New Unit - Calf - March 29, 2014

Vuldacon

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This Calf is intended basically as a Transitional Unit that upgrades to a Bull or Cow.
I decided to apply the basic Milk Cow animations to provide the Calf with all of the needed Flcs so it could be used as a Unit on the Map.

Calf
full
full


Calf Preview Note that the Run is faster in game.
Default-Fidget/Fortify-Run-Captured-Death
full


This Unit does not have Civ Specific Colors.
No Attack...this unit is intended for use as a Transitional Unit for Upgrades, a Flag Unit and or can also be captured.

Included Files:
Civilopedia: CalfLarge.pcx, CalfSmall.pcx, Calf_units_32.pcx
Alternate and Extra Images.
Adjusted .ini file,
Animations (flcs): CalfDefault, CalfFidget, CalfDeath, CalfCaptued. Fortify uses the Fidget.flc
Sounds: CalfRun.wav, CalfFidget.wav, CalfDeath.wav and CalfCaptured.wav.
The Fortify uses the Fidget.wav sound.
Remade the Default Flc to use Offsets so the Unit is seen on the Bottom Right Game Unit Window Box Better.

**You can Download the Unit Here
 
Last edited:
Excellent, as expected! :goodjob:

Now, if you DID make a calf attack, it would Have to stand up on it's hind legs, and do karate moves while leaping and spinning in the air, perhaps while throwing a few ninja stars, wouldn't it? :D

Seriously a great family of units :)
 
sorry for the double post, i would like to ask you, vuldacon, if there might be any chance for a realistic camel, especially a bactrian camel

a dromedary
Spoiler :
arabian_camel_c_02.jpg


a bactrian camel
Spoiler :
bactrian_camel_double_humped_c_01.jpg
 
i wonder if you would get the dromedary from imperator, could you modify it's shape roughly enough to fit the proportions of the upper picture. the second problem would be to create a bactrian camel which has a different shape...:confused:
 
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