New to Civ

My PC is sorta flakey and likes to crash whenever it decides it wants to. Thus, I make multiple saves of each turn (1794_AD_Beg, 1794_AD_Beg02, 1794_AD_Cut01, 1794_AD_Cut02, 1794_AD_End, 1794_AD_End02) in case the unwanted happens. The format is
Code:
GameName_YYYY_[AD / BC]_[Begxx / Cutxx / Endxx]
so that the turn progression is in alphabetical order.

Each game has its own folder, which helps me from being confused.

I'll need to check and see if CAII can work with those games or not. It may not, since there would be several saves of the same turn.
 
I couldn't resist playing some of bamdorf's game. I've played 16 turns. I honored the 13 turns remaining of a luxury trade deal with Korea.

On the inherited turn I made some drastic build changes, abandoning hundreds of shields invested towards three wonders, a couple of churches and a university, sold off most of the temples and started sending the reg longbowmen to be disbanded to help build vet horsemen. I also abandoned the collected research into Navigation and switched to researching Metallurgy at 100% science at a deficit to complete in 4 turns.

4 turns after Metallurgy completed I got Military Tradition, zeroed out research, brought saltpeter online and had enough money left over to upgrade the first few horses into cavs.

[snip]

Just something that puzzles me. I have noticed that when I upgrade units they lose one level. That is, elites become vets, vets become regs. So, although I am NOT saying you built any barracks on purpose for this, building VET horsemen doesn't actually accomplish anything in itself? Reg horsemen would have been quite as good?
Or perhaps there is something important I have missed about upgrading?

Admittedly this is like someone living in a hovel complaining about the possibility of a bit of dust on the mansion next door. :)
 
When upgrading, elites become vets, but nothing else degrades. The vet horsemen were upgraded to vet cavs. Actually you shouldn't upgrade elites; keep them around for when there is a redlined or otherwise vulnerable enemy and go "leader fishing". For "Elite*" units (elites that already produced a leader), you can upgrade them, they degrade to vets, and it's possible for them to promote to elite and later generate another leader as their new unit type.

The reg longbowmen were still technically useful, but since I knew I was going to start a war with 3-move cavalry I didn't want to bother with slow reg units. I was also trying to stockpile money, and reducing unit count to reduce unit support helped. That's also why I sold off the temples and some of the other buildings; I reduced expenses by a lot of gpt to help upgrade to cavs and then to support a large army.

Also, if Korea had attacked before I was ready I would have managed to fight him with vet horses.
 
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