New unit: Tomb Swarm (Jan 19th, 2005)

Drift said:
... depending on your next moves with the skeletons. :)
These would be - or atleast now they seem to be:
- liche priest - a magician with an appearence of a skeleton
- undead spearman and swordsman (with less egyptian look - suitable for Sylvania-civ)
- skeleton pikeman (?)
- skeleton chariot (?)
- skeleton light cavalry with bow or spear (?)
...
:)
 
Hehe! I take it you just spend all your time on creating Civ units, aaglo! No time for a job or anything... Not that we're complaining - thanks for another great unit. ;)
 
Thanks for the roadmap aaglo. :)

Will the liche be a 'pharaoh liche' a'la WH or something more along the lines of traditional fantasy? I'm asking because I could use something to replace MoM's Ghosts (Princesses with a ghostly palette) with, but I don't think an undead pharaoh is the thing. :)
 
Originally posted by aaglo:
These would be - or atleast now they seem to be:
- liche priest - a magician with an appearence of a skeleton
- undead spearman and swordsman (with less egyptian look - suitable for Sylvania-civ)
- skeleton pikeman (?)
- skeleton chariot (?)
- skeleton light cavalry with bow or spear (?)

No more Tomb King Skeleton Warrior with an axe?? :(
 
the three dots (you left out of the quote) were there to mark those things that I forgot to list :p - and I guess the skeleton warrior with an axe is one of them :) (I don't know if there's anything special in the tomb king axeman though... the shield?)
 
The skeleton cavalry and chariot would be awesome if you could do those! Just a couple ideas but:

1) if you did a pikemen version you could do it in a grave guard style for Sylvania to give them an elite skeletal/wight unit and if you did that...

2)would there be any chance of a "black knight" style unit - a wight on a nightmare (if I'm not mistaken) for Sylvania?
 
Mostly the shield. Maybe you could give him an axe, but make it's axe-head like the blade of the Liche Priest's staff you're working on? The difference is mostly superficial, but I think the Tomb Kings could use their own warrior. Of course, if you're just tired of skeleton's by the time you get to such a unit, I don't suppose I'm in much of a position to complain. :)

Also, should you choose to make a Tomb King pikeman, giving him a weapon like that carried by the Liche Priest would be cool too.
 
I think in terms of gameplay for the mod, the best things would be light cavalry for the tomb kings (chariots and lancers), and a good wight unit for grave guard would be great. I actually like the Black Knight unit used at the moment, it's more eerie-looking than the black knight units sold by GW (My own black knight models are converted from empire knights and so look a lot more like the unit used in the mod).
 
Personally, I think Sylvania could use an armored skeleton like those depicted here
ArmoredSkeletons.jpg


But I'd prefer for the Tomb King army to be fully fleshed out (I know, none of the Tomb King units have flesh, but you know what I mean)
 
I'm new to Warhammer but just downloaded the mod

do your skeleton units go with the khemri civ?
 
The ones aaglo has been making will go with Khemri, but they haven't been added yet. The next patch ED releases should have them.
 
"...but I think the Tomb Kings could use their own warrior." - Gomurr

I actually replaced all the early Khemri units including the peasant with the Egyptian units Kinboat made earlier and then upgrade (:hmm: - so to speak I guess) to the skeletal versions Aaglo has already done. I hadn't thought about adding an undead warrior version though.
 
The kind of theing that makes you want to go out in a graveyard in the middle of the night :eek:
 
Cool... in a creepy sorta way...
 
Ever thought to add a spirit rising up and disappating to the death animation? That would look awesome. That's a great, creepy unit. awesome.
 
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