Just a thought
 
Thanks for your thoughts
 
Heres the civ list I'm using now
Sith Empire: Lord Kaan http://starwars.wikia.com/wiki/Lord_Kaan

Old Republic: Sidrona Diath, Finis Valorum http://starwars.wikia.com/wiki/Sidrona_Diath , http://starwars.wikia.com/wiki/Finis_Valorum

Rakatan Empire: Orsaa http://starwars.wikia.com/wiki/Orsaa

Seperatists: Count Dooku http://starwars.wikia.com/wiki/Count_Dooku

Black Sun, Hutts(Barbarians): Prince Xizor, Durga http://starwars.wikia.com/wiki/Prince_Xizor , http://starwars.wikia.com/wiki/Durga_Besadii_Tai

Empire: Palpatine http://starwars.wikia.com/wiki/Palpatine

Rebel Alliance: Mon Mothma, Bail Organa http://starwars.wikia.com/wiki/Mon_Mothma , http://starwars.wikia.com/wiki/Bail_Organa

New Republic: Leia Organa Solo, Borsk Fey'la http://starwars.wikia.com/wiki/Leia_Organa_Solo , http://starwars.wikia.com/wiki/Borsk_Fey'la

Imperial Remnant: Grand Admiral Thrawn, Gilad Pellaeon http://starwars.wikia.com/wiki/Grand_Admiral_Thrawn , http://starwars.wikia.com/wiki/Gilad_Pellaeon

Yuuzhan Vong: Supreme Overlord Shimarra, Tsavong Lah http://starwars.wikia.com/wiki/Shimrra_Jamaane , http://starwars.wikia.com/wiki/Tsavong_Lah

Mandalorians: Boba Fett http://starwars.wikia.com/wiki/Boba_Fett

Galactic Alliance: Darth Caedus, Cha Niathal, Admiral Daala http://starwars.wikia.com/wiki/Darth_Caedus , http://starwars.wikia.com/wiki/Cha_Niathal , http://starwars.wikia.com/wiki/Admiral_Daala

Does anyone have any questions or suggestions for this?
 
Add more Rebel Alliance leaders, more Old Republic leaders are my only suggestions.

Just because Mothma was the leader of the Rebel alliance doesn't mean you can't add additional leaders who aren't- FFH for instance has both the supreme leader of a civ and one of the lesser leaders as leaders in some places.
 
I'm going to use the son of sidronas picture for his leaderhead because i can't find a picture of sidrona diath.
 
Add more Rebel Alliance leaders, more Old Republic leaders are my only suggestions.

Just because Mothma was the leader of the Rebel alliance doesn't mean you can't add additional leaders who aren't- FFH for instance has both the supreme leader of a civ and one of the lesser leaders as leaders in some places.

Garm Bel Iblis one of the co-founders of the Rebel Alliance, but Mothma was the leader of the Alliance confederation
 
We're using leaders that aren't the leader because we need more leaders per civilization
 
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