New wonders thread

Vizurok said:
The Great War (picture: a marching soldier)
cost: 700 or 800
Mass Production or Replaceable Parts
effect:...Drafted soldiers get 3 hit points
Very good idea. It would make drafting an appealing thing to do. And it adds a much-needed wonder to the Industrial Age.

Here's two of my own:

The Great Road
Ancient Age, Warrior Code
Historical basis: All roads lead to Rome
Cost: ~200
Effect: A unit can now move four (4) or five (5) squares per turn on a road, as opposed to three (3).

The Bessemer Process
Industrial Age, Steel
Historical basis: Henry Bessemer
Cost: ~700
Effect: Grants a Steel Plant in every city you own with a population of seven (7) or higher. This is a one time gift - this plant can be destroyed normally, and cities reaching a population of seven (7) after the completion of the wonder do not receive a free Steel Plant. (New improvement, increases production by 50% in the city it is built in, available with Steel, and completely separate from Factories and Power Plants. Steel really needs to be a bigger factor in Civ - it formed the basis of modern industry.)
 
I think we should keep it to existing wonders. There are enough to choose from.
 
Wonders have to be based on actual existing great accomplishments by some nation, because the game is based on our world.
What's a Great War? or a Great Road?
 
Taj Mahal
Eiffel Tower
Sydney Opera House
Ms Liberty
Central Bank of Hong Kong
 
Shyrramar said:
Freedom of Speech. An independent tech from Printing Press - or Printing Press replaced by this. Happy people, perhaps lesser corruption? A scientific boost? An economical boost?

only problem with this is that you would need to have it only work under certain governments. ex, communist states don't have free speech.
 
Beloyar said:
Wonders have to be based on actual existing great accomplishments by some nation, because the game is based on our world.
What's a Great War? or a Great Road?

I cant understand your point. The Universal Suffrage is an event, and my Great War is that, too. (others: longevity, Cure for Cancer... )
 
Vizurok said:
I cant understand your point. The Universal Suffrage is an event, and my Great War is that, too. (others: longevity, Cure for Cancer... )

The question was probably ment to be this: what actual event or construct in the world is the Great War or the Great Road?
 
Geographic or natural wonders, such as the grand canyon or painted caves, whether based on real locations or specific to the game. The map could be specially marked on semi-random locations which would be discovered during exploration. Once a settler is built near the location the player would receive the natural wonder as part of his empire, boosting culture and wealth through tourism. Perhaps certain natural wonders can only be discovered once a certain type of civilian unit is available, for example an archealogist, creating a desire to comb the landscape even once territory is seen.
 
Right on erickcid!
This is in fact something I'm experementing a bit with in my own mod. You see, I've created these new "resources", with a very low apperance ratio, so that there is usualy only two or three on a standard size map. I then put these "resources" as required for building certain wonders (like for example Archelogical Site requires a resource that represents ruins within the city radius).
 
Love_Magiska: Excellent solution to allow these in the present toolset. Good job.
 
I think a lot of the "wonders" suggested in the last couple of pages could be accounted for as small wonders, some even city improvements, if they would include my idea that the first instance of any building globally or within a civ should produce a little culture

love_magiska:
considering current rules that's a great way of doing it, but it would be nice if it was a directly integrated feature
 
There are a lot of wonders so there ought to be enough to build, for each one added one should be taken out. Natural wonders is a terrific idea and also what about some civ-specific wonders, these would be a wonder or two for each civ and only that civ can make those wonders.

For example:
ONLY France can build Notre Dame
ONLY Rome can build the Colosium
ONLY Germany can build the Reichstag
ONLY Greece can build the Collossus

Well I'm sure you all get the point, what do you think of it?
 
Dr. Broom said:
There are a lot of wonders so there ought to be enough to build, for each one added one should be taken out. Natural wonders is a terrific idea and also what about some civ-specific wonders, these would be a wonder or two for each civ and only that civ can make those wonders.
For example:
ONLY France can build Notre Dame
ONLY Rome can build the Colosium
ONLY Germany can build the Reichstag
ONLY Greece can build the Collossus
Well I'm sure you all get the point, what do you think of it?
I just suggested that a few posts earlier. Read up.
Also, the colloseum is not only in Rome.
 
Fenway Park
Cost: Pride
Requires: Beer and Hotdogs
Effect: No war weariness. Citizens are too loyal to notice that they keep losing.
 
Please excuse my retro-ego repost...

I pulled these from my posts in the original CIV 4 ideas thread…

Post 122, Dec 6 2003

Great Wonders:

Stonehenge or Astral (Mayan) Calendar, Agricultural, Available with Mathematics – Allows for timing optimal planting and harvesting. Irrigated tiles get one extra food. Expires with railroad.

