New units: Giants!

Originally posted by mrtn
Grandraem/tjedge1, you should be able to do that yourself... Just make a palette job (though remember to replace the colours inbetween the blue civ specific ones first).

Club and hair seem to share colors with skin. So it's most probably a full color edit i.e. hair and club get a bluish tint too.
 
@embryodead

Don't rush the Fire Giant for me. I still want it, but I can make do with a palette edited hill giant for now. :) Club shared colors with skin so I had to give the whole unit an orange treatment. This is what I'm talking about in the above post - all colors changing instead of just skin.
 

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Originally posted by mrtn
Grandraem/tjedge1, you should be able to do that yourself... Just make a palette job (though remember to replace the colours inbetween the blue civ specific ones first).

Don't expose my laziness.;)

Actually, I was just afraid that, as Drift said before, that other features might share the same colours, making it a pain to do the palette change. Of course, I could have tried first . . . :D
 
These guys are great! The ultimate barbarian unit. I could just picture civilization never taking off, just staying in their comfortable river valley and never expanding, because all surviving scouts that returned kept babbling: "It was horrible.....so terrible....they were monsters I tell you.....more than twice our height, and armed too!" :eek:
 
Originally posted by Dann
These guys are great! The ultimate barbarian unit. I could just picture civilization never taking off, just staying in their comfortable river valley and never expanding, because all surviving scouts that returned kept babbling: "It was horrible.....so terrible....they were monsters I tell you.....more than twice our height, and armed too!" :eek:

Acutally, I've been using the Lowland Giant as the "advanced barbarian" unit (along with the dire wolves as the "basic" and Ghost ship as the seagoing) in the alpha version of my Final Fantasy mod. I Gave the wolves 3 att, 3def and 2 move and the giants 4 att, 4def, and 1 move. It's sad when I keep losing Gallic Swordsmen to some friggin' giants and dire wolves (although my elite archer keeps kicking their asses:lol:) , but that's what I had in mind when I designed the scenario.;) Of course the REAL insanity will begin as soon as someone makes a chocobo knight or something like that (I already have a chocobo strategic resource replacing horses, but nothing to replace the regular knights).:D
 
The Giants look great, embryodead.

...although I am sad that none of them huck rocks as a bombard attack...!
 
Acutally, I've been using the Lowland Giant as the "advanced barbarian" unit (along with the dire wolves as the "basic" and Ghost ship as the seagoing) in the alpha version of my Final Fantasy mod.

Loved the Final Fantasy series! :love: Started playing when it was still in the SNES. (Yes, I'm that old. :( ) Eagerly awaiting this mod.

Due to other commitments, still haven't bought PS2 yet so haven't played FF 9 and upwards. RL sucks. :cry:

Of course the REAL insanity will begin as soon as someone makes a chocobo knight or something like that

I could just imagine the howls of laughter that would bring from the crowd in this forum. :lol:
 
If I could make units I would make that one. A Chocobo Knight would rock.
 
Originally posted by Cspiffy148
These are outstanding! Now I'll be forced to make a fantasy mod.
Yeah, join the crowd! ;)
Or you can just play embryodead's Warhammer Mod... :)
 
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