Might as well write it here instead of opening a new thread: mined resources like amber just give +1 production. Most luxs give +2 to yields upon improvement. Intended?
Don't you think that making +1/2 mountains in your teritory would be better idea?
It wouldn't be much better (mountains couldn't be counted multiple times) but it'd be much more intuitive. And interesting (you would need to buy some mountain tiles, not just place cities close).
I think salt gives +1 food, +1 production from being minedYou sure about that? They get tech bonuses and whatnot from buildings, etc. Also mines get intrinsic tech bonuses throughout the tree, whereas plantations do not.
I think salt gives +1 food, +1 production from being mined
I still think mines are pretty bad overall. They could use some "improvements" (see what I did there?)
I don't really agree, for example I think Jade might possibly be the best starting-resource in the game. Sure it initially loses out to most of the +3 food monopoly resources, olives, citrus and whatever else there is(truffles?). but with a monopoly(+3 culture) a workshop(+1 production) and a stone works(+2 production), the jade tile becomes extremely powerful.
However quite a few of the other mining-luxuries feels pretty weak, mostly the ones that provide +10% GA-duration, and probably because of the GA-duration.
10p1g (versus 15p of manufactory) is "bad overall"?I still think mines are pretty bad overall. They could use some "improvements" (see what I did there?)
I would agree. Really any resource that's buffed by stoneworks is incredibly strong. Salt, Jade, Marble, Stone, all very strong and lead to 5-6 hammer tiles 50 turns into the game and even more later.
Maybe raging barbarians are to blame, but they never were such a big obstacle for AI before, at least in my experience.
I did not say mining luxuries, I said mines. Mines are weak. Mined luxuries are great.
IIRC they're behind lumber mills at first, but have more yields long term? At least that was what i got from EUI. But maybe this was missing something like science from university.I don't really agree there either, mines do what they need to do, provide you with extra production for hills.
IIRC they're behind lumber mills at first, but have more yields long term? At least that was what i got from EUI. But maybe this was missing something like science from university.