sir_schwick
Archbishop of Towels
Those of you who know me sighed when they saw the world Paradigm for liekly the fourth or fifth time. But seriously, like all my other outlandish proposals, this one expands upon what a concept is. This concept is about technology.
Why do we research in Civ?
In Civilization the purpose of research is to allow access to various products. These products are units, improvements, governments, wonders, and a couple miscellaneous abilities.
What does broad(unapplied) research yield in the current model?
Research yields these products in a useable and universal form.
Why are you calling it broad, or unapplied, research?
Because in my proposal there will be such a thing as applied research. So now there are two types of research. The first, broad, is universal as the desingers see fit. The second, applied, is based upon the broad research that is completed.
What is the purpose of unapplied(broad) research in your model?
Unapplied research gives you pieces and tools from which to construct the products you need to build a successful civilization.
Construct? This sounds a lot like the cumbersome Unit Workshop from SMAC.
It does, but the differences are what matters. First, the UW in SMAC was only for units. In my model improvements, wonders, and even social things will be constructed. Second, the UW could be accessed anytime. In my model you will have to put scientific effort into applied research.
Still not convinced, but explain applied research to me.
Whenever you complete research a pop-up window asks you where to send your science next. Here you can choose to do more unapplied research, or select applied research. Once there you can construct a certain number of units, improvements, wonders, governments, or other abilities using the pieces and tools gained from unapplied research. Once the applied research is completed, you will have access to these products you were researching.
Still sounds like you would get lots of units and confusion, just like the UW.
Yes, you can. However applied research does not send you further down the tech tree. All the time you spend on applied research is time not spent on broad research.
So why do applied research at all?
Because you might find the improvements or units useful. Being in the middle ages with (1/1/1) units as you best unit is not a problem unless your ancient era neighbor has (3/3/1) units. Knowing everything but having nothing is not very productive.
So you develop according to what you think you need.
Correct. Civilizations far from water will not waste their time with developing harbours. Civilizations that are isolated will not need to develop modern militaries. Civs in a contested war or preparing for one are going to spend a lot of time trying to get an incrementally better military.
Fair enough. What about tech trading and whatnot?
I have a few ideas, but first want to see how this idea overall is taken. No one likes to read long posts.
What about the interface and ways you can design these products?
Same answer from previous question. Such interface discussions will come, hopefully from the CFCers that are better at it than myself. Explaining ideas on the mechanics of this idea would increase the length of this post to unreadable levels.
What is it with you and oraphobia?
Are you sure it is oraphobia? Would not that be a fear of speaking?
Well this is online oration.
Not really, especially since it is TYPED.
I don't know what kind of phobia that is!
It is not my problem you are stupid. Why did I agree to do this in the first place?
Don't ask me. I am a figment of your imagination.
Why do we research in Civ?
In Civilization the purpose of research is to allow access to various products. These products are units, improvements, governments, wonders, and a couple miscellaneous abilities.
What does broad(unapplied) research yield in the current model?
Research yields these products in a useable and universal form.
Why are you calling it broad, or unapplied, research?
Because in my proposal there will be such a thing as applied research. So now there are two types of research. The first, broad, is universal as the desingers see fit. The second, applied, is based upon the broad research that is completed.
What is the purpose of unapplied(broad) research in your model?
Unapplied research gives you pieces and tools from which to construct the products you need to build a successful civilization.
Construct? This sounds a lot like the cumbersome Unit Workshop from SMAC.
It does, but the differences are what matters. First, the UW in SMAC was only for units. In my model improvements, wonders, and even social things will be constructed. Second, the UW could be accessed anytime. In my model you will have to put scientific effort into applied research.
Still not convinced, but explain applied research to me.
Whenever you complete research a pop-up window asks you where to send your science next. Here you can choose to do more unapplied research, or select applied research. Once there you can construct a certain number of units, improvements, wonders, governments, or other abilities using the pieces and tools gained from unapplied research. Once the applied research is completed, you will have access to these products you were researching.
Still sounds like you would get lots of units and confusion, just like the UW.
Yes, you can. However applied research does not send you further down the tech tree. All the time you spend on applied research is time not spent on broad research.
So why do applied research at all?
Because you might find the improvements or units useful. Being in the middle ages with (1/1/1) units as you best unit is not a problem unless your ancient era neighbor has (3/3/1) units. Knowing everything but having nothing is not very productive.
So you develop according to what you think you need.
Correct. Civilizations far from water will not waste their time with developing harbours. Civilizations that are isolated will not need to develop modern militaries. Civs in a contested war or preparing for one are going to spend a lot of time trying to get an incrementally better military.
Fair enough. What about tech trading and whatnot?
I have a few ideas, but first want to see how this idea overall is taken. No one likes to read long posts.
What about the interface and ways you can design these products?
Same answer from previous question. Such interface discussions will come, hopefully from the CFCers that are better at it than myself. Explaining ideas on the mechanics of this idea would increase the length of this post to unreadable levels.
Spoiler :
What is it with you and oraphobia?
Are you sure it is oraphobia? Would not that be a fear of speaking?
Well this is online oration.
Not really, especially since it is TYPED.
I don't know what kind of phobia that is!
It is not my problem you are stupid. Why did I agree to do this in the first place?
Don't ask me. I am a figment of your imagination.