
[Speed]
Normal Speed=225
Fast Speed=225
[Animations]
BLANK=
DEFAULT=TurretDefault.flc
WALK=
RUN=
ATTACK1=TurretBombard.flc
ATTACK2=
ATTACK3=
DEFEND=
DEATH=TurretDeath.flc
DEAD=
FORTIFY=TurretFortify.flc
FORTIFYHOLD=
FIDGET=TurretFidget.flc
VICTORY=
TURNLEFT=
TURNRIGHT=
BUILD=
ROAD=
MINE=
IRRIGATE=
FORTRESS=
CAPTURE=
STOP_AT_LAST_FRAME=
PauseROAD=
PauseMINE=
PauseIRRIGATE=
[Timing]
BLANK=0.500000
DEFAULT=0.500000
WALK=0.500000
RUN=0.500000
ATTACK1=0.500000
ATTACK2=0.500000
ATTACK3=0.500000
DEFEND=0.500000
DEATH=0.500000
DEAD=0.500000
FORTIFY=0.500000
FORTIFYHOLD=0.500000
FIDGET=0.500000
VICTORY=0.500000
TURNLEFT=0.500000
TURNRIGHT=0.500000
BUILD=0.500000
ROAD=0.500000
MINE=0.500000
IRRIGATE=0.500000
FORTRESS=0.500000
CAPTURE=0.500000
STOP_AT_LAST_FRAME=0.500000
PauseROAD=0.500000
PauseMINE=0.500000
PauseIRRIGATE=0.500000
[Sound Effects]
BLANK=
DEFAULT=
WALK=
RUN=
ATTACK1=
ATTACK2=
ATTACK3=
DEFEND=
DEATH=
DEAD=
FORTIFY=
FORTIFYHOLD=
FIDGET=
VICTORY=
TURNLEFT=
TURNRIGHT=
BUILD=
ROAD=
MINE=
IRRIGATE=
FORTRESS=
CAPTURE=
STOP_AT_LAST_FRAME=
PauseROAD=
PauseMINE=
PauseIRRIGATE=
[Version]
VERSION=1
[Palette]
PALETTE=
. Or you could give it a move of 1, but flag Sink in Sea and Sink in Ocean so that it is restricted to costal waters. And since you can't flag AI strategies as a naval unit unless you give it attack & defend values, the AI will never build it, so you won't have to worry about the unit moving up and down the coast. You just have to remember that too, of course
And one last thing, if you don't give it a defense value, the unit will be capturable surely? Do you really want the AI getting their hands on this powerful a unit inside your territory, particularly if you've been using it as a coastal battery - then the AI will use it to bomb your own cities!
AI wont use it properly if its a land unit, Zulu- only the Human player could deplow it in a reasonable fashion- the AI would not be able to make sense of a deployable strongpoint (picture an army of turrets on a mountain top- who would go and attack it ??? nobody- just go round it- loads of wasted ressources for the AI)
and Navy Opossums I already deployed.
Another issue is that as a naval unit the AI might build these thinking they were ships and end up with stacks of units in weird places, and waste alot of resources
there are tanks for such things (with tracks n wheels)- I use the Sturm Tiger as a lesser attack/defense tank with bombard capacity : Slow but very effective !!!
(comparable to a fridge or a toaster)
Originally posted by GIDustin
These are the ones I am using. I havent actually tested them yet though.GIDustin