AI improvements:
- AI now better at distributing its workers across parts of its empire that are not connected to each other.
- AI now better at protecting GPs and workers building improvements.
- Homeland AI should now be better at standing still in forts.
- AI will now use their redundant admirals to get luxury resources instead of doing nothing with them, even when they are not unhappy.
- Improved AI GP improvement placement when they don't have any workers.
- AI should now be better at building units up to their supply limit.
- AI will now plan their desired army size based on their current income and other expenses.
- AI will no longer upgrade supply free units when that will put them over their supply limit.
Icons:
- New icons for the following the following buildings/units, because of either low quality and/or anachronism of the originals (thanks to Putmalk!)
All Tradition Policy buildings
Garden
Holkan
Suea Mop
Prowler
Arsenale di Venezia
Also includes a saturation+contrast filter on the Assyria UB, which was quite dull.
Bugfixes:
- Fix numerical trait modifiers temporarily being applied multiple times
- Fix crash when restarting a game, or when starting a game after exiting another one
- Fix buildings having BNW help texts in VP
- Fix Egypt's antiquity sites disappearing when researching Archaeology
- Fix India having two Qila unique buildings
- Fix Carthage not getting free lighthouses when founding coastal cities
- Fix Prowlers upgrading to themselves
- Fix Licornes not having unique promotions
- Fix Gumey not being shown in Civilopedia
- Fix missing assets in Community Patch only
- Fix inaccurate text for attack bonus from distance to capital
- Fix a bug related to AI road planning
- Fix global yields from purchases not being stored in save game files
- Fix XP from previous golden ages not being stored in save game files
- Fix AI explorers not taking ancient ruins in a niche case
- Fix AI purchasing work boats in cities where they are currently building a work boat (unless they need more than one).
- Fix some issues with AI unit purchase logic
- Fix errors in resource count calculations
- Fix a bug in vassal tax calculations
- Fix many assert hits
- Fix EUI city screen showing purchase costs as non-integer values
- Fix Policies.GarrisonFreeMaintenance not taking into account that units can have extra maintenance (Units.ExtraMaintenanceCosts; used in modmods)
- Fix city tile notification not getting dismissed on turn end.
- Fix Iroquois not getting city connections with combined rivers and forests/jungles in some cases
- Text fixes