Try PerfectMongoose (PW3) in the version I pushed now to the SVN. If you want less desert, there are some values in the PW scripts that you can tune to get more or less of certain terrain types (look for self.DesertPercent3 = 0.15 and similar).Nice job on the map scripts so far, thx very much.
I'm searching for a nice map to play with giantic setting. The perfectworld2f script seemed.. well perfect in terms of optic, but it creates enormous desserts on giantic, which reduce the playable (read good to settle) area by a great deal in my opinion.
Planet_Generator_0_68.py was my next choice, but with normal settings it creates almost no desserts and it looks a little bit to unstructured (one dune tile in the middle of a jungle and such). The coherence of the climate zones in the perfectworld is way more appealing. I think with all the new tiles the maps have to be reprogrammed to create structured climate zones. If someone plays that map a lot and has some tips on good setting I would really appreciate it.
I'm looking forward for a conversion of the ROM_Custom_Continents since this map script seems to produce coherent climate zones in the current version (and you can define the number of separated continents).
I also enabled climate settings like tropical/arid and the like in PerfectMongoose.