New Unit Preview Veritech Fighter

Kinboat

Conan the Librarian
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Here's a preview of a unit I'm working on... A Veritech Fighter from the Macross (Robotech in the US I believe) Universe. It'll be a land unit, but move in it's Jet form. Then it transforms into the Guardian mode to fortify, and it's battleoid/Mecha form to fight. Anyway I have a preview of the fortify animation and then a shot of all three forms to give you an idea what it'll look like.

A side note I'm still working on a German Fokker VII WWI plane, and I've finished the SPAD13 WWI plane... I've been holding it until I finish the other plane.
 

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Updated the animation to show the complete transformation... This is now the Fortify going into the first part of the attack animation...
 

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I was just thinking how I'd love to have one of these in civ3!
 
Kinboat,

The animation is incredible! Fantastic! Superb! Better than I could have hoped for! Thanks for taking this on!
 
Wow! Great job! Keep up the good work!
 
Yep, from scratch in POVRay...
 
say, kinboat! when do you think i can kick some civ3 ass with a sweet looking veritech fighter? :D
 
Taking slightly longer than I thought... simply because my machine is slow and the complexity of the transformations drags the rendering of each frame up to 5 minutes or more... The Fortify animation has 10 frames in 8 directions, that's 80 total frames so that's 400 minutes just for the rendering, plus I've gotta edit the shadows and touch up each frame... Not complaining about the work, just making excuses :)
So the answer to your question is not long :)
 
Plus over the weekend I've been finishing up my last WWI plane (the FokkerDVII) and have only the death animation left to do.... I figured I had to finish that up first before doing more on this. I know Pablostuka has been waiting for it :)
 
Updated the animation preview above
 
Just finished up the Attack animation... And I think it looks good in the game... I had to make it long so it wouldn't repeat the beginning transformation in the middle of battle (and the file's pretty big now) I might even make it a little longer, just to ensure no cycling of the animation... Anyway that just leaves the Death, Victory, and a brief touch up of the run...
 
Woohoo!
 
Originally posted by Kinboat
Just finished up the Attack animation... And I think it looks good in the game... I had to make it long so it wouldn't repeat the beginning transformation in the middle of battle (and the file's pretty big now) I might even make it a little longer, just to ensure no cycling of the animation... Anyway that just leaves the Death, Victory, and a brief touch up of the run...

Not to make your work any harder, but instead of one really big attack .flc, would it be easier to have the transformation be a relative small AttackA.flc, then the rest of the attack animation be AttackB.flc, so you have two attack animations. Just wondering. :)
 
Originally posted by Ed O'War


Not to make your work any harder, but instead of one really big attack .flc, would it be easier to have the transformation be a relative small AttackA.flc, then the rest of the attack animation be AttackB.flc, so you have two attack animations. Just wondering. :)

You could even split up a large AttackB to make an AttackC if you needed too. Is it any easier to work with small flic files?
 
How do these work... does it run through A then B then C? I don't know how it goes about using the different animations... but it might work better if AttackA only plays once then it cycles attackB or something... See at the begining of the Attack it transforms from the Guardian mode to the Battloid mode... I don't want the begining transformation to repeat during an attack... I'm rambling now. If anyone out there knows more about the INI file let me know.

And it would be easier for me because my image editing program locks up if the file has 18 or more frames in it... don't know why. I kind of worked around this by using another cheesier program to combine the different files...
 
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