Have you decided on any mod that you are going to base your mod on? I could add this feature to the NorthSouthWest mod then port it to the M:C, at some point
I am leaning toward MedTech, but there are elements of 2071 that I like too. RaR is gorgeous, but too complicated for me to comprehend all the changes with my current understanding.
Basically the things that stand out as needed in the final product:
- A tech tree that can ultimately be used to allow the natives to "catch up" to or start on the same level as the European player.
- A black market screen where the player can trade goods when under an embargo by the King, this is more historically accurate than the total shutdown of trade that the vanilla game sets up. There was a thriving black market during colonial times. There are several reputable, sane historians who are of the opinion that Benjamin Franklin was a black market kingpin and this was the true source of his wealth. And the history of Rhode Island is pretty much the history of smuggling in colonial America;
- The ability for the player to voluntarily abandon a colony without it being an esoteric ordeal;
- The DLL has to support multiple new resources (i.e., Salt, Coffee, Tea, Spice, Opium, etc.) and a variety of superficial resource variations like clams, wheat, pumpkins, as beans as RESOURCE_FOOD; flax, silk, and hemp as RESOURCE_COTTON; gold, as RESOURCE_SILVER; copper, tin, lead, and zinc as RESOURCE_IRON, etc. Without going crazy or collapsing under the weight of the changes;
- The ability to handle the addition of four new terrains (i.e., Volcanic Soil, High Desert, Peat Bog, Lava Field) and three new terrain features (Mixed Tree Forest, Savanna Forest, Cactus Scrub) without losing stability;
- The ability to handle the addition of new units and native civs without suffering catastrophic memory leaks;
- And (Hear me, O God) the ability to support playable natives with or without access to Europe.
The ideal DLL would be flexible enough to handle a variety of scenarios (e.g., Viking Age, Medieval Rus, East Indies, Golden Age of Piracy, Africa, South Pacific, Australia/New Zealand) - In other words, not be so Amero-centric.
Things I dream about are giving the ships 1 point of experience for every trip to/from Europe, civics, and "learning by doing".
Things I don't want are randomly spawned and roving lions and tigers and bears (oh my), I would prefer to concentrate on the human dangers, rather than waste turns with random animal spawns. Humans have a way of dealing with animal competition, it's usually termed "extinction of a species". So rather than add more complexity in that direction, I want to concentrate on the political threats.
And, finally, the end result should be at least worth the effort of creating it. Which means someone other than me should want to play it.
All that being said, I now confess that because I cannot understand some of the code I've been reading, I am feeling incredible thick right now. So you tell me, what is possible/practical and what is impossible/impractical. If you say it's all crazy talk, I'll listen. I'm just at the point where I am starting to think that I am crazy for trying.
