New to civ/4x/strategy

CosmicDashie

Chieftain
Joined
Jan 6, 2013
Messages
3
Hey there civfanatics :P

so i was interested in the civ franchise for a while now, and because it went on sale on steam i finally caved and bought civ 3.

My question is quite simply, where the heck do i even start ;-;
Im pretty much brand new to strategy games in general so i really have very little idea what to do, i figure asking vet players would end better than blindly going into it and failing horribly

Thanks in advance! :D
 
WELCOME to the forum.
:goodjob::cheers::band::rockon:

Tip 1: don't start to play on the easiest level. This will get you bad habits. Go Warlord or Regent. (regent is the baseline, where the AI doesn't have advantages over the player)
Tip 2: browse these forums, it's full with newbie tips and newbie threads.
Tip 3: check this out http://www.civfanatics.com/civ3/strategy/
Tip 4: if you have questions of your particular game, post a save. It makes answering your questions easier.
Tip 5: make more workers
Tip 6: it's a game. Go ahead and nuke the bastards.
 
Tip 7: To use resources (Iron, Horses, Wines, Gems, etc) they must connected to your cities by a road. If the resource is outside your borders, you can convert a Worker into a Colony, and, if there is a road to that Colony, you can then use that resource. Use would mean build better units or keep your people happy.

Tip 8: Build your cities in a CxxC pattern (city space space city). This will not always be possible but try anyway. Connect your cities by roads and you can shuffle your defenders around from city to city and ensure that they will arrive. A unit with a movement of 1 can move 3 roaded tiles in one turn.

Tip 9: Don't use regular units, except at the very first of the game. Build barracks and train veteran units. They last longer in battle. And promote to elite status faster, too.

Tip 10: Your first government is Despotism. Get to Republic or Monarchy and change to that government as quick as you can.


Welcome, CosmicDashie! :dance:

And feel free to ask away.
 
hey thanks theov and commandobob :D

as far as researching tech goes, im really confused as to what is the most beneficial

alot of what i have read is telling me to get to a new government asap, but the past few games as i have been working towards this it seems as though it negativly affects my civ, the advisor keeps saying we are a backwards people. really how does all that work? ;-;

edit: forgot to ask as well, how can you tell if a unit is veteran, and do they automatically become veteran when a barracks is built?
 
edit: forgot to ask as well, how can you tell if a unit is veteran, and do they automatically become veteran when a barracks is built?
Right click on the unit in question. That will tell you if it is conscript, regular, veteran or elite. Or look at the vertical bar next to the unit. Green is a healthy unit, yellow wounded and red is almost dead. Now count the number of segments. A conscript unit will have two segments, regular three, veteran four and elite five. War Elephants will have an extra segment, so a veteran War Elephant will have five (not four) segments.

Each segment indicates how many rounds of combat that unit can lose before it is destroyed. Units can lose health (have empty segments) from combat. Many things influence combat and I won't get into that here. And while not absolutely always true, a veteran Spear/Archer/Horseman/Sword/etc. will generally/ususally/most-of-the-time do better in combat than a regular Spear/Archer/Horseman/Sword/etc.

If a unit is in friendly or neutral territory and does nothing for an entire turn, it can health one segment per turn. Thus, a red-lined, nearly dead vSpear, if left alone for three turns after it is wounded, will be at full health again.

If a unit spends its entire turn in a city with a barracks, all damage will be healed in one turn.

Any units produced in a city with a barracks will be veteran status. Harbors confir veteran status to ships and heal damaged ships in one turn. Airfields work the same for aircraft.

Units can also promote from conscript to regular, regular to veteran, veteran to elite and elite to *elite, which creates a Militray Great Leader (MGL). MGLs are nifty in many ways. The odds of promoting from each rank to the next higher are 1 out of 18 for most civs, but 1 out of 12 (I think) for the Military civs, like Rome, Scandanavia, China, Zulu, Japan, Germany or Aztec, plus some others.

Thus, having a barracks gives you stronger units (4 hit points vs 3 hit points) and even stronger units later as they promote to elite. An elite unit that has produced an MGL cannot produce another one MGL until it is upgraded. Elites units, when upgraded, are retrained at veteran status. They can now promote to elite and then they are able to spawn a second MGL. This is rare but it can happen.

The game will name an elite unit that generates an MGL by adding an asterik in front of the unit name. Spear would become *Spear, for instance.

MGLs are sorta super-units. MGLs are rush any normal city improvement or Small Wonder. They cannot rush a Great Wonder (like the Pyramids). They can also form Armies, which are powerful, multi-unit units. An Army can hold 3 military units. They will fight as one unit. An Army moves faster than the units inside. A three Sword Army will have a movement of 2, not 1. Generally, Armies are composed of unit type, whether Swords, Knights or Cavalry. The game will let you combine types but don't. Just don't.

The strength of an Army is measured by the total hit points of the units in the Army. Three vSwords in an Army give it a strength/endurance of 12. The advantage of the Army is that when it attacks, it is as if the 3 Swords attacked in succession. And until all 3 Swords are dead, the Army lives and can heal itself. If a Pike, which defends at 3, were the top defender of a city or unit stack, one Sword attacking by itself may or may not kill, since Swords attack with 3. An Army attacking that Pike will attack until all 12 hit points are gone. Most Pikes will not be able to withstand such an attack.

Armies can also attack multiple times per turn, up to the number of their movement points.

Healthly Armies will not be attacked by the AI until the AI gets Bombers.

So, Armies are good for a lot of things, but can only be gotten by turning an MGL into an Army, which can only happen in a city with a barracks. MGLs are birthed by elite units, which are promoted up from veteran units. A regular unit can promote up to become a veteran, but it is cheaper, easier and deadlier to simply have veteran units built in cities with barracks.
 
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