New Unit: Turret

I did some experiments with this unit. Zone of Control will work for naval units, but only against naval units. Artillery units with ZOC will fire at passing units, again only land against land and naval against naval. The ZOC is appears to only work about 50% of the time, only fires some percentage of the time.

I'm not sure the AI is smart enough to use such a unit. I have to experiment some more.

My suggestion would be to make it an immobile naval artillery unit with ZOC. Make it a 0(20).0.0 with range 2 or 3. Maybe make it able to fire multiple times per turn with lethal sea bombardment. It would also be able to bombard land units
 
Umm... is it just me or does not have an .INI file? I REALLY want to use this unit but I can't use due to the lack of said file
 
here's the .ini, just copy and paste into Notepad and save as UnitName.ini

[Speed]
Normal Speed=225
Fast Speed=225

[Animations]
BLANK=
DEFAULT=TurretDefault.flc
WALK=
RUN=
ATTACK1=TurretBombard.flc
ATTACK2=
ATTACK3=
DEFEND=
DEATH=TurretDeath.flc
DEAD=
FORTIFY=TurretFortify.flc
FORTIFYHOLD=
FIDGET=TurretFidget.flc
VICTORY=
TURNLEFT=
TURNRIGHT=
BUILD=
ROAD=
MINE=
IRRIGATE=
FORTRESS=
CAPTURE=
STOP_AT_LAST_FRAME=
PauseROAD=
PauseMINE=
PauseIRRIGATE=

[Timing]
BLANK=0.500000
DEFAULT=0.500000
WALK=0.500000
RUN=0.500000
ATTACK1=0.500000
ATTACK2=0.500000
ATTACK3=0.500000
DEFEND=0.500000
DEATH=0.500000
DEAD=0.500000
FORTIFY=0.500000
FORTIFYHOLD=0.500000
FIDGET=0.500000
VICTORY=0.500000
TURNLEFT=0.500000
TURNRIGHT=0.500000
BUILD=0.500000
ROAD=0.500000
MINE=0.500000
IRRIGATE=0.500000
FORTRESS=0.500000
CAPTURE=0.500000
STOP_AT_LAST_FRAME=0.500000
PauseROAD=0.500000
PauseMINE=0.500000
PauseIRRIGATE=0.500000

[Sound Effects]
BLANK=
DEFAULT=
WALK=
RUN=
ATTACK1=
ATTACK2=
ATTACK3=
DEFEND=
DEATH=
DEAD=
FORTIFY=
FORTIFYHOLD=
FIDGET=
VICTORY=
TURNLEFT=
TURNRIGHT=
BUILD=
ROAD=
MINE=
IRRIGATE=
FORTRESS=
CAPTURE=
STOP_AT_LAST_FRAME=
PauseROAD=
PauseMINE=
PauseIRRIGATE=
[Version]
VERSION=1
[Palette]
PALETTE=


btw, having this as an immobile sea unit won't work - there's no way to move it from the cities since you can't airdrop into water. Unless you only want it as a city defense of course ;). Or you could give it a move of 1, but flag Sink in Sea and Sink in Ocean so that it is restricted to costal waters. And since you can't flag AI strategies as a naval unit unless you give it attack & defend values, the AI will never build it, so you won't have to worry about the unit moving up and down the coast. You just have to remember that too, of course ;) And one last thing, if you don't give it a defense value, the unit will be capturable surely? Do you really want the AI getting their hands on this powerful a unit inside your territory, particularly if you've been using it as a coastal battery - then the AI will use it to bomb your own cities!
 
:( AI wont use it properly if its a land unit, Zulu- only the Human player could deplow it in a reasonable fashion- the AI would not be able to make sense of a deployable strongpoint (picture an army of turrets on a mountain top- who would go and attack it ??? nobody- just go round it- loads of wasted ressources for the AI)

I dont particulary fancy the idea of floating turrets in my coastal waters- tey will just collide with the floating mines ;) and Navy Opossums I already deployed.

Seriously: Why cant it be a naval city defese with a long bombard range- this way U wont have to move it at all - after all it IS a fixed installation !!! Make it a sea unit: Give it attack, give it defense of zero (hey, this is the fun bit: conquer the damn thing and turn it on enemy reinforcements- it works both ways just as with ANY basic artillery), make it immobile: It works perfectly and will give everybody the chance of defending your sore against bypassing ships, as well as to bombard enemies approaching the city by land- where is the problem?
 
I don't see how you could have this as anything other than an immobile unit. Otherwise it's just very powerful artillery. No real way to limit it's movement to less than the artillery otherwise.

From a historical standpoint, heavy guns like this were only ever built as shore batteries. Usually in or near major ports.

I had not really considered the AI issue. You could give it a low attack and defense. But then it couldn't be captured :( Another issue is that as a naval unit the AI might build these thinking they were ships and end up with stacks of units in weird places, and waste alot of resources

If you make it a land unit the artillery flag would work, and the AI would probably have a better idea how to use it. They don't use artillery offensively anyway. Has anyone ever seen the AI move a bombard unit up and pound away at a city? I like to soften up my targets first, but the AI always seems to stack it's arty in cities for defensive fire support. That and their failure to really stack there units in large armies is the biggest lack in the AI in my opinion.
 
I don't see how U'd move a turret by itself :confused: there are tanks for such things (with tracks n wheels)- I use the Sturm Tiger as a lesser attack/defense tank with bombard capacity : Slow but very effective !!!

The world I come from turrets are very stationary :crazyeye: (comparable to a fridge or a toaster)
 
Am I the only one here to notice these are gold turrets ??

What are you making ? A RichCivs mod ? :D
Good idea ! I'm gonna make a gold tank for that. With diamond bullets to fire !!
Maybe somebody should really take care of making a gold opposum too...
 
hey it seems that you made the unit using a 3d program so could you make a civilopedia large/small icon for it cuz i really like to have everything there when i play the game
 
These are the ones I am using. I havent actually tested them yet though.

GIDustin
 

Attachments

hey GIDustin thanxs man they will do, but i was hoping since it was a 3d creation he could just render it and it won't look so pixeled, and obvious that it was a resizes thanxs man
 
I would actually appreciate rendered images as well. I just posted those so you have something to use until then :)

GIDustin
 
ight kewl, i just was careful not to offend you, but yea thats the best there are until the creator makes 'em, cuz theres really nothing we can do to make nothing look like that (or at least not me), so hopefully he'll do it, and i think all unit creators using 3d prog. would be so much cooler if they would just render stuff for civilopeida
 
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