Parthenon, Religious, Architecture; New dead-end tech following construction – All new buildings in a city are architecturally brilliant. Either all new buildings are ½ price (or reduced) or some number of buildings are maintenance free (Historical Society funded).

Great (Panama) Canal, Industrious/Expansionist, Available with Steel – Buildable only in a city which as at least two coastal tiles within the maximum city radius. Four tiles may have the canal. One canal tile must adjacent to at least one other. The host city can have a canal on its tile if adjacent to one of the others. All civs, ROP or not, must ask permission each turn to use it. Foreign ships cannot move in the canal without permission. If part of the canal ends up in foreign territory the host city civ is prompted to ask permission but may pass at risk of consequence. Foreign ships cannot end their movement in the city. The canal can be pillaged. Repair each tile at 1/8 original cost. Adds trade to any tile without a river (as if a river were present).

Sliced Bread – Just kidding.

Small Wonders:

Space Shuttle, Satellites – can be used to reveal a 5-tile diameter area anywhere in the word each turn.

Historical Museum – Offers bonus trade and reduced corruption in the host city

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Post 776, Feb 15 2004

Some more wonder ideas…

Great Wonders

Peace Corps (Red Cross, Habitat for Humanity, Doctors w/o Borders, et al)
Available with new tech, Civil Activism.
☼ Creates a worker unit with a move of three that has right of passage in every country.
☼ The PC unit can make terrain improvements (but not changes), and build any standard, non-military city improvement, based upon the technology of the PC owners civ. The PC would be adjacent to the city to build improvement rather than in it. City improvements are paid from taxes, and must be be at least 10% of the cost/turn. Gold spent is lost if the project is cancelled.
☼ The turn an improvement is made or is in progress, and the turn after will make the benefiting civ 2 points more favorable (or however it works) to the PC civ, and all other civs 1 point more favorable.
☼ If no work is done for two turns, the PC can be expelled. If attacked, it is expelled, not destroyed. The city with the wonder must be destroyed to destroy the unit. Attacking the PC will draw the ire of all civs.
☼ The unit can go “through” any ground unit. This is to prevent the player exploit of surrounding the unit to trap it.

Voice of Freedom (Voice of America)
Available at Radio
Broadcasts of propaganda make all the owners spy actions half the cost.

Iron Curtain
Available at Communism
All spy activity against the owner’s civ cost 50% more.

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Small Wonders

I mentioned earlier museums, and theme parks

Spa/Chalet
Availble with Construction
Req: Must be in artic region.
All mountains with roads adjacent to a volcano and within the city radius produce two extra commerce, worked or not, unless occupied by enemy forces.

Beach Resort
Available ?
Req: City built on a temperate or tropical seacoast. All coastal tiles with roads produce one extra commerce, worked or not, unless occupied by enemy forces.

Gambling Strip (Las Vegas, Monte Carlo. Macao, etc)
Available with flight
One commerce per citizen of the Wonder’s city, regardless of assignment.

Someone else mentioned national park, but didn’t elaborate.
National Park
Available with Nationalism
Req: The city must have at one non-planted forest tile within its radius that is adjacent to at least two others. One of which must be adjacent to a river or lake.
Each Forest tile produces one point of commerce to the Wonder’s city whether it’s in the city radius or not, unless occupied by enemy forces. The tiles do not need roads.

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Post 777, Feb 15 2004

Another Small Wonder

War Memorial
Available with Nationalism after a war has ended
Reduce war fatigue in all cities. The War Memorial becomes obsolete at the end of any war. It may be rebuilt. In other words, you have to build a war memorial after every war for it to be effective.

In my previous post, I was too restrictive for national parks. They could be any undeveloped land (roads & R/Rs are OK) within the cultural border. Perhaps the number of commerce should be proportional to the terrain type.

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Post 782, Feb 16 2004

Another Great Wonder suggestion

Cathedral of the Intercession (St. Basil’s Cathedral)
Available After discovery of salt peter.
Requirement. Capture or destruction of an enemy’s capital city.
All troops built in the city with the Cathedral of the Intercession are elite.



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Post 893, Mar 4 2004

How about a Marco Polo's big adventure great wonder that puts marketplaces in all your cities.

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Post 982, Mar 23 2004

Great Wonder – Trojan Horse
Available with the discovery of Iron working

When built, the Trojan Horse functions as army with two (or maybe three) elite swordsmen loaded, but only has a movement of one. It may travel in to foreign territory with out provocation when unescorted, and may be used to attack city negating any wall or fortification bonus. After attacking that first turn, the swordsmen are “released” on tile where the attack is made. The swordsmen may enter the city if it is defeated, of course.

