Here what I'd like to see, not as much as from a mod but from Firaxis themselves:
Attack Helicopter-popular on the forum, it's not a fighter/bomber that flies over head and drops stuff on the enemy, it's a flying tank. They should have similar stats to a tank and fly over terran/oceans, perhaps be more expensive or have lower stats to balance their moblity.
Partisans/Guerrilas-just like in CivII, when an enemy takes your city some citizens take to the hills. With the new "resistance" citizen already in effect there should be a lower chance of Partisans created and only for larger cities.
Mercenaries-land privateer. The thing with "pirate" units are
1. That they should have a small chance of triggering a war, there is the possibility that your enemy discover that you are funding them. Similar to combat resolution/goodie huts, the chance of being uncovered as your men should be done in advance.
2. Instead of a "Mercenary/Privateer" unit you should be able to use a normal unit as a flagless merc. Perhaps a new city improvement/civ advance will let you build them at increased cost.
Men At Arms-Rather than Bronze age Sword men have a Feudal Age one. Make it 4/2/1 and need Iron and you need less rescource, they're cheaper than Knights, but still aren't as good for defense as a Pikeman
Gimme any new ideas you have!
Attack Helicopter-popular on the forum, it's not a fighter/bomber that flies over head and drops stuff on the enemy, it's a flying tank. They should have similar stats to a tank and fly over terran/oceans, perhaps be more expensive or have lower stats to balance their moblity.
Partisans/Guerrilas-just like in CivII, when an enemy takes your city some citizens take to the hills. With the new "resistance" citizen already in effect there should be a lower chance of Partisans created and only for larger cities.
Mercenaries-land privateer. The thing with "pirate" units are
1. That they should have a small chance of triggering a war, there is the possibility that your enemy discover that you are funding them. Similar to combat resolution/goodie huts, the chance of being uncovered as your men should be done in advance.
2. Instead of a "Mercenary/Privateer" unit you should be able to use a normal unit as a flagless merc. Perhaps a new city improvement/civ advance will let you build them at increased cost.
Men At Arms-Rather than Bronze age Sword men have a Feudal Age one. Make it 4/2/1 and need Iron and you need less rescource, they're cheaper than Knights, but still aren't as good for defense as a Pikeman
Gimme any new ideas you have!