This Calf is intended basically as a Transitional Unit that upgrades to a Bull or Cow.
I decided to apply the basic Milk Cow animations to provide the Calf with all of the needed Flcs so it could be used as a Unit on the Map.
Calf
Calf Preview Note that the Run is faster in game.
Default-Fidget/Fortify-Run-Captured-Death
This Unit does not have Civ Specific Colors.
No Attack...this unit is intended for use as a Transitional Unit for Upgrades, a Flag Unit and or can also be captured.
Included Files:
Civilopedia: CalfLarge.pcx, CalfSmall.pcx, Calf_units_32.pcx
Alternate and Extra Images.
Adjusted .ini file,
Animations (flcs): CalfDefault, CalfFidget, CalfDeath, CalfCaptued. Fortify uses the Fidget.flc
Sounds: CalfRun.wav, CalfFidget.wav, CalfDeath.wav and CalfCaptured.wav.
The Fortify uses the Fidget.wav sound.
Remade the Default Flc to use Offsets so the Unit is seen on the Bottom Right Game Unit Window Box Better.
**You can Download the Unit Here
I decided to apply the basic Milk Cow animations to provide the Calf with all of the needed Flcs so it could be used as a Unit on the Map.
Calf
Calf Preview Note that the Run is faster in game.
Default-Fidget/Fortify-Run-Captured-Death
This Unit does not have Civ Specific Colors.
No Attack...this unit is intended for use as a Transitional Unit for Upgrades, a Flag Unit and or can also be captured.
Included Files:
Civilopedia: CalfLarge.pcx, CalfSmall.pcx, Calf_units_32.pcx
Alternate and Extra Images.
Adjusted .ini file,
Animations (flcs): CalfDefault, CalfFidget, CalfDeath, CalfCaptued. Fortify uses the Fidget.flc
Sounds: CalfRun.wav, CalfFidget.wav, CalfDeath.wav and CalfCaptured.wav.
The Fortify uses the Fidget.wav sound.
Remade the Default Flc to use Offsets so the Unit is seen on the Bottom Right Game Unit Window Box Better.
**You can Download the Unit Here
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