So it was just a straight up player nerf then? On the emperor start I have +11 happiness but then the bonus decreases as the city grows. I bet AIs have even more starting happiness and thus can sustain +15% bonus even with several cities.
EDIT:
The "baseline" is defined by "at which point happiness stops affecting yields", not by the red/yellow face.
Strigvir, I agree with you. It's Gazebo playing with numbers here. The version did move the happiness threshold to +15. And wherever the baseline is has no relevance to the argument here because the best way to examine the happiness boost/penalty is by
relative happiness. It doesn't even matter if you call it a bonus or a penalty. In the long run, civs expanding at the cost of happiness lag behind
even more, compared to small tall empires.
Say we have:
Small and tall civ A generating 15 happiness;
Medium civ B generating 7 happiness;
Wide civ C generating -3 happiness;
Over-expanded civ D generating -10 happiness;
Their new (and old) penalties/boosts are:
A = +15% (0%)
B = +7% (0%)
C = -3% (-6%)
D = -10% (-20%)
in relative terms:
A = +0% (0%)
B = -8% (0%), = 8%(0%) relatively slower than A
C = -18% (-6%) = 18 %(6%) relatively slower than A
D = -25% (-20%) = 25%(20%) relatively slower than A
It appears that the penalty for unhappy civ is reduced but in relative terms it isn't. Because now that the happy bonus is granted for tall civs, the wide civs actually suffer because of the lost bonus. So in the
long run, wide civs are dragged behind by this new happiness system.
Therefore, Strigvir's statement:
So it's basically BNW penalty for going wide, except trying to show less red numbers.
It is absolutely correct.
Assuming:
The local city happiness variables are kept constant in this version.