New Version – 5.0-alpha.03

Hello everyone! Haven't been here for few month, glad to see that new vers outcome.
A question: would it be an .exe file of a mod? I just don't know what to do with other folders except "mods"


sorry didn't seen the "installation instructions" row xD
 
have we discovered a way to pick the unit type that get drafted/conscripted yet? I always end up with catapults/siege units and I'd rather have something else
 
In options menu it always reset to NO quick combat/quick movement in single player. How to fix it?
And how to disable IGE?

Pathfinder get 120 XP after first move// sad, I hoped to play this night/


Add: may be it got after tribal village? If so, it is a great buff, I think it must be reduced

Add2: founded magical icon "qui", the question about quick "everything" is released )
 
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How is the new Terracotta Army supposed to work? I saw expecting it to spawn some units. But it did not. I was under the supply cap so there was room. So it doesn't appear to be triggering.

Also Celtic pantheon Rhaiannon doesn't work on all improvements. Just some luxury plantations. Nothing in camps, mines or farms. Or does it even work at all or are the those improvement yields (screenshot) from the Oppidum?

c5-ria-not-working.jpg
 
How is the new Terracotta Army supposed to work? I saw expecting it to spawn some units. But it did not. I was under the supply cap so there was room. So it doesn't appear to be triggering.
Terracotta Army doesn't spawn units, that was a vanilla bonus. It's just that some of the tooltips are mixed up with the vanilla game.
 
How is the new Terracotta Army supposed to work? I saw expecting it to spawn some units. But it did not. I was under the supply cap so there was room. So it doesn't appear to be triggering.

Also Celtic pantheon Rhaiannon doesn't work on all improvements. Just some luxury plantations. Nothing in camps, mines or farms. Or does it even work at all or are the those improvement yields (screenshot) from the Oppidum?

View attachment 745810
Terracotta army gives culture on unit kills and increases worker speed. A lot of the tooltips are messed up right now but it's low on the priority list, they're focusing on bugs and major balance before they do all of the tooltip/civilopedia stuff
 
Is it still possible to disable the change that made ancient ruins recon-unit only? It's not in the SQL file at the top level in the Vox Populi folder anymore. I found "'BALANCE_RECON_ONLY_ANCIENT_RUINS" in (2) Vox Populi (v 17)\Database Changes and tried removing it from the set of values being set to 1 but that didn't work. I also tried adding

UPDATE CustomModOptions
SET Value = 0
WHERE Name IN (
'BALANCE_RECON_ONLY_ANCIENT_RUINS',
);

but that didn't work either.
 
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Is it still possible to disable the change that made ancient ruins recon-unit only? It's not in the SQL file at the top level in the Vox Populi folder anymore. I found "'BALANCE_RECON_ONLY_ANCIENT_RUINS" in (2) Vox Populi (v 17)\Database Changes and tried removing it from the set of values being set to 1 but that didn't work. I also tried adding

UPDATE CustomModOptions
SET Value = 0
WHERE Name IN (
'BALANCE_RECON_ONLY_ANCIENT_RUINS',
);

but that didn't work either.
You can edit the modpack, but note that editing the original files will have no effect. The modpack maker bundles up all of the final database changes into an xml file that is loaded last and overrides all the changes.
You'll have to edit /Override/Civ5Units.xml by ctrl-fing for the option you want to replace and editing the XML row entry.
I think you might have to do this as well.
 
How is the new Terracotta Army supposed to work? I saw expecting it to spawn some units. But it did not. I was under the supply cap so there was room. So it doesn't appear to be triggering.

Also Celtic pantheon Rhaiannon doesn't work on all improvements. Just some luxury plantations. Nothing in camps, mines or farms. Or does it even work at all or are the those improvement yields (screenshot) from the Oppidum?

Rhiannon only works on (improved) resources, iirc. Seems to be working fine in your screenshot? The Cattle and Wheat farm is affected. Cattle is originally 3:c5food:/2:c5production:, + Rhiannon(1:c5production:/1:c5gold:) +Oppidum adjacent(1:c5production:/1:c5faith:)
 
Hey guys, now when floating point are implemented, there are many places where you get partial bonuses, like for example, case im looking at, is pantheon that gives 1 culture per 2 plains or grassland, but everytime you get 0.5 it is rounded down to full number, meaning, you dont see the difference in city yields screen, leading to confusion, "did i make mistake and count plains grass land wrong", when i hoover on culture, i see it increased from 1 to 1.5, but doing small investiogaton every time, gets boring after some time. But there are much more places when you get x for y, leading to decimals, so i guess, it would be now also very convenient to have 1 decimal on city yield screen.
Btw, im curions, so now we actually get a little more yelds than before? As im guessing before, everything rounded down was basically lost ?? Or that was just optics?
"1 per every 2" is not the same as "0.5 for every". The wording is important! We'll have to eventually go through everything to make it accurate.
 
Do you think EUI is now lighter than Vanilla UI ?
No. And it won't ever be with how many more tables/columns VP has compared to vanilla.
 
playing celts when upgrading units their special ability disappears is this normal? no longer gets faith from enemy or rend when moving towards enemy
 
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