Hydromancerx
C2C Modder
So why is desert -25% if salt flats and plains aren't?
I think it because of the harsh climate, flora, terrain? I don't remember. Anyone recall if desert had a penalty in RoM/AND? If it did that might be why.
So why is desert -25% if salt flats and plains aren't?
I think they did or at least the AnD did. Yeah I assume the -25% represented the disadvantage from working in a hostile environment. Plus I don't think Dunes wuld automatically give cover, but that they are just a different more arid and wind blown desert type. To me, Dunes w/ cover are Dunes w/ a hill feature on them and would thus have the hills defense bonus. Otherwise you might as well just call desert with hills 'dunes'.
As someone who always uses Terrain Damage in my games terrain features like an Oasis is great for crossing the desert. However in the cold polar regions they don't have anything like this. Thus I recommend a new terrain feature, a Hot Spring! These of course can go anywhere on the map but would work best in cold terrains where it can counter act the terrain damage of the cold. Perhaps a tiny version of the Pamukkale natural wonder could be used.
Also I hope shipwrecks eventually become a thing.
At the moment, ancient forest do remove terrain damage in polar terrains... Doesn't make much sense though.As someone who always uses Terrain Damage in my games terrain features like an Oasis is great for crossing the desert. However in the cold polar regions they don't have anything like this. Thus I recommend a new terrain feature, a Hot Spring! These of course can go anywhere on the map but would work best in cold terrains where it can counter act the terrain damage of the cold. Perhaps a tiny version of the Pamukkale natural wonder could be used.
:surprised: Really? :surprised:Too bad barbarians are immune to terrain damage.
JosEPh
Terrain damage doesn't apply to cities.I don't normally use Terrain Damage but we have it in 1 (if not 2) of the Pbem games. If the Barbs in it took terrain damage I would be more successful in getting rid of Ice and Permafrost Barb cities. I'm not seeing them take any. Am I wrong again?![]()
And the surrounding city tiles have not been improved? I know I've seen whole stacks of barbarian dying trying to traverse a polar region, they usually go around deserts so I don't see this as often there.I realize the cities don't and so the units inside are "healed". It just looks like they are not taking any when outside the city. Is terrain damage reduced in a cities cultural influence, square then fat x? Like I said I don't use it in my personal games, so I'm not that familiar with it. Just what the Pbem games show me.
Thanks for clearing that up, learned something new there.Originally barbarians would be immune to the terrain types near the city they were built in. Thus if the city was in the arctic regions they would be immune to damage from snow, tundra and permafrost if those terrains were in the vicinity of the city. It was only terrains in the vicinity of the city that they would be able to traverse anywhere on the planet without harm. It worked sort of like the Initial Military promotions do but are applied 100% of the time to the barbarians.