A question: would it be an .exe file of a mod? I just don't know what to do with other folders except "mods"
sorry didn't seen the "installation instructions" row xD
I started having this problem too since the Parthenon got assigned to Greece in the 4UC mod, probabily that's the source of this issue.
Nothing wrong, just gotta wait for updates.some descriptions say nil when hovering over their icons in game and civpedia. any fixes or did download wrong?

Terracotta Army doesn't spawn units, that was a vanilla bonus. It's just that some of the tooltips are mixed up with the vanilla game.How is the new Terracotta Army supposed to work? I saw expecting it to spawn some units. But it did not. I was under the supply cap so there was room. So it doesn't appear to be triggering.
Terracotta army gives culture on unit kills and increases worker speed. A lot of the tooltips are messed up right now but it's low on the priority list, they're focusing on bugs and major balance before they do all of the tooltip/civilopedia stuffHow is the new Terracotta Army supposed to work? I saw expecting it to spawn some units. But it did not. I was under the supply cap so there was room. So it doesn't appear to be triggering.
Also Celtic pantheon Rhaiannon doesn't work on all improvements. Just some luxury plantations. Nothing in camps, mines or farms. Or does it even work at all or are the those improvement yields (screenshot) from the Oppidum?
View attachment 745810
Is it still possible to disable the change that made ancient ruins recon-unit only? It's not in the SQL file at the top level in the Vox Populi folder anymore. I found "'BALANCE_RECON_ONLY_ANCIENT_RUINS" in (2) Vox Populi (v 17)\Database Changes and tried removing it from the set of values being set to 1 but that didn't work. I also tried adding
UPDATE CustomModOptions
SET Value = 0
WHERE Name IN (
'BALANCE_RECON_ONLY_ANCIENT_RUINS',
);
but that didn't work either.
I think you might have to do this as well.You can edit the modpack, but note that editing the original files will have no effect. The modpack maker bundles up all of the final database changes into an xml file that is loaded last and overrides all the changes.
You'll have to edit/Override/Civ5Units.xmlby ctrl-fing for the option you want to replace and editing the XML row entry.
Rhiannon only works on (improved) resources, iirc. Seems to be working fine in your screenshot? The Cattle and Wheat farm is affected. Cattle is originally 3How is the new Terracotta Army supposed to work? I saw expecting it to spawn some units. But it did not. I was under the supply cap so there was room. So it doesn't appear to be triggering.
Also Celtic pantheon Rhaiannon doesn't work on all improvements. Just some luxury plantations. Nothing in camps, mines or farms. Or does it even work at all or are the those improvement yields (screenshot) from the Oppidum?
Spoiler :
/2
, + Rhiannon(1
/1
) +Oppidum adjacent(1
/1
)Thanks! I missed that.I think you might have to do this as well.
"1 per every 2" is not the same as "0.5 for every". The wording is important! We'll have to eventually go through everything to make it accurate.Hey guys, now when floating point are implemented, there are many places where you get partial bonuses, like for example, case im looking at, is pantheon that gives 1 culture per 2 plains or grassland, but everytime you get 0.5 it is rounded down to full number, meaning, you dont see the difference in city yields screen, leading to confusion, "did i make mistake and count plains grass land wrong", when i hoover on culture, i see it increased from 1 to 1.5, but doing small investiogaton every time, gets boring after some time. But there are much more places when you get x for y, leading to decimals, so i guess, it would be now also very convenient to have 1 decimal on city yield screen.
Btw, im curions, so now we actually get a little more yelds than before? As im guessing before, everything rounded down was basically lost ?? Or that was just optics?
No. And it won't ever be with how many more tables/columns VP has compared to vanilla.Do you think EUI is now lighter than Vanilla UI ?
Axatin is responsible for releases so I can't really say. Hopefully today or within a couple of days I think.@KungCheops What's ETA for version with your AI improvemets?
Will it also fix the eternal wltk?I'll release a new hotfix today, including the AI improvements and CTD fixes. Won't be savegame compatible