New Unit - Ground Surveillance Radar Unit

That was just for informational purposes so that you guys could make the decision as to whether or not to include the ZOC. I would think it an over-kill to have that many different units with the same purpose though. I have also considered the idea of making the unit capturable. .


Another thought. The helicopter can load and deliver a unit from a city to its max airdrop range. Could we reverse this and allow the helicopters to pickup at that range and deliver back to the city? This would be beneficial for the likes of captured artillery and workers as well as the redeployment of Regimental assets such as the GSR PPS-15 radar.
 
Well guys although not an old GSR I spent a couple of tours on the border and worked with the GSRs since they were the PPS4, The pic you show looks a lot like the PPS5. A GSR unit is 3 Guys maybe with a jeep or a HUMM V now. They don't have alot of firepower. A zone of control would be rather unrealistiic. But they could be used to target Artillery. Computers would probably be the right tech but would also consider smart weapons. It is late, but these things haven't been around that long.
 
Originally posted by Grey Fox
Can I use this Unit in my World War 2 MOD?


I have a tech called "RADAR", and this unit would be great as that TECH's unit.

You can find the MOD here:

http://forums.civfanatics.com/showthread.php?s=&threadid=18078


I don't mind if you want to use it. I consider it a compliment. The only thing I ask is that you give me the credit for creating the unit graphics.
 
Grey Fox,
I'm sure your mod is cool but the link didn't work.
I would like to see it and perhaps download it too. :)
 
Originally posted by Grey Fox
Use the link in my signature...

Got it. thanks. It looks great. I'm a history buff so a WWII mod is a treat for me. :):cool:
 
Thanks pesoloco Im going to add your name to my list of credits for my Future Scenario. Im currently using your unit :cool:

mecha_shot4.jpg


check It out at
http://forums.civfanatics.com/showthread.php?s=&threadid=28044
 
K well since this is back from the dead I'll just add the civilopedia text, and the icons both in the .zip file

and also here is a preview of the civilopedia icon
88PPSpreview.gif



and get the .zip here
PPS-15 Civilopedia & Pediaicons
 
Yea i actually used the photo from the first part of the thread, and add the infantry (after taking out the background and adding shadows). Thats if you didn't notice.

Also I have just started trying to change/make all units have decent civilopedia pics, and civ specific color i've currently been working on the pershing, added a star (was actually on real tanks) to the front of it and civ-specific color on the sides but the prob is the run animation by the creator bounces which is diff from everything else so its been really hard moding that. And so far i have gotten the last 5 or so units finshed completly with good unit_32 picx, modification, and civilopedia stuff

also when if finsh this i plan on realeasing a graphic modpack, also most likely after the xp comes out to see if any extra stuff is need for the old units.
 
If you check out the units section of my web site:

http://pesolocociv.tripod.com/units.htm

I have redone all of my units. Now they include Civilopedia Icons and Text, as well as icons for units32.pcx

I did that so I could send them to Firaxis, but everyone else can benefit from them as well.
 
A thought, but I think that it would make things too complicated. With all the extra units in the game already, that would add a problem that is trivial in the greater scheme of the game.
 
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