Hey all,
New version inbound.
Changelog:
New version online as of 1:15am. Not savegame compatible with previous versions (new memory bits from terrain/belief changes for buildings).
Have fun!
New version inbound.
Changelog:
Balance:
Building changes:
- Brazil UA - now 25% extra tourism during GAs (was 50%)
- One With Nature: Mountains now produce +1 Faith/Culture for every 3 in your borders (don't have to be worked to gain bonus)
Bugs:
- Observatory: City must be within two tiles of a Mountain. City gains +1 Science for every Mountain tile within its borders.
- Machu Pichu: +15% Gold from City Connections. City gains +1 Food, Production, Culture, and Faith for every Mountain tile in its borders.
Changed CS aggressor war system:
- Fixed a few smaller diplomacy and deal quirks and bugs, and improved AI logic regarding trades of 3rd party war/peace and cities.
- Worked a bit on AI over-construction of things like carriers, settlers, workers, etc.
- Pathfinding and other assorted bugs tackled by ilteroi
- Fixed github reported bugs
- Fixed some LUA bugs, including the science tooltip top bar EUI bug.
- Fixed some tooltips and whatnot
- New well art (courtesy Wodhann)
- Edited CSD to have Great Diplomat XML data properly stored
- Fixed a few more SQL/XML errors/problems
- Prophets always pop if possible (random % chance removed)
- If you DOW a CS, the 'cooldown' now makes it so that the CS won't give you quests, and your CS influence anchor will be -20. This will last for 50 turns, or until you become friends with the CS (whichever comes first)
- So...no more permanent 15 turns of war, and no more -10 drop with other CSs
New version online as of 1:15am. Not savegame compatible with previous versions (new memory bits from terrain/belief changes for buildings).
Have fun!