The shell may be moved by the owner, captured as artillery or destroyed. It will eventually provide a trade bonus like all ancient wonders. It has no other function after it is used to attack.

-----------------------------------------
 
Great ideas, Khan Quest. :goodjob:

Something Mayan or Aztec would be great: a pyramid-temple wonder...
Parthenon is great..., there should also be the Pantheon (in Rome), another great feat of religious architecture.

For satellites, if you have 5 in orbit, you can see the whole planet and all the units, but that would of course, slow down the game to a crawl. :mad:

For a Museum: Why not the Hermitage, the greatest collection of art in the world!

Worker idea is good (call him laborer?), who ignores move cost for forests, jungles and hills.
PC in reality are used as spies also (just like missionaries), so no ire from other civs if PCs get kicked out or destroyed. This issue goes even further: some civs who cannot build improvements and factories themselves can get help from advanced civs in this regard (buy/sell manufactured goods and labor, etc.)

With your benefit choices, the Voice of Freedom, is not about freedom at all. Just propaganda. Sounds a bit lame anyway.

Iron Curtain should prevent one's cities from culture flipping, even if unhappy.

A national park has nothing to do with nationalism. But the wilderness that comprises it should have an unused natural bonus resource in it (outside of cities' reach). Also, when the wonder is built, a worker is sent to the tile(s) to develop them into the park. Their look will change into a special park overlay.

War memorial sounds a bit lame.

St. Basil's is good. Requires capture, but not destruction of major enemy city or capital. (Also works as a memorial, which it actually was).

Marco Polo's travels is great to connect your civ with others on same continent for trade even if no roads have been built!!! :king:

I have previously suggested the Cossack Expedition to the Pacific, which would give your units an ignore forest movement bonus.

Trojan Horse is ok, but too complicated. It could just be a unit in your stack of units, which would give an attack bonus against walls to that stack.
 
>The Bessemer Process

my idea's somewhere between this and the way the steel works works right now, have an improvement, steel mill, give like 20% production increase as long as the city has access to coal and iron. have The Steel Works count as one in every city it's connected to, require coal and iron within the city radius. This way it's like any city can get coal and iron and make steel but when they're that close it's easier to make enough to supply your civ, as if you made a steel resource, in face why not have it as a city improvement, so there could be more than one, even within one civ, so now you could trade steel to other civs since you have two of the resource!

Dr. Broom said:
For example:
ONLY France can build Notre Dame
ONLY Rome can build the Colosium
ONLY Germany can build the Reichstag
ONLY Greece can build the Collossus

<rant>
we've heard it all before, and I think it's a bad idea: the whole point of playing the game is to rewrite history, there's no reason for some tribe you start in 4000 BC to know allready that it will one day build the hoover dam.. the more things like this are implimented the less control is in the hands of the player, the less the civ can evolve to fit the role it needs to for that game because it's trying to fill the role it happen to in this world, and although it's historically accurate it's conceptually wrong.
</rant>
 
Small Wonder - KH-11 Reconaissance Satellite
Cost - 500
Requires - Aluminum, Rocketry, Computers, Intelligence Agency
Effects - Like a spy, this small wonder will allow you to see the military movement of a selected enemy for one turn. However, unlike a spy, the recon sat has no risk of an international incident, with no additional cost per use. You would be able to use it once every 3 or 4 turns, if you so chose.
Historical basis - During the Cold War, the US and USSR launched highly-capable recon satellites that had resolution capable of seeing an object as small as a pack of cigarrettes from hundreds of miles up. These made spy planes such as the U-2, SR-71, and the MiG-25 Foxbat obsolete, so maybe this small wonder could make that espionage mission obsolete as well.
 
Suki: I agree. Player freedom over historical accuracy. The civilization you choose should define only general characteristics. This is something I do not like in games such as Victoria: An Empire Under the Sun. You are locked into historical events and population size regardless of your choices. This type of thing hurts the imagination.
 
Dr. Broom said:
There are a lot of wonders so there ought to be enough to build, for each one added one should be taken out. Natural wonders is a terrific idea and also what about some civ-specific wonders, these would be a wonder or two for each civ and only that civ can make those wonders.

For example:
ONLY France can build Notre Dame
ONLY Rome can build the Colosium
ONLY Germany can build the Reichstag
ONLY Greece can build the Collossus

Well I'm sure you all get the point, what do you think of it?

Like someone said some threads back, one of the objectives in Civ, is to build whatever wonder you like to yours civ. The Portuguese build the Pyramids, only in Civ.
Get the point??? ;)

The idea isn't bad, but is quite unbalanced.
 